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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
74
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Posted - 2014.10.03 20:43:00 -
[1] - Quote
Breakin Stuff wrote:Cross Atu wrote:Keep it coming mercs, the more feedback the better. o7
Cross We could provide better feedback if there was a clear statement of intent on what CCP intends the commando to be. If they intended it to be a suppressor they will need to bonus it for +range or significantly overhaul the ranges and expand the map sizes back out. If they want a shocktrooper we can do that. We need a statement of intent or we're just plinking away at "this sounds cool" and "oops, another bandaid fix."
For the sake of argument, let's assume CCP wants to hear suggestions for roles we would like to see the Commando fill. Just for argument's sake.
I always felt that the damage buff was better suited to Assaults. Assaults need to be the bread and butter of Dust, they need much more popularity. Damage buff on a medium frame would be the perfect go-to for any new player not sure what they want to specialize in yet, allowing them to experience the perfect middle ground with a lean on offensive power.
I realize this thread is about Commandos and not Assaults, but I believe the two are tied together.
Assaults should have the damage buffs and reload speeds for their racial weapons, Commandos should have the extra ammo, extra regen/repair, extra range and bigger effective HP. Assaults burn twice as bright, half as long, while Commandos would be in it for the long haul. The perfect halfway point between a sentinel and an assault. This idea already lends itself perfectly to the fact that the Commando is a heavy frame.
With the "time to kill" what it is in Dust at the moment, I do not believe in suppression. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
75
|
Posted - 2014.10.03 21:15:00 -
[2] - Quote
Breakin Stuff wrote:Honestly I'd make the commando into a shocktrooper.
Screw suppression, give it bonusing for biotics for fast, sustained attack for the amarr and gallente while making the caldari aspected for better detection as a countersniper and long range hunter. Take the minmatar and give it a bit of HP module bonus because it's already faster.
Very sorry for the double post, but re-reading this made me think we could also take a wildly different direction that would be quite interesting.
What if each races commando had a special bonus to it, like scouts do? Instead of making commandos a middleground between assault and sentinel, they could be a new specialization.
You mentioned Caldari being geared for detection and countersniping? Natural bonuses to sniper rifles to be used on the fly like reduced sway. I would also give this commando some cool enhancements with remote mines to be a saboteur. 20% more active remote and proximity mines per level ?
You mentioned biotics, I love this idea, minmatar commando that is actually based on melee combat, for real. Any weapon they wield is deadly on it's own and doubles as a melee weapon that can seriously hurt.
Amar commando, the total zealot, perhaps doing more damage as his own armor goes down? Something off the wall crazy that borders on fanaticism. The reduced heat damage to the user has a great place here, even though currently it's on the assault. More ideas needed.
Gallente commando, how about a commando that is the hard counter to ewar? This commando, when maxed and fitted correctly can see most scouts cloaked or not to share on his tacnet with his squad.
Caldari and Gallente roles could be reversed I suppose? It's hard to tell and it's been a long time since I played Eve. |
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