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ch 21
Intara Direct Action Caldari State
4
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Posted - 2014.09.29 12:18:00 -
[1] - Quote
I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first? |
BL4CKST4R
La Muerte Eterna Dark Taboo
3168
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Posted - 2014.09.29 12:20:00 -
[2] - Quote
Keep weapons at advanced for now and max out core skills, pg and cpu.
supercalifragilisticexpialidocious
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Atiim
12589
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Posted - 2014.09.29 12:25:00 -
[3] - Quote
Here are the Core Skills you should get before going PRO in your Weapons & Dropsuits:
Dropsuit Electronics: +25% CPU Dropsuit Engineering: +25% PG Dropsuit Shield Upgrades: +25% Max Shield HP Dropsuit Armor Upgrades: +25% Max Armor HP
If you only plan on using Assaults for slaying, the only eWAR skill you'll need is Profile Dampening because it allows you to dodge Active Scanners.
The 1st Matari Commando
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
409
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Posted - 2014.09.29 12:28:00 -
[4] - Quote
Atiim wrote:Here are the Core Skills you should get before going PRO in your Weapons & Dropsuits:
Dropsuit Electronics: +25% CPU Dropsuit Engineering: +25% PG Dropsuit Shield Upgrades: +25% Max Shield HP Dropsuit Armor Upgrades: +25% Max Armor HP
If you only plan on using Assaults for slaying, the only eWAR skill you'll need is Profile Dampening because it allows you to dodge Active Scanners.
This. Don't bother running proto if you didn't max those categories |
ch 21
Intara Direct Action Caldari State
4
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Posted - 2014.09.29 12:41:00 -
[5] - Quote
Atiim wrote:Here are the Core Skills you should get before going PRO in your Weapons & Dropsuits:
Dropsuit Electronics: +25% CPU Dropsuit Engineering: +25% PG Dropsuit Shield Upgrades: +25% Max Shield HP Dropsuit Armor Upgrades: +25% Max Armor HP
If you only plan on using Assaults for slaying, the only eWAR skill you'll need is Profile Dampening because it allows you to dodge Active Scanners. I already have those four skills maxed :) |
Thor Odinson42
Molon Labe. General Tso's Alliance
4761
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Posted - 2014.09.29 14:30:00 -
[6] - Quote
No need to increase fitting skills any further than needed to fit whatever it is you are trying to fit.
If you are increasing your fitting skills to fit proto weapons before proto shield or armor mods stop what you are doing.
No need to go past ADV weapon until you have your base shield and armor upgrades maxed as well as your extenders and/or armor plates to complex.
Once you have that then I'd get a racial suit to ADV.
Level 4 Forum Warrior
PSN: wbrom42
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valad II
NoGameNoLife
140
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Posted - 2014.09.29 14:35:00 -
[7] - Quote
ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first?
Don't listen to any of these fools. You need to max out all weapons first and slowly build your core. It is more important to have the best weapon than to have the skills to survive. Just kill before being killed. Max out kincats so you can sprint faster.
You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go. |
Bradric Banewolf
D3ATH CARD
359
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Posted - 2014.09.29 14:54:00 -
[8] - Quote
BL4CKST4R wrote:Keep weapons at advanced for now and max out core skills, pg and cpu.
What he said! You'll regret having all those weapons maxxed, and dying due to lack of passive dropsuit skills?! If your just playing slayer then max the core upgrades, the suit you want, and then your slaying weapon of choice. However, you are limiting yourself to ambush for the most part?! If you ever want to do PC you will want to have some versatility to help the team in 3 different forms: AV, area denial, and slayer just for starters.
Your core upgrades make all fits better regardless to which it is. I am about 2 months out from literally finishing every upgrade on the skill tree! Having the option to run a completely proto assault or scout is nice! The upgrades make this a possibility. Even my advanced level commando does better because of the upgrades.
If your just starting, and playing Amarr assault, I would suggest core upgrades, the dropsuit skill you have to 5(which you have), weapon of choice to prof 5, nanocircuitry and uplinks to 5(especially uplinks for amarr), and swarm launcher to atleast level 3 to help the team with AV. (No good to any team without it)
The further you go the more you can do obviously. If you're strictly a slayer right now let your squad leader and field commanders in PC know that right away so they dont put you on a role your not equipped for. o7
"Anybody order chaos?"
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Mike Ox Bigger
The Exemplars POD-SQUAD
261
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Posted - 2014.09.29 14:54:00 -
[9] - Quote
Atiim wrote:Here are the Core Skills you should get before going PRO in your Weapons & Dropsuits:
Dropsuit Electronics: +25% CPU Dropsuit Engineering: +25% PG Dropsuit Shield Upgrades: +25% Max Shield HP Dropsuit Armor Upgrades: +25% Max Armor HP
If you only plan on using Assaults for slaying, the only eWAR skill you'll need is Profile Dampening because it allows you to dodge Active Scanners.
Hmmm this seems like terrible advice. Sorry but why waste so much SP before getting a proto suit? And unless you are a heavy, you do not need to max shield upgrades and armor upgrades. On top of that maxing PG and CPU takes millions of SP too.
Get your proto weapon, whatever you like to play with and put your proficiency to level three. It's relatively cheap SP wise and makes a huge difference. Continue to run advanced weapons until you get your proto suit.
I also disagree with the last statement about eWar. I run a Assault ck.0 with two complex precision enhancers. I see everything on the battlefield except extremely dampened scouts which there are few of as most are brick tanked. |
Bradric Banewolf
D3ATH CARD
359
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Posted - 2014.09.29 14:56:00 -
[10] - Quote
valad II wrote:ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first? Don't listen to any of these fools. You need to max out all weapons first and slowly build your core. It is more important to have the best weapon than to have the skills to survive. Just kill before being killed. Max out kincats so you can sprint faster. You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go.
Are you serious?!? Ok you got me lol.... I really can't tell if you're joking or not??
"Anybody order chaos?"
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Orphan Shadow
Waiting For Deployment
122
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Posted - 2014.09.29 14:58:00 -
[11] - Quote
valad II wrote:[quote=ch 21]You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go. You got this backwards sir! Stick a Proto weapon on your Frontline suit and forget about the PRO Assault suit. You don't need the heat buildup reduction bonus anyway.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4763
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Posted - 2014.09.29 15:10:00 -
[12] - Quote
ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first?
Okay, after reading this I'd suggest getting your weapons skilled up if the above are the only things you are lacking.
I wouldn't try to shield tank your amarr assault at all. You'd be better off with damage mods there.
You are correct that ewar skills aren't important on assualt suits currently. However they can give you a slight jump on other medium frames and heavy frames that don't have any skills into them.
Level 4 Forum Warrior
PSN: wbrom42
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Bradric Banewolf
D3ATH CARD
361
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Posted - 2014.09.29 15:10:00 -
[13] - Quote
ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first?
I wish more new players did what you have done here! The competitive play in this game wouldn't be such a landslide from match to match, and there would be a lot less QQing about tanks, ADS, and other things?! So many players have a plethora of knowledge from how to to tank economically to how to take out really good tanks. They know how to hunt scouts, take down logi trains, hold points with minimal manning, etc. New players with low SP do loads better when they simply join a corp and come to the forums.
As veteran players, directors, ceos, and recruiters it is kinda our responsibility to make sure these guys atleast get a bit of a brief. If they don't wanna listen I got it he can be tax until he gains some sense, and grows tired of being slaughtered?! I actually try harder to recruit noobs than vets if I'm honest. Vets are nice, but alot of them have some horrible bad habits?!
If you run into any new players in-game encourage them to come to the forums.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
361
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Posted - 2014.09.29 15:12:00 -
[14] - Quote
Orphan Shadow wrote:valad II wrote:You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go. You got this backwards sir! Stick a Proto weapon on your Frontline suit and forget about the PRO Assault suit. You don't need the heat buildup reduction bonus anyway.
You guys are terrible lmao!
"Anybody order chaos?"
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valad II
NoGameNoLife
140
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Posted - 2014.09.29 15:22:00 -
[15] - Quote
Stay away from proto weapons. Just put the miliita variant on your proto suit and the skills you specced up will carry to that weapon acting in a like proto capacity. Save some money. Make sure you spec Hacking Skills to Lvl 5 first so that you can access the Lag Switch that comes with proto level. |
hold that
Krusual Covert Operators Minmatar Republic
280
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Posted - 2014.09.29 15:23:00 -
[16] - Quote
I would say max all core skills before anything else but I am a logi |
valad II
NoGameNoLife
140
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Posted - 2014.09.29 15:24:00 -
[17] - Quote
Thor Odinson42 wrote:ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first? Okay, after reading this I'd suggest getting your weapons skilled up if the above are the only things you are lacking. I wouldn't try to shield tank your amarr assault at all. You'd be better off with damage mods there. You are correct that ewar skills aren't important on assualt suits currently. However they can give you a slight jump on other medium frames and heavy frames that don't have any skills into them.
Honestly take your favorite weapon and proto it with a sidearm, then continue the core skills. Then slowly spec your weapons as you want or whatever FOTM is. |
Spkr4theDead
Red Star. EoN.
2137
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Posted - 2014.09.29 15:42:00 -
[18] - Quote
ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first? Go for a PRO suit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Orphan Shadow
Waiting For Deployment
124
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Posted - 2014.09.29 16:13:00 -
[19] - Quote
valad II wrote:Stay away from proto weapons. Just put the miliita variant on your proto suit and the skills you specced up will carry to that weapon acting in a like proto capacity. Save some money. Make sure you spec Hacking Skills to Lvl 5 first so that you can access the Lag Switch that comes with proto level.
Ok, on a serious note, a standard rifle with maxed proficiency will WRECK dudes in dropsuits. Also, it helps if you have good aim!
To the OP, the skill system in DUST is built around the principle of diminishing returns. For your enjoyment and ours, unless you have a specific reason or suffer from OCD, don't sweat the Level 5s you don't already have and consider versatility on the battlefield over having one awesome fit.
Adapt or die. I will counter your Viziam Laser Rifle all day long.
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Cyzad4
Blackfish Corp.
399
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Posted - 2014.09.29 18:00:00 -
[20] - Quote
Orphan Shadow wrote:Ok, on a serious note, a standard rifle with maxed proficiency will WRECK dudes in dropsuits. Also, it helps if you have good aim! Go w what Atiim said and then ^this^
Armour->Shields->Electronics->Lt. Weapons->Hacking-> (start specing up your preferred weapon here a bit, leave rapid reload and fitting prof till last if at all)-> Core->Engineering->Biotics... did I forget any others?
amp, enhance, and and damps won't do a huge amount if you're running assaults.
Once you've got all your core stuff up just see which mods you use the most often and up those, I wouldn't worry too much about the "might make fun fittings at proto" stuff just max out the stuff you use now first.
Look on my works, ye mighty, and despair.
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