|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bradric Banewolf
D3ATH CARD
359
|
Posted - 2014.09.29 14:54:00 -
[1] - Quote
BL4CKST4R wrote:Keep weapons at advanced for now and max out core skills, pg and cpu.
What he said! You'll regret having all those weapons maxxed, and dying due to lack of passive dropsuit skills?! If your just playing slayer then max the core upgrades, the suit you want, and then your slaying weapon of choice. However, you are limiting yourself to ambush for the most part?! If you ever want to do PC you will want to have some versatility to help the team in 3 different forms: AV, area denial, and slayer just for starters.
Your core upgrades make all fits better regardless to which it is. I am about 2 months out from literally finishing every upgrade on the skill tree! Having the option to run a completely proto assault or scout is nice! The upgrades make this a possibility. Even my advanced level commando does better because of the upgrades.
If your just starting, and playing Amarr assault, I would suggest core upgrades, the dropsuit skill you have to 5(which you have), weapon of choice to prof 5, nanocircuitry and uplinks to 5(especially uplinks for amarr), and swarm launcher to atleast level 3 to help the team with AV. (No good to any team without it)
The further you go the more you can do obviously. If you're strictly a slayer right now let your squad leader and field commanders in PC know that right away so they dont put you on a role your not equipped for. o7
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD
359
|
Posted - 2014.09.29 14:56:00 -
[2] - Quote
valad II wrote:ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first? Don't listen to any of these fools. You need to max out all weapons first and slowly build your core. It is more important to have the best weapon than to have the skills to survive. Just kill before being killed. Max out kincats so you can sprint faster. You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go.
Are you serious?!? Ok you got me lol.... I really can't tell if you're joking or not??
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD
361
|
Posted - 2014.09.29 15:10:00 -
[3] - Quote
ch 21 wrote:I am thinking about taking all my weapon related skills to level 5 but I have yet to maximise my passive dropsuit upgrade skills. I want to play Amarr assault with the laser rifle. I have the Amarr assault at level 5 so that is not a problem. I have the following skills left to take to level 5: 1. Dropsuit Core upgrades (level 4) 2. Dropsuit Upgrades (level 2) - I am only taking this to level 4 to unlock biotic upgrades 3. Dropsuit Biotic Upgrades (not skilled into this yet) 4. Kinetic Catalyization (not skilled into this yet) - For fun fittings at prototype level 5. Precision Enhancement (not skilled into this this yet) 6. Profile Dampening (not skilled into this this yet) 7. Range Amplification (not skilled into this this yet) 8. Nanocircuitry (level 2)- For the reduced CPU fitting bonus 9. Shield Recharging (level 1) - For fun fittings at prototype level I do not really see the advantage of ewar skills on an assault but who knows it might be useful. Should I max the remaining core skills first or should I maximise my weapon skills first?
I wish more new players did what you have done here! The competitive play in this game wouldn't be such a landslide from match to match, and there would be a lot less QQing about tanks, ADS, and other things?! So many players have a plethora of knowledge from how to to tank economically to how to take out really good tanks. They know how to hunt scouts, take down logi trains, hold points with minimal manning, etc. New players with low SP do loads better when they simply join a corp and come to the forums.
As veteran players, directors, ceos, and recruiters it is kinda our responsibility to make sure these guys atleast get a bit of a brief. If they don't wanna listen I got it he can be tax until he gains some sense, and grows tired of being slaughtered?! I actually try harder to recruit noobs than vets if I'm honest. Vets are nice, but alot of them have some horrible bad habits?!
If you run into any new players in-game encourage them to come to the forums.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD
361
|
Posted - 2014.09.29 15:12:00 -
[4] - Quote
Orphan Shadow wrote:valad II wrote:You already have a proto suit, you dont really need any core skills to be honest. Just still 4 basic plates on it with some militia light damage modifiers and you are good to go. You got this backwards sir! Stick a Proto weapon on your Frontline suit and forget about the PRO Assault suit. You don't need the heat buildup reduction bonus anyway.
You guys are terrible lmao!
"Anybody order chaos?"
|
|
|
|