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demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 07:21:00 -
[1] - Quote
Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class? |
Cpt McReady
Amarr Templars Amarr Empire
74
|
Posted - 2014.09.29 07:29:00 -
[2] - Quote
you can do that if: -you give logis the ability to have heavy like total HP -remove the second equipment slot from scouts |
Dj grammer
New Age Empire. General Tso's Alliance
370
|
Posted - 2014.09.29 07:30:00 -
[3] - Quote
It really depends on your setup and how you plan to support infantry
Logi mk.0, Assault mk.0, Soon to be Scout gk.0 or ck.0
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KalOfTheRathi
Nec Tributis
1382
|
Posted - 2014.09.29 07:35:00 -
[4] - Quote
demonkiller 12 wrote:Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class? So, let me guess. You got your head handed to you by a logi?
Bad news, if that same Merc runs assault you will be dead even faster.
Logis were one of the best features of this game. They have already gutted them multiple times.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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Coleman Gray
Opus Arcana Covert Intervention
1218
|
Posted - 2014.09.29 07:39:00 -
[5] - Quote
The suits designed for versatility, so it can be fitted to what ever purpose is needed from medic to demolition. Logi's can even be fitted for combat, but assaults still have a basic advantage over logi's .
Original Commando, before all you posers just saying
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demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 07:50:00 -
[6] - Quote
KalOfTheRathi wrote:demonkiller 12 wrote:Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class? So, let me guess. You got your head handed to you by a logi? Bad news, if that same Merc runs assault you will be dead even faster. Logis were one of the best features of this game. They have already gutted them multiple times. buddy i am a logi, and if youre not hear to C&C then get out |
demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 07:52:00 -
[7] - Quote
Coleman Gray wrote:The suits designed for versatility, so it can be fitted to what ever purpose is needed from medic to demolition. Logi's can even be fitted for combat, but assaults still have a basic advantage over logi's . but do they really? they can have near as much Ehp as a heavy, and just sit in rep hives, sure it was worse when they have 5hps/ rep but the few logis I still sea usually play as an assault instead of a support role |
Michael Arck
5819
|
Posted - 2014.09.29 07:56:00 -
[8] - Quote
What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Reign Omega
Ghosts of Dawn General Tso's Alliance
909
|
Posted - 2014.09.29 08:05:00 -
[9] - Quote
Strap a proto pistol on them and ppl will still complain.
Mark a$$ tricks, and bags of dicks....
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Jonny D Buelle
Mors Effera
362
|
Posted - 2014.09.29 08:12:00 -
[10] - Quote
I classify logis in two roles: Leeches and Support.
Leeches are extremely common and are a huge pet peeve of mine. They tend to only leash on fat boys like me and ignore the rest of the team/squa
Supports are few and far in between in my opinion. These guys heal everybody (think Oprah and one of her give aways) and provide actual support with their hives and injectors.
I would love to see these things forced on Leeches to gimp them and force them to be a team multiplier rather than boosting a single player. Unfortunately implementing these things will hinder the true support logis.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 08:18:00 -
[11] - Quote
Jonny D Buelle wrote:I classify logis in two roles: Leeches and Support.
Leeches are extremely common and are a huge pet peeve of mine. They tend to only leash on fat boys like me and ignore the rest of the team/squa
Supports are few and far in between in my opinion. These guys heal everybody (think Oprah and one of her give aways) and provide actual support with their hives and injectors.
I would love to see these things forced on Leeches to gimp them and force them to be a team multiplier rather than boosting a single player. Unfortunately implementing these things will hinder the true support logis. maybe give 5-10 points less for repping sentinel/heavy (maybe not commando) there also needs to be some bigger alert that you are being repped, many times ive picked people up start repping them and they just run away because either they just want to try and kill something or they dont know theyre being repped |
demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 08:19:00 -
[12] - Quote
Reign Omega wrote:Strap a proto pistol on them and ppl will still complain. but if they had damage dealt reduced? maybe not |
demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 08:21:00 -
[13] - Quote
Michael Arck wrote:What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game. I'm not sure if you're here to troll like you usually do but anyway. in battlefield the medic class from BF3 and 4 was never balanced, much like a logi, they could use the best weapons and just sit on a medkit and they would always do the best, back in BF2 the medic was actually a support role, the gun was hard to use, especially in close range |
Michael Arck
5820
|
Posted - 2014.09.29 08:30:00 -
[14] - Quote
demonkiller 12 wrote:Michael Arck wrote:What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game. I'm not sure if you're here to troll like you usually do but anyway. in battlefield the medic class from BF3 and 4 was never balanced, much like a logi, they could use the best weapons and just sit on a medkit and they would always do the best, back in BF2 the medic was actually a support role, the gun was hard to use, especially in close range
Troll? Like I usually do?
What's trolling about my opinion? Are you basically admitting that you come to the forums to only gather information that agrees with your perspective and you wish not to hear any opinions? That anything that objects to your opinions is considered troll?
We aren't talking about balance here though. So who's really trolling?
You asked if they are really support and then go on to say that you think that their primary should be removed and that they should rely on a sidearm, you know, a secondary weapon that is mainly used for emergencies since we all know the primary is the kill weapon.
Do you even know what you're saying? You're saying that they can't be support since they have a primary, which in all honesty its even stupid to consider. No support class in the history of gaming and in war has ever been downgraded to sidearm just because it supports. No support class in the history of gaming and in war has never been taken their primary weapon away or handicapped because they are support.
The only people who ever cry about that are the whiners. You sir, are a whiner. You are whining now in all your G.L.O.R.Y. How is a demonkiller, someone that calls himself a slayer of dark entities, even whining about logistics with a primary weapon. I would think thats the least of your worries.
Yet, you and many others wish to hack this game into your own little play world, further pushing this game into the black pits of emptiness.
Its just like the recall issue. Where are those people who complained about the recall time for vehicles? Yet here I am stuck with what they wanted but they don't even play this game no more. Tick, tick, tick...oh my god, just recall already.
So I disagree with your post. That isn't trolling. That's my opinion. But I get that from people like you. The pamper poopers who are so used to everybody kissing their ass that when they don't get what they want, they consider that person to be abnormality. Damn shame.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 08:52:00 -
[15] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game. I'm not sure if you're here to troll like you usually do but anyway. in battlefield the medic class from BF3 and 4 was never balanced, much like a logi, they could use the best weapons and just sit on a medkit and they would always do the best, back in BF2 the medic was actually a support role, the gun was hard to use, especially in close range Troll? Like I usually do? What's trolling about my opinion? Are you basically admitting that you come to the forums to only gather information that agrees with your perspective and you wish not to hear any opinions? That anything that objects to your opinions is considered troll? We aren't talking about balance here though. So who's really trolling?You asked if they are really support and then go on to say that you think that their primary should be removed and that they should rely on a sidearm, you know, a secondary weapon that is mainly used for emergencies since we all know the primary is the kill weapon. Do you even know what you're saying? You're saying that they can't be support since they have a primary, which in all honesty its even stupid to consider. No support class in the history of gaming and in war has ever been downgraded to sidearm just because it supports. No support class in the history of gaming and in war has never been taken their primary weapon away or handicapped because they are support. The only people who ever cry about that are the whiners. You sir, are a whiner. You are whining now in all your G.L.O.R.Y. How is a demonkiller, someone that calls himself a slayer of dark entities, even whining about logistics with a primary weapon. I would think thats the least of your worries. Yet, you and many others wish to hack this game into your own little play world, further pushing this game into the black pits of emptiness. Its just like the recall issue. Where are those people who complained about the recall time for vehicles? Yet here I am stuck with what they wanted but they don't even play this game no more. Tick, tick, tick...oh my god, just recall already. So I disagree with your post. That isn't trolling. That's my opinion. But I get that from people like you. The pamper poopers who are so used to everybody kissing their ass that when they don't get what they want, they consider that person to be abnormality. Damn shame. ^ at it again, youre someone I did not miss from my break, and I see I wasnt the only one |
demonkiller 12
G.L.O.R.Y Dark Taboo
400
|
Posted - 2014.09.29 08:53:00 -
[16] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game. I'm not sure if you're here to troll like you usually do but anyway. in battlefield the medic class from BF3 and 4 was never balanced, much like a logi, they could use the best weapons and just sit on a medkit and they would always do the best, back in BF2 the medic was actually a support role, the gun was hard to use, especially in close range Troll? Like I usually do? What's trolling about my opinion? Are you basically admitting that you come to the forums to only gather information that agrees with your perspective and you wish not to hear any opinions? That anything that objects to your opinions is considered troll? We aren't talking about balance here though. So who's really trolling?You asked if they are really support and then go on to say that you think that their primary should be removed and that they should rely on a sidearm, you know, a secondary weapon that is mainly used for emergencies since we all know the primary is the kill weapon. Do you even know what you're saying? You're saying that they can't be support since they have a primary, which in all honesty its even stupid to consider. No support class in the history of gaming and in war has ever been downgraded to sidearm just because it supports. No support class in the history of gaming and in war has never been taken their primary weapon away or handicapped because they are support. The only people who ever cry about that are the whiners. You sir, are a whiner. You are whining now in all your G.L.O.R.Y. How is a demonkiller, someone that calls himself a slayer of dark entities, even whining about logistics with a primary weapon. I would think thats the least of your worries. Yet, you and many others wish to hack this game into your own little play world, further pushing this game into the black pits of emptiness. Its just like the recall issue. Where are those people who complained about the recall time for vehicles? Yet here I am stuck with what they wanted but they don't even play this game no more. Tick, tick, tick...oh my god, just recall already. So I disagree with your post. That isn't trolling. That's my opinion. But I get that from people like you. The pamper poopers who are so used to everybody kissing their ass that when they don't get what they want, they consider that person to be abnormality. Damn shame. Seriously youve trolled so much I dont even bother reading past your name anymore |
hold that
Krusual Covert Operators Minmatar Republic
277
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Posted - 2014.09.29 09:05:00 -
[17] - Quote
well this is one corp i won't be applying to |
KEROSIINI-TERO
The Rainbow Effect
1320
|
Posted - 2014.09.29 09:12:00 -
[18] - Quote
demonkiller 12 wrote:Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class?
So far the CCPs stance on logistic suits are that they are, as others, field combat suits - specializing in supporting the team. I remember a quote "fighting alongside the squad while keeping the war fueled by providing spawns and ammo" *)
That is the general role idea for logis - unless CCP 'officially' changes it, that is...
*) Disclaimer: words may vary
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
358
|
Posted - 2014.09.29 09:29:00 -
[19] - Quote
demonkiller 12 wrote:Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:What is this idea that a logistics class shouldn't have the proper means of defending itself? Just a sidearm? Every logistics class had a good primary AND a secondary. Only on Dust do players want the role essentially gimped to a "tag and follow the heavy" role.
Even Battlefield support /medic classes had light machine guns. Thinking of such, I wonder if anybody still gets on BFBC2. Loved that game. I'm not sure if you're here to troll like you usually do but anyway. in battlefield the medic class from BF3 and 4 was never balanced, much like a logi, they could use the best weapons and just sit on a medkit and they would always do the best, back in BF2 the medic was actually a support role, the gun was hard to use, especially in close range Troll? Like I usually do? What's trolling about my opinion? Are you basically admitting that you come to the forums to only gather information that agrees with your perspective and you wish not to hear any opinions? That anything that objects to your opinions is considered troll? We aren't talking about balance here though. So who's really trolling?You asked if they are really support and then go on to say that you think that their primary should be removed and that they should rely on a sidearm, you know, a secondary weapon that is mainly used for emergencies since we all know the primary is the kill weapon. Do you even know what you're saying? You're saying that they can't be support since they have a primary, which in all honesty its even stupid to consider. No support class in the history of gaming and in war has ever been downgraded to sidearm just because it supports. No support class in the history of gaming and in war has never been taken their primary weapon away or handicapped because they are support. The only people who ever cry about that are the whiners. You sir, are a whiner. You are whining now in all your G.L.O.R.Y. How is a demonkiller, someone that calls himself a slayer of dark entities, even whining about logistics with a primary weapon. I would think thats the least of your worries. Yet, you and many others wish to hack this game into your own little play world, further pushing this game into the black pits of emptiness. Its just like the recall issue. Where are those people who complained about the recall time for vehicles? Yet here I am stuck with what they wanted but they don't even play this game no more. Tick, tick, tick...oh my god, just recall already. So I disagree with your post. That isn't trolling. That's my opinion. But I get that from people like you. The pamper poopers who are so used to everybody kissing their ass that when they don't get what they want, they consider that person to be abnormality. Damn shame. Seriously youve trolled so much I dont even bother reading past your name anymore Then block him. But just know that I've already done the same to you. Anyone who believes that logis should be gutted to sidearms only isn't worthy of having their opinions heard. |
Cpt McReady
Amarr Templars Amarr Empire
75
|
Posted - 2014.09.29 09:36:00 -
[20] - Quote
demonkiller 12 wrote:they can have near as much Ehp as a heavy hahahaha
that was a good joke.
the best what I can get out of my minmatar logi while still being able to support properly is 780 HP. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3271
|
Posted - 2014.09.29 10:14:00 -
[21] - Quote
Quite frankly there is two problems with the logi class. The first is how much crap they can spam out. I would like to see logi equipment more focused, longer lasting but with the ability to crap out six to eight hives and links apiece brought down while bringing up the longevity / utility of individusl units.
Second Logis are squishy as hell because of a few factors. Upping the EHP would need to come with commando slot layouts to keep them from being able to repeat the old slayer logi issue.
It was the near-sentinel HP levels that created the slayer logis. So the EHP has to either stay between scout and assault or they must lose significant fitting utility.
I think buffs to things like detection, speed, etc. Should be combined over raw EHP increases in order to make them more survivable and to keep them from becoming the best combat dropsuits.
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Cat Merc
Onslaught Inc RISE of LEGION
12476
|
Posted - 2014.09.29 10:31:00 -
[22] - Quote
Battlefield is a bad example.
Every class has equipment unique to it, and every class' equipment is useful.
Logis are worth 4 assaults in terms of equipment, 2 scouts, 4 commandos and infinite sentinels (They have no equipment).
Feline overlord of all humans - CAT MERC
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Spkr4theDead
Red Star. EoN.
2136
|
Posted - 2014.09.29 11:48:00 -
[23] - Quote
demonkiller 12 wrote:Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class? When I'm a logi, I'm a support guy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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shaman oga
Nexus Balusa Horizon
2879
|
Posted - 2014.09.29 12:16:00 -
[24] - Quote
First of all i would like the same slot layout progression of assault suits. Then there are 2 ways:
1) Going towards assault/heavy: keep current logi speed, give to them the same stats of assault and a little more HP to counter the speed penalty.
2) Going towards scout: keep all logi stats as they are now but increase biotics related stats (stamina, speed, stam. regen) to be slightly better than assault but not as good as scouts.
I prefer option 2.
Lock weapons to side arms only is stupid, as a logi you only have one weapon, it's already a great disadvantage in combat, even if current side arms are a viable option, light weapons are more reliable and you can't depend on other players for everything.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Jack 3enimble
Vengeance Unbound Dark Taboo
409
|
Posted - 2014.09.29 12:26:00 -
[25] - Quote
shaman oga wrote:First of all i would like the same slot layout progression of assault suits. Then there are 2 ways:
1) Going towards assault/heavy: keep current logi speed, give to them the same stats of assault and a little more HP to counter the speed penalty.
2) Going towards scout: keep all logi stats as they are now but increase biotics related stats (stamina, speed, stam. regen) to be slightly better than assault but not as good as scouts.
I prefer option 2.
Lock weapons to side arms only is stupid, as a logi you only have one weapon, it's already a great disadvantage in combat, even if current side arms are a viable option, light weapons are more reliable and you can't depend on other players for everything.
option 2 is what most true logis want to see. Also locking weapons to sidearms? Are you dumb? If I can't properly defend myself wearing a suit that's worth more in equipment than some medium frames entire fit what's the point. Who do you shoot first in the heavy-logi combo? |
Cpt McReady
Amarr Templars Amarr Empire
77
|
Posted - 2014.09.29 12:48:00 -
[26] - Quote
Jack 3enimble wrote:shaman oga wrote:First of all i would like the same slot layout progression of assault suits. Then there are 2 ways:
1) Going towards assault/heavy: keep current logi speed, give to them the same stats of assault and a little more HP to counter the speed penalty.
2) Going towards scout: keep all logi stats as they are now but increase biotics related stats (stamina, speed, stam. regen) to be slightly better than assault but not as good as scouts.
I prefer option 2.
Lock weapons to side arms only is stupid, as a logi you only have one weapon, it's already a great disadvantage in combat, even if current side arms are a viable option, light weapons are more reliable and you can't depend on other players for everything. option 2 is what most true logis want to see. Also locking weapons to sidearms? Are you dumb? If I can't properly defend myself wearing a suit that's worth more in equipment than some medium frames entire fit what's the point. Who do you shoot first in the heavy-logi combo?
your weapon does not matter on a logi most of the time.
most of the time as a real logi you are repairing and setting up equipement and you get more WP for doing it than shooting stuff. if a HMG shoots you, you die in a split second and you cant really defend. if a scout sneaks up, which is not hard to do, one shot to the head with the shotgun and you die instantly in most cases (or he uses an RE) and you cant defend. snipers wreck you in 2 hits or a single headshot and you cant defend
leaves you with fights against other assaults where you have a chance to win a firefight, but assaults sport more hp and can dictate engagement against logis. you most likely die.
I would rather like to see option 3: commando like which means great base HP and not many hi/low slots, ewar detection capability between assault and scout. |
Bright Steel
Horizons' Edge Proficiency V.
131
|
Posted - 2014.09.29 13:57:00 -
[27] - Quote
Anyone with enough SP to spec into assault shouldn't be using a logi for slaying period, there is no advantage.
Why does my logi have 8 slots though? Running EWAR or cardio enhancers on your logi gets you no where and you wild be better running a scout-logi (this should be fixed but don't see it happening anytime soon).
In the end the only viable option for those 8 slots is health to stay alive.
Instead give us better base stats: health and cardio stats in between assault and scouts. I would personally rather have the scout slot layout with a lithe boost to health and the ability to scan medium frames, maybe undamped lights with max precision skills.
The Best Worst game you can't stop playing..... DUST
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Spkr4theDead
Red Star. EoN.
2136
|
Posted - 2014.09.29 14:10:00 -
[28] - Quote
Cpt McReady wrote:Jack 3enimble wrote:shaman oga wrote:First of all i would like the same slot layout progression of assault suits. Then there are 2 ways:
1) Going towards assault/heavy: keep current logi speed, give to them the same stats of assault and a little more HP to counter the speed penalty.
2) Going towards scout: keep all logi stats as they are now but increase biotics related stats (stamina, speed, stam. regen) to be slightly better than assault but not as good as scouts.
I prefer option 2.
Lock weapons to side arms only is stupid, as a logi you only have one weapon, it's already a great disadvantage in combat, even if current side arms are a viable option, light weapons are more reliable and you can't depend on other players for everything. option 2 is what most true logis want to see. Also locking weapons to sidearms? Are you dumb? If I can't properly defend myself wearing a suit that's worth more in equipment than some medium frames entire fit what's the point. Who do you shoot first in the heavy-logi combo? your weapon does not matter on a logi most of the time. most of the time as a real logi you are repairing and setting up equipement and you get more WP for doing it than shooting stuff. if a HMG shoots you, you die in a split second and you cant really defend. if a scout sneaks up, which is not hard to do, one shot to the head with the shotgun and you die instantly in most cases (or he uses an RE) and you cant defend. snipers wreck you in 2 hits or a single headshot and you cant defend leaves you with fights against other assaults where you have a chance to win a firefight, but assaults sport more hp and can dictate engagement against logis. you most likely die. I would rather like to see option 3: commando like which means great base HP and not many hi/low slots, ewar detection capability between assault and scout. Logis can turn faster than heavies can. Who do you think gets shot first when you're behind a heavy, and someone gets behind you? What can you do against an ADV assault, or even just an ADV medium frame with a Toxin SMG? I have an uplink suit with a STD Min logi with an SMG, because that's all I can fit. But on my ADV logi fits, I have a GEK for better offense. Why? Because I don't want the people I'm keeping alive to die due to them dealing not enough damage. You need to know when to shoot, and when to rep. When I need to shoot, I don't want a Toxin in my hands.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Thor Odinson42
Molon Labe. General Tso's Alliance
4759
|
Posted - 2014.09.29 14:15:00 -
[29] - Quote
Can we just get people banned from the forums when they request any suit to be relegated to sidearms only?
Level 4 Forum Warrior
PSN: wbrom42
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shaman oga
Nexus Balusa Horizon
2880
|
Posted - 2014.09.29 14:17:00 -
[30] - Quote
Jack 3enimble wrote:shaman oga wrote:
Lock weapons to side arms only is stupid
Also locking weapons to sidearms? Are you dumb? I don't know if i have to improve my english or you have to improve your reading comprehension
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Atiim
12592
|
Posted - 2014.09.29 14:23:00 -
[31] - Quote
They are support, but that doesn't mean they shouldn't get kills.
If they're strictly support and nothing else, then the inverse must be true about classes meant for Slaying. So if you were to remove the Light Weapon Slot, you'd have to remove the equipment slot from every suit and restrict Scouts to only fitting Cloak Fields.
Not only that, but if we remove their Sidearm we'll just have Yellow Cowboys OHKing everyone with Bolt Pistols. Think about that for a moment.
The 1st Matari Commando
-HAND
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Xocoyol Zaraoul
Superior Genetics
2474
|
Posted - 2014.09.29 14:23:00 -
[32] - Quote
demonkiller 12 wrote:could just remove the light weapon slot and keep sidearm only I reverse the right to defend myself you overgrown excuse for target practice, no logi support for you...
How about I remove my light weapon slot and you remove your equipment slots as well as any modules that increase armor-rep innately
We'll call it fair.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Cpt McReady
Amarr Templars Amarr Empire
80
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Posted - 2014.09.29 14:23:00 -
[33] - Quote
Spkr4theDead wrote: Logis can turn faster than heavies can. Who do you think gets shot first when you're behind a heavy, and someone gets behind you? What can you do against an ADV assault, or even just an ADV medium frame with a Toxin SMG? I have an uplink suit with a STD Min logi with an SMG, because that's all I can fit. But on my ADV logi fits, I have a GEK for better offense. Why? Because I don't want the people I'm keeping alive to die due to them dealing not enough damage. You need to know when to shoot, and when to rep. When I need to shoot, I don't want a Toxin in my hands.
turn around when you die in split of a second in 99% of cases when someone gets the jump on you cool story, tell me more.
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