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Miokai Zahou
WarRavens Capital Punishment.
395
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Posted - 2014.09.26 14:10:00 -
[1] - Quote
Currently scouts are still a broken class with questionable hitbox as I've noted down that they are extremely hard to hit while they are side strafing from left to right - this is not as intended. I have also watched with exasperation while groups of scouts with cloaks still run around a destroy groups of players with easy and lack of risk and can jump well above there own model head limit - this also is not intended.
The solution is simple for these glaring 'flaws' that need to be address in hotfix Ecco as an Scout and Cloak re-balance.
1, While someone is cloaked they can not attempted to attack in anyway shape or form unless they either de-activate the cloaking module manually or let the timer expire.
2, Scout suits should be fast for espionage behind enemy lines but they should not be able to go one-on-one with any suit without extreme penalty due to the nature of the role.Your a scout leave the line fighting to the heavier suits. A decrease in the strafing percentage is required to that of the assault suit is in order, this will stop scouts abusing the small hitbox they have and keyboard abuse to win fights and this also will encourage well placed ambush tactics.
3, I've now seen in all matches played that scouts are jumping all over the place which reminds me of Counter-Strike v1.b where every one was bunny hoping around. Really what the hell? Scouts should have their jumping percentage decreased to a reasonable level (max should be chest height - hard cap). Currently they can jump well above there own head height which is actually pretty stupid if you think about it, no amount of Kenetic Catalyzers should be able to make a merc 'fly/bunny hop' - no other suits can do it so why should the scout suit be exempt?
This is all I can think of for a balance pass towards the scout suit and taking away some of its combat capability and giving it back to the Assault suits.
Scouts should not be able to be so fast, jump so high, strafe like mad and be completely invisible to the average player. Think about it. Who wants to face off against squads full of scout bullet dodging Matrix Neo wannabes that hit harder, faster and move unseen like god damn Batman? Well batman's awesome so i can see the appeal...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Adipem Nothi
Nos Nothi
5247
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Posted - 2014.09.26 14:36:00 -
[2] - Quote
Meh.
Want to talk physics?
Let's talk insta-spin. Let's talk backpedal speed.
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1323
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Posted - 2014.09.26 14:56:00 -
[3] - Quote
qq
Decloak animation removed - now you see us as soon as we switch to our weapon.
If a weapon we're using does enough damage to kill a target 1v1, we can kill that target, period. Next say that Logis shouldn't be able to kill anything 1v1, leave that to heavies? lol
Dust Mercs are the pinnacle of athletics with powered suits and drugs that are highly illegal for civilians enhancing their performance. Jordan could dunk from the foul line. A Dust merc in a light frame hopped up on red jar should be able to double that example of human athletic excellence, if not moreso.
Invisible to the average player? lol git gud scrub. Open your eyes. The only time a cloaked scout is truly hard to see is if he's running across snow. Any other time, if a cloaked scout moves in sight of the enemy, he dies. Hell, we get TKd by blueberry scrubs in FW who can't tell the difference between friend or foe.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Vell0cet
Vengeance Unbound Dark Taboo
2283
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Posted - 2014.09.26 15:06:00 -
[4] - Quote
I do think taking damage should decloak you.
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3203
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Posted - 2014.09.26 15:11:00 -
[5] - Quote
The problem is not the scouts. Its the core physics. You can't fix the scouts without fixing the movement physics.
Its that simple.
The movement physics allow you to bypass hit detection.
You can do the same thing in an assault suit with lessened effect.
You can completely replicate scout vs. Fatty wielding a forge gun in CQC vs. A blaster HAV. To the HAV and it's main turret the sentinel can do unto the tank as the scout does to the sentinel. |
Adipem Nothi
Nos Nothi
5247
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Posted - 2014.09.26 15:50:00 -
[6] - Quote
Vell0cet wrote:I do think taking damage should decloak you.
Would love if flux grenade depleted cloak reserve and disabled cloak.
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1325
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Posted - 2014.09.26 15:51:00 -
[7] - Quote
Vell0cet wrote:I do think taking damage should decloak you. It basically does already - cloaked scout takes damage, everybody who was too blind to see him to begin with now sees the shield shimmer and suddenly they start shooting at it too.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Right-wing Extremist
Nos Nothi
1325
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Posted - 2014.09.26 15:52:00 -
[8] - Quote
Adipem Nothi wrote:Vell0cet wrote:I do think taking damage should decloak you. Would love if flux grenade depleted cloak reserve and disabled cloak. THIS I agree with. The flux grenade, being what it is, should interfere with the cloak's electronics and put it straight into cooldown.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Adipem Nothi
Nos Nothi
5249
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Posted - 2014.09.26 16:13:00 -
[9] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:Vell0cet wrote:I do think taking damage should decloak you. Would love if flux grenade depleted cloak reserve and disabled cloak. THIS I agree with. The flux grenade, being what it is, should interfere with the cloak's electronics and put it straight into cooldown.
Precisely. We should put this on the "if we get one client-side update" list ...
Along with the eject buttons for vehicles, a smarter tacnet/ewar system, strafe acceleration tweaks, etc.
Shoot scout with yes.
- Ripley Riley
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Fox Gaden
Immortal Guides
4373
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Posted - 2014.09.26 17:05:00 -
[10] - Quote
Miokai Zahou wrote:Currently scouts are still a broken class with questionable hitbox as I've noted down that they are extremely hard to hit while they are side strafing from left to right - this is not as intended. It would make me feel much better about myself to believe that this is why I keep missing scouts. Unfortunately I am inclined to believe that I keep missing due to my failure to point my HMG precisely at their bodies.
The only nerf I would impose is to increase the movement penalty of Armour Plate when equipped on Light Frame suits. (Only the Armor Plate, not the Reactive or Ferosteel.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Adipem Nothi
Nos Nothi
5252
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Posted - 2014.09.26 17:10:00 -
[11] - Quote
Fox Gaden wrote: The only nerf I would impose is to increase the movement penalty of Armour Plate when equipped on Light Frame suits. (Only the Armor Plate, not the Reactive or Ferosteel.)
Also if favor, assuming the statistics demonstrate a need to do so.
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1327
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Posted - 2014.09.26 17:32:00 -
[12] - Quote
Adipem Nothi wrote:Fox Gaden wrote: The only nerf I would impose is to increase the movement penalty of Armour Plate when equipped on Light Frame suits. (Only the Armor Plate, not the Reactive or Ferosteel.)
Also if favor, assuming the statistics demonstrate a need to do so. Statistics? Mate, I looked through my scope at an ak.0 scout with 220 shield and 806 armor. 1026 raw hp.
On a light frame.
This is the thing that should not be.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Llast 326
An Arkhos
4624
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Posted - 2014.09.26 17:39:00 -
[13] - Quote
Adipem Nothi wrote:Vell0cet wrote:I do think taking damage should decloak you. Would love if flux grenade depleted cloak reserve and disabled cloak. Would love it if a Flux variant depleted timers in increments that could disable cloaks, active scanners, Vehicle ModulesGǪ
KRRROOOOOOM
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Fox Gaden
Immortal Guides
4381
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Posted - 2014.09.26 18:55:00 -
[14] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:Fox Gaden wrote: The only nerf I would impose is to increase the movement penalty of Armour Plate when equipped on Light Frame suits. (Only the Armor Plate, not the Reactive or Ferosteel.)
Also if favor, assuming the statistics demonstrate a need to do so. Statistics? Mate, I looked through my scope at an ak.0 scout with 220 shield and 806 armor. 1026 raw hp. On a light frame. This is the thing that should not be. I would not have a problem with that if fitting that way slowed them to the speed of an Assault suit. They would still have the advantage of the small hit box, but would lose out on the sprint and jump advantages of a Scout.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1816
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Posted - 2014.09.26 19:37:00 -
[15] - Quote
Vell0cet wrote:I do think taking damage should decloak you. I would rather have fluxes decloak you. Damage was considered and rejected when CCP first made the cloaks.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1816
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Posted - 2014.09.26 19:39:00 -
[16] - Quote
Fox Gaden wrote:Right-wing Extremist wrote:Adipem Nothi wrote:Fox Gaden wrote: The only nerf I would impose is to increase the movement penalty of Armour Plate when equipped on Light Frame suits. (Only the Armor Plate, not the Reactive or Ferosteel.)
Also if favor, assuming the statistics demonstrate a need to do so. Statistics? Mate, I looked through my scope at an ak.0 scout with 220 shield and 806 armor. 1026 raw hp. On a light frame. This is the thing that should not be. I would not have a problem with that if fitting that way slowed them to the speed of an Assault suit. They would still have the advantage of the small hit box, but would lose out on the sprint and jump advantages of a Scout. Roughly speaking I would like to see a Scout with 4 Armor Plates moving at the same speed as an Assault Suit with 4 Armor Plates. Putting a lot of Armor Plat on a Scout should be something you would do if you were only skilled into Scout Suits, but wanted occasionally to play the Assault role. I would also like to see a very small (0.5 db?) profile penalty on Shield Extenders. Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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One Eyed King
Land of the BIind
4400
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Posted - 2014.09.26 20:05:00 -
[17] - Quote
Alena Ventrallis wrote: Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon.
I don't think the shield tanked scouts are as big a problem.
Granted I have flux, and use it.
You can always tell a Millford Minja
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Adipem Nothi
Nos Nothi
5260
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Posted - 2014.09.26 20:09:00 -
[18] - Quote
Alena Ventrallis wrote:Fox Gaden wrote: I would also like to see a very small (0.5 db?) profile penalty on Shield Extenders.
Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon.
If shield tanking a Scout were overly effective, we'd see Shield Regulated CalScouts allover the place. We don't. Reason being, shields aren't a problem. This is proposal would f*ck over perfectly innocent Minmatar Scouts, who are finally performing on par with the others.
Why nerf what isn't at issue?
Shoot scout with yes.
- Ripley Riley
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1817
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Posted - 2014.09.26 21:05:00 -
[19] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:Fox Gaden wrote: I would also like to see a very small (0.5 db?) profile penalty on Shield Extenders.
Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon. If shield tanking a Scout were overly effective, we'd see Shield Regulated CalScouts allover the place. We don't. Instead, we see uparmed GA and AM Scouts. Reason being, shields aren't a problem; the brick simply works better. This proposal would f*ck over perfectly innocent Minmatar Scouts, who are finally performing on par with the others. Why nerf what isn't at issue? Because doubling a penalty to depleted regen on scouts doesn't take away much more time. Twice the penalty on a tiny number is still a tiny number.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Miokai Zahou
WarRavens Capital Punishment.
398
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Posted - 2014.09.26 22:44:00 -
[20] - Quote
Right-wing Extremist wrote:qq
Decloak animation removed - now you see us as soon as we switch to our weapon.
If a weapon we're using does enough damage to kill a target 1v1, we can kill that target, period. Next say that Logis shouldn't be able to kill anything 1v1, leave that to heavies? lol
Dust Mercs are the pinnacle of athletics with powered suits and drugs that are highly illegal for civilians enhancing their performance. Jordan could dunk from the foul line. A Dust merc in a light frame hopped up on red jar should be able to double that example of human athletic excellence, if not moreso.
Invisible to the average player? lol git gud scrub. Open your eyes. The only time a cloaked scout is truly hard to see is if he's running across snow. Any other time, if a cloaked scout moves in sight of the enemy, he dies. Hell, we get TKd by blueberry scrubs in FW who can't tell the difference between friend or foe.
Just a quick note friend I'm also a prototype caldari scout player who HAS done the abusive tactics as well as been on the receiving end of said tactics in all types of suits to see how bad it is.
Guess what. Scouts are unbalanced. So next time you try to think of me as someone 'crying' over this without understanding... well your in for a treat.
Also there is no justification for a scout to still be able to jump higher than its head. If other suits can't do it then the scout class shouldn't either.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Adipem Nothi
Nos Nothi
5266
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Posted - 2014.09.26 22:46:00 -
[21] - Quote
Alena Ventrallis wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Fox Gaden wrote: I would also like to see a very small (0.5 db?) profile penalty on Shield Extenders.
Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon. If shield tanking a Scout were overly effective, we'd see Shield Regulated CalScouts allover the place. We don't. Instead, we see uparmed GA and AM Scouts. Reason being, shields aren't a problem; the brick simply works better. This proposal would f*ck over perfectly innocent Minmatar Scouts, who are finally performing on par with the others. Why nerf what isn't at issue? Because doubling a penalty to depleted regen on scouts doesn't take away much more time. Twice the penalty on a tiny number is still a tiny number.
Can't decide which quip to go with:
A nerf for the sake of a nerf. or If it ain't broke, don't nerf it.
Shoot scout with yes.
- Ripley Riley
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Miokai Zahou
WarRavens Capital Punishment.
398
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Posted - 2014.09.26 23:34:00 -
[22] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Fox Gaden wrote: I would also like to see a very small (0.5 db?) profile penalty on Shield Extenders.
Double penalties for stacking health on scouts. Double movement penalty, double depleted Regan delay. Baboon. If shield tanking a Scout were overly effective, we'd see Shield Regulated CalScouts allover the place. We don't. Instead, we see uparmed GA and AM Scouts. Reason being, shields aren't a problem; the brick simply works better. This proposal would f*ck over perfectly innocent Minmatar Scouts, who are finally performing on par with the others. Why nerf what isn't at issue? Because doubling a penalty to depleted regen on scouts doesn't take away much more time. Twice the penalty on a tiny number is still a tiny number. Can't decide which quip to go with: A nerf for the sake of a nerf.or If it ain't broke, don't nerf it.
You should be think more along the lines of:
Balance for the sake of the game.
Or
If it is abused a lot, there something unbalanced to it.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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One Eyed King
Land of the BIind
4421
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Posted - 2014.09.26 23:43:00 -
[23] - Quote
Miokai Zahou wrote:
You should be think more along the lines of:
Balance for the sake of the game.
Or
If it is abused a lot, there something unbalanced to it.
If the amount of change in the increase in delay is relatively insignificant, what is the point? At that point you are just asking them to change something for the sake of change, not for balance.
You can always tell a Millford Minja
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Zindorak
1.U.P
995
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Posted - 2014.09.27 01:01:00 -
[24] - Quote
No
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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