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Heimdallr69
Nyain San General Tso's Alliance
3701
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Posted - 2014.09.26 16:38:00 -
[1] - Quote
LUGMOS wrote:I've been using the Sever C-1 assault with a basic RR, and it's rediculously effective. So is the mlt shotgun and hmg. What you guys are saying is that assaults should never push a point. You want me to push with a cbr vs hmg or shotgun? No I'll use the gun I've used since its release. Now maybe if the ASCR is ever fixed to where it's viable I'll change my mind.
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Heimdallr69
Nyain San General Tso's Alliance
3703
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Posted - 2014.09.26 19:20:00 -
[2] - Quote
Here's the CQC rating.. All CBR, then the AR's then SCR then RR then ASCR. Let's talk about something that actually needs fixed. The ASCR.
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Heimdallr69
Nyain San General Tso's Alliance
3704
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Posted - 2014.09.26 19:32:00 -
[3] - Quote
Monty Mole Clone wrote:Leadfoot10 wrote:Monty Mole Clone wrote:Alena Ventrallis wrote:n Rail rifle is excellent in its niche, and users with skill can make it work in cqc. People have this false notion that the weapon shouldn't be viable in cqc, which is asinine. There are certainly more viable weapons in cqc, but that doesn't mean it should be unable to perform in cqc. Only that the other rifles are better choices.
Here's something else to note. The meta game is armor stacking, so is it any wonder that the armor damaging rifles are preferred? being too good up close was part of the reason what got the scram nerfed, i dont see what makes the rail special when it can put out twice as much damage with no draw backs No draw backs? Twice as much damage? Really? Is a firing delay an advantage? Is the highest kick of all rifles an advantage? How is the LOWEST DPS of all the rifles somehow "twice as much damage"? See: https://forums.dust514.com/default.aspx?g=posts&t=174569You are at best misinformed and at best delusional. it can do something like 2500 dam per mag, you going to tell me that is not an advantage in cqc when the guy with a scram can only do half that if he lands every shot? You sir are stupid you're claiming it does about 62 DMG per bullet.
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Heimdallr69
Nyain San General Tso's Alliance
3704
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Posted - 2014.09.26 19:41:00 -
[4] - Quote
Heimdallr69 wrote:Monty Mole Clone wrote:Leadfoot10 wrote:Monty Mole Clone wrote:Alena Ventrallis wrote:n Rail rifle is excellent in its niche, and users with skill can make it work in cqc. People have this false notion that the weapon shouldn't be viable in cqc, which is asinine. There are certainly more viable weapons in cqc, but that doesn't mean it should be unable to perform in cqc. Only that the other rifles are better choices.
Here's something else to note. The meta game is armor stacking, so is it any wonder that the armor damaging rifles are preferred? being too good up close was part of the reason what got the scram nerfed, i dont see what makes the rail special when it can put out twice as much damage with no draw backs No draw backs? Twice as much damage? Really? Is a firing delay an advantage? Is the highest kick of all rifles an advantage? How is the LOWEST DPS of all the rifles somehow "twice as much damage"? See: https://forums.dust514.com/default.aspx?g=posts&t=174569You are at best misinformed and at best delusional. it can do something like 2500 dam per mag, you going to tell me that is not an advantage in cqc when the guy with a scram can only do half that if he lands every shot? You sir are stupid you're claiming it does about 62 DMG per bullet.
59.455*42=2497
stupid as **** aye
[/quote] When did it start doing 59? Or are you talking about armor since this is an anti armor weapon. Got a problem? Go run shields or get good. If you lose to a player with a RR who isn't as good as me then you should rethink your strategy or keep dying and blame the weapon for being OP. The sniper is OP cuz it one shot me when I was standing still. =ƒÿæ
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Heimdallr69
Nyain San General Tso's Alliance
3704
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Posted - 2014.09.26 19:55:00 -
[5] - Quote
Monty Mole Clone wrote:Heimdallr69 wrote:When did it start doing 59? Or are you talking about armor since this is an anti armor weapon. Got a problem? Go run shields or get good. If you lose to a player with a RR who isn't as good as me then you should rethink your strategy or keep dying and blame the weapon for being OP. The sniper is OP cuz it one shot me when I was standing still. =ƒÿæ since im not on my ps3 im getting those numbers from proto fits, and im just pointing out the rail has enough damage at its disposal to drop any heavy, since the scram was too good up close whats good for the goose is good for the gander so to speak The scr wasn't too good it was being modded. And it's a little different when the scr can 1 shot most none proto suits.
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Heimdallr69
Nyain San General Tso's Alliance
3716
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Posted - 2014.09.27 00:55:00 -
[6] - Quote
If you beat an HMG with any light rifle in cqc then that player should i don't want to be rude but the hmg isn't for them then.
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Heimdallr69
Nyain San General Tso's Alliance
3716
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Posted - 2014.09.27 01:05:00 -
[7] - Quote
Zindorak wrote:This thing is stupid. All i see in pubs are Kaalakiota Rail Rifles. This weapon makes me mad and its easy mode. If you want to get 100/0 This is you weapon of choice. But anyway this weapon needs a nerf in Echo. Also i love how balanced ScR gets a nerf while Op Rail Rifle is just chilling in the non nerf room Scr was not balanced and we all know it. The RR is the most balanced weapon sorry the OP rifles got put in their place but now we need to buff the ones that need it. The ASCR haven't used AR on this update yet but I'm sure it still needs a buff. HMG, shotguns are still OP, my proto assault gets 2 shotted by mlt shotguns but that's balanced? How bout them proto heavies killing my proto assault before my RR can even shoot due to the charge up time? Don't expect to beat a player like me in CQC with a rifle, I've used underpowered **** for so long that I have the advantage now. Benefits of not chasing fotm is it caused you to "get good".
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