Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
329
|
Posted - 2014.09.24 19:36:00 -
[1] - Quote
charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible
lp cal scout i demand it
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4700
|
Posted - 2014.09.24 19:39:00 -
[2] - Quote
iKILLu osborne wrote:charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible
Awesome!
Level 4 Forum Warrior
PSN: wbrom42
|
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
329
|
Posted - 2014.09.24 19:46:00 -
[3] - Quote
went 30/0 today,i wouldn't be counting your chickens yet thor
lp cal scout i demand it
|
Raptor Princess
ALLOTEC INC
32
|
Posted - 2014.09.24 21:08:00 -
[4] - Quote
iKILLu osborne wrote:charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible
Tactical used to be the only sr I would use. I loved the rof and the smaller clip size suited me just fine. Now I'm just using up the last ones I have and switching to something else. The recticle hasn't changed, so it sucks just as much as it did, only now I need to go closer to the killing zone to use it, which means that a charge sr can counter-snipe me but I can't do the same to them unless I move even closer!
I've had mostly headshots today (which I haven't managed often since Charlie), but it's really hard to see that tiny dot sometimes.
And I can't even use some of my favourite spots any longer (but there are maps where I can still redline snipe?!) |
Thokk Nightshade
KNIGHTZ OF THE ROUND
556
|
Posted - 2014.09.24 21:09:00 -
[5] - Quote
iKILLu osborne wrote:
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible
These were the questions I had almost to a T. Haven't had a chance to play yet so I'll check it out tomorrow morning probably.
Couple quick questions if you don't mind. So when you line up a shot on a target with the Charge, does just the Dot glow red or do the wings on the sides also start glowing? I would like to see the wings glow as well but I'm sure I can adapt either way.
The dot on certain backgrounds, with how small it is, do you notice you have an issue locating the dot and aiming properly if a target is on one of those surfaces or is it just a momentary loss because it is stationary? Basically, do you lose it even if you are moving the scope trying to acquire a target?
I guess the range nerf isn't a huge issue to me, as most of my kills are 250-300 meters anyways, even with the charge.
One question you didn't touch on. The zoom. Is there enough of a difference that it is noticeable/helpful or can you not really tell the difference?
Thokk Kill. Thokk Crush. Thokk Smash.
|
Kallas Hallytyr
Skullbreakers
806
|
Posted - 2014.09.24 21:45:00 -
[6] - Quote
Tactical: great, though I would much rather have the new reticule for the Tac too.
Regular: good power, though strafe/twitching makes headshotting kind of annoying. Otherwise, power is good and zoom is great.
Charge: not proficient, so can't comment.
In general, snipers are good: range nerf is absolutely fine - I'm not a whimpering redline sniper
Alt of Halla Murr.
|
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
331
|
Posted - 2014.09.25 00:39:00 -
[7] - Quote
@ thokk
the dot glows red haven't really noticed if the wings change i have a twitch finger so the opportunity to notice such things is slim.
the dot is very small and when trying to drag it over a enemy that has a blue/gray wall behind him you can lose its location if focused on him, i've found it easier to move my scope ahead of them and time my shots.
i have had trouble finding what i deem safe locations while still being in range and having a good vantage, so if using a charged i would recommend at least one complex dampener to get under enemy vehicle scans.
or be a scrub like me and park a tank/ds by you, keep in mind i only use the thales professionally, the charge and tactical was just me testing them
sorry it took me so long to reply been testing many things today
lp cal scout i demand it
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1220
|
Posted - 2014.09.25 01:16:00 -
[8] - Quote
iKILLu osborne wrote:charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible True about what you sad about the dot disappearing and my tactical still had the laser sights .
I miss the Thale's scope .
Like the scope change .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
558
|
Posted - 2014.09.25 01:54:00 -
[9] - Quote
iKILLu osborne wrote:@ thokk
1.the dot glows red haven't really noticed if the wings change i have a twitch finger so the opportunity to notice such things is slim.
2.the dot is very small and when trying to drag it over a enemy that has a blue/gray wall behind him you can lose its location if focused on him, i've found it easier to move my scope ahead of them and time my shots.
3.i have had trouble finding what i deem safe locations while still being in range and having a good vantage, so if using a charged i would recommend at least one complex dampener to get under enemy vehicle scans.
4.or be a scrub like me and park a tank/ds by you, keep in mind i only use the thales professionally, the charge and tactical was just me testing them
5.sorry it took me so long to reply been testing many things today
1: O.K. . I just usually use the charge so I may be holding that R1 for a while before I let it rip so I was wondering if there was more of an indicator than just the little dot in the center.
2: Yeah, lead and let the target run into the shot instead of trying to follow and match stride for stride. I already do this, so it shouldn't be a problem
3: May have to mess with the dampener. I usually just run damage mods and a good sidearm. Like I said, I'm usually within about 250 meters anyways.
4:I have a couple methana's in my stash I use once in a while. Park it behind the hill or a building and walk to my overwatch position. Always nice to have that quick getaway. Of course, I'll probably be running CalMando so that shouldn't be as big of an issue.
5: Kindness is OP! J/K, No, no problem at all. I appreciate any responses right now. I'm just itching to get on and get to shooting people in the face from 300 meters. :)
Thokk Kill. Thokk Crush. Thokk Smash.
|
Right-wing Extremist
Nos Nothi
1298
|
Posted - 2014.09.25 02:06:00 -
[10] - Quote
iKILLu osborne wrote:charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible I haven't played all the maps in both game modes (skirm and dom) yet, but so far I've found only one of my usual spots to be unviable (northside hill of ashland, one of my very few redline sniping maps, simply due to lack of good perches outside the redline). Wound up on the roofs, still in the redline.. Much less effective due to lack of altitude. Will need to revisit and try things out.
The ammo nerf on the charge has made it so that doing supportive things like popping uplinks and nanohives is a no-go. You simply can't spare the ammo for it anymore.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
|
Right-wing Extremist
Nos Nothi
1298
|
Posted - 2014.09.25 02:08:00 -
[11] - Quote
Thokk Nightshade wrote:1: O.K. . I just usually use the charge so I may be holding that R1 for a while before I let it rip so I was wondering if there was more of an indicator than just the little dot in the center.
2: Yeah, lead and let the target run into the shot instead of trying to follow and match stride for stride. I already do this, so it shouldn't be a problem
3: May have to mess with the dampener. I usually just run damage mods and a good sidearm. Like I said, I'm usually within about 250 meters anyways.
4:I have a couple methana's in my stash I use once in a while. Park it behind the hill or a building and walk to my overwatch position. Always nice to have that quick getaway. Of course, I'll probably be running CalMando so that shouldn't be as big of an issue.
5: Kindness is OP! J/K, No, no problem at all. I appreciate any responses right now. I'm just itching to get on and get to shooting people in the face from 300 meters. :) The wings do glow red as well, yes.
How close does the jeep have to be to not start disintegrating?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
558
|
Posted - 2014.09.25 02:26:00 -
[12] - Quote
Right-wing Extremist wrote:Thokk Nightshade wrote:1: O.K. . I just usually use the charge so I may be holding that R1 for a while before I let it rip so I was wondering if there was more of an indicator than just the little dot in the center.
2: Yeah, lead and let the target run into the shot instead of trying to follow and match stride for stride. I already do this, so it shouldn't be a problem
3: May have to mess with the dampener. I usually just run damage mods and a good sidearm. Like I said, I'm usually within about 250 meters anyways.
4:I have a couple methana's in my stash I use once in a while. Park it behind the hill or a building and walk to my overwatch position. Always nice to have that quick getaway. Of course, I'll probably be running CalMando so that shouldn't be as big of an issue.
5: Kindness is OP! J/K, No, no problem at all. I appreciate any responses right now. I'm just itching to get on and get to shooting people in the face from 300 meters. :) The wings do glow red as well, yes. How close does the jeep have to be to not start disintegrating?
Awesome, good to know about the wings.
As for the Jeep, from what I've gathered, as long as I don't recall it I can go back to it no matter how far. I've walked as far as 100 meters and been able to return to it later on (4-5 minutes after feeling my spot is compromised). Can someone confirm this for me as I want to make sure I'm not dishing faulty information.
It's no different than someone stealing it and running off (so much for offering rides to random blueberries anymore LOL).
Thokk Kill. Thokk Crush. Thokk Smash.
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
558
|
Posted - 2014.09.25 02:30:00 -
[13] - Quote
Right-wing Extremist wrote:
The ammo nerf on the charge has made it so that doing supportive things like popping uplinks and nanohives is a no-go. You simply can't spare the ammo for it anymore.
Yeah, I thought about that as well. It was one of my favorite things to do before, especially uplinks on top of buildings or flats. However, as you said, ammo is going to be too precious to waste on an uplink for 5 WP.
Actually, I can't say that. If taking out that uplink means my team is able to hold on to a null cannon because the redberries can't spawnflood, I might still take them out. Nanohives, however, are going to sit there the entire match for all I care. Those simply aren't worth it.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Right-wing Extremist
Nos Nothi
1304
|
Posted - 2014.09.25 02:35:00 -
[14] - Quote
Fair enough. I suppose I'll just have to make judgement calls on the strategic importance of a particular link rather than liberally destroying equipment.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
335
|
Posted - 2014.09.25 14:45:00 -
[15] - Quote
i never use jeeps due to their flimseyness, I park a tank beside me using it for cover from enemy snipers, and i use a ds if i'm landing on a roof i never leave my vehicles unattended due to blueberry thefts (my tanks are 300k isk so yeah) so i don't know the range at which they are considered abandoned
lp cal scout i demand it
|
Adipem Nothi
Nos Nothi
5206
|
Posted - 2014.09.25 14:59:00 -
[16] - Quote
iKILLu osborne wrote:
the dot glows red haven't really noticed if the wings change i have a twitch finger so the opportunity to notice such things is slim.
Wings go red
Shoot scout with yes.
- Ripley Riley
|
PROPHET HELLSCREAM
UNSVER UNITED
10
|
Posted - 2014.09.25 15:18:00 -
[17] - Quote
and is anyone else having hit detection problems? before delta never had problem wit this... but now is a constant...
Hobby: Headshot on cloaked units
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1846
|
Posted - 2014.09.25 15:21:00 -
[18] - Quote
The range reduction was intended to get snipers out of the redline making them take actual risks to get their kills. This has not happened. I am still seeing snipers in the redline, if anything I'm seeing more than ever. The sheer number of snipers is game breaking as the rest of the team can do absolutely nothing while 5+ players are sniping. The range should have been hit much harder.
Remember, this is a game, not reality, and the weapons need to have a risk reward balance to make them fun to everyone.
Now with more evil.
|
Snake Sellors
Hellstorm Inc General Tso's Alliance
489
|
Posted - 2014.09.25 16:47:00 -
[19] - Quote
Mobius Kaethis wrote:The range reduction was intended to get snipers out of the redline making them take actual risks to get their kills. This has not happened. I am still seeing snipers in the redline, if anything I'm seeing more than ever. The sheer number of snipers is game breaking as the rest of the team can do absolutely nothing while 5+ players are sniping. The range should have been hit much harder.
Remember, this is a game, not reality, and the weapons need to have a risk reward balance to make them fun to everyone.
Don't worry too much about this yet. don't forget this is the first attention that sniper rifles have had for over a year at least.. anybody with any interest in sniping on dust will be wanting to use the newly balanced weapons and quite a few who only have a limited interest too.
so expect more players sniping than normal. |
Jaed D'jaegweir
Kirkinen Risk Control Caldari State
27
|
Posted - 2014.09.25 21:35:00 -
[20] - Quote
Here is my complaint on limiting sniper range
This game is set in the future where weapons are better at what they do, but limiting snipers is taking this game back a few thousand years
the here and now: the best shot by an american sniper is 8,120 feet or 1.45 miles
My personal best on this game is 597 meters or 1,640 feet or 1/3 of a mile
now we have a severely limited range which looks to be about 393 meters or 1289.37 feet 1/4 of a mile
now non snipers can kill snipers from the same range. how is this fair ?
you limit our ability to do the job we are good at.
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
|
|
Jaed D'jaegweir
Kirkinen Risk Control Caldari State
28
|
Posted - 2014.10.04 19:49:00 -
[21] - Quote
BUMP!
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1877
|
Posted - 2014.10.05 07:44:00 -
[22] - Quote
iKILLu osborne wrote:charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts
Tactical: sway prevents it from being viable, but it is great for commandos who cannot catch their prey.
standard/thales- great middle ground for the two above, after awhile i believe people will start to despise the charge more than the thales. I also like the removal of the thales zoom it balances the gun and for me it makes it easier to find a target without quick scope'ing in multiple directions.
Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up the shot, and the dot is small enough for pinpoint accuracy without obscuring the targets head.
However the dot can be lost to blue'ish/gray'ish backgrounds.
And due to the range decreases most of my favorite spots are no longer viable/possible Not gonna lie, I think the charge should have the longest range. It hits the hardest, shoots the slowest, and should shoot the farthest. Tactical hits the weakest (relatively) shoots the fastest and has the shortest range. Regular snipers are in the middle.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
iKILLu osborne
ripley's believe it or die
365
|
Posted - 2014.10.05 07:57:00 -
[23] - Quote
@ av the point of the range reduction was to help eleviate red line sniping and the main culprit was calmando with charge/thale.
charge got range reduction and thale had zoom removed
lp cal scout i demand it
|
|
|
|
Pages: 1 :: [one page] |