CELESTA AUNGM
Kang Lo Directorate Gallente Federation
279
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Posted - 2014.09.24 22:07:00 -
[1] - Quote
Hello, Gabriella! I can't contribute much to the ADS point of view reagarding the Swarm Missile gunfight, because I'm either DS transporter or DS door-gunner. When your standard DS gets the visual cue (or the hit) from the swarmer, it's a very different set of mechanics to gunslinging it out with the opponent.
In the DS driver's mindset, I immediately want to hold still and continue to be a target, to get the Swarm Launcher to expose himself long enough for my gunner to AIM-DOWN-ZOOM-SIGHTS and engage him. I KNOW my gunner can zoom and get a better render of the Launcher than I can get as the driver.
In the door turret-gunner's mindset, I can see that Launcher light up before all the missiles even leave his shoulder, and I PRAY my driver holds still and doesn't notice we're about to be hit by an initail swarm (yeah, it sounds callous to my driver), because I see a clean chance to zoom-aim and put a turret round right in the Launcher's mouth before he even lives to see his first volley harmlessly strike our Transport DS.
But an ADS doesn't have that (I'd say "FAIR") counter advantage against the Swarm Launcher.
Even if a DS driver can't "see" the opponent, her gunner has a crack at Zoom-locking on him with a turret as dangerously as he's Zoom-locking us, and the driver doesn't have to be so neck-crampingly positioned over the opponent for her gunner to out-shoot the Swarm Launcher. ...The ADS has no zoom, or early-visual, or latitude of firing-position, ... arguably NO FIGHTING advantage at all. Only a fleeing advantage, and a dev bias that's hell bent on MAKING you flee,
These are variables that I expect make the RoF turret reduction a LOT easier for DS driver/gunner crews to live with than for ADS operators. The mechanics of how the DS or ADS "defends itself and fights back" is almost too different for them to be using same spec gun (too different to be carrying the same spec gun...MAYBE, that's the key to a solution).
Those same variables are nearly impossible to argue to a Swarm Launcher carrier---he's got a totally different vision (literally)--he can't possibly agree that having "more rounds per second to make up for how hard it is to lock on him" is FAIR counterbalance for his "3 consecutive bullseyes on us"---and unfortunately the DS has now become the Moby **** that the obsessed Swarm carrier MUST BE ALLOWED TO KILL, OR ELSE THIS GAME IS BROKEN AND THE SWARM-PLAYER IS GOING TO KICK HIS PET DOG IN THE BELLY if CCP doesn't let him swarm-kill Celesta instead of just swarm-chasing her away.
And I don't think these variables will carry any weight with CCP, because in a face-off with AV or other vehicles, they want your ADS to have to flee more than it has been doing in the past. The more aggressive a vehicle is able to be in a confrontation, the more CCP's "balance" solution is to make that vehicle have to flee sooner, and stay around less. I don't agree with that at all for an EVE game, but To CCP, you may be legitimately considered "more balanced" now.
Universe of good wishes for the 49, especially CCP Eterne...
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