Gabriella Grey
THE HANDS OF DEATH
148
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Posted - 2014.09.24 05:54:00 -
[1] - Quote
CCP Rattati wrote:[quote=Kallas Hallytyr][quote=Lonewolf Heavy]Read the notes for Hot fix delta, They are reducing the turn
What makes you state that this is done on a whim, I have done my best to explain in detail and facts why we believe these changes are necessary?
Now it's, "it shouldn't be 3%, it should be 5% or even 7%". That 7% proposal never came from the pilots during the multiple Delta threads and discussions. Pretty sure, if the Delta proposal had been 5%, the ADS community would say it should be 7% or 9%. We were waiting for counter proposals and they never came, and I understand why, but that's siege mentality, that we as a community could do without.
Simply, the ADS community as a whole, refused completely to take part in the feedback discussions. No give and take.
I would much rather want veteran players come forward and admit that some things need balancing, and that they try to influence the smartest and best ways to do so instead of defending the status quo, tooth and nail.
Someone said, let's see how Delta goes, we will look at the numbers, you collect your feedback and let us know, a single ROF change can be done during any TQ downtime, any workday.
Since beta dropships have been in a very bad place Rattati. On many aspects across the game they were deemed useless by the majority of the game. Dropships have never been in a balanced position with vehicles and AV before December of last year. Average players do not realize the amount of coordination it takes to fly a dropship and keep it in the air. CCP created it to be a team vehicle, and that is exactly how it is used. The dropship's communities concern to small turret changes could very well off balance dropships with HAV's. As it stands Missile and Blaster installations are already lethal to dropships, along with other factors that can eliminate them. Dropship PG and CPU numbers and usage is halfway done for the ADS. The 3:1/1:3 module layout is already a huge hinderance. If passive modules, like the torque modules, ever make a return they will not be used. Modules like light shield extenders, light armor plates, light shield boosters, are not serving their roles. There is too much of a need for pilots to stack HAV shielding and HAV-like armor repair fittings in hope to keep from being killed so easily. Small turrets work completely different on a dropship than they do on ground vehicles, which makes them have drawbacks that if the turret was mounted on a ground vehicle it would not have any drawbacks. Regular dropships have the issue that they are too easy to destroy by AV and vehicles. There are tons of forum post by pilots on fixes by many veteran players that are still around and some that are no longer around, but many of them are all the same exact request, and ideas in multiple threads, though the pilot community has rarely been recognized by CCP. I sincerely hope these changes work well and dropships are not put back into the time when they were nothing but something to shoot at by enemy players. Looking back on those times as probably one of the first to fly a prometheus in chromosome, those weren't fun times for dropships. On the bright side you did say if it doesn't work it's nothing for us to change it or adjust things according which does show promising that you are not trying to make our dropship addictions go up in a puff of smoke. So the dropship community should really hold out on the tar and feather routine until the changes have been made and used. Rattati isn't a CCP Blam, or any other Dev that worked on balancing before. Out of the few Devs that play online, that alone should at least say, "Hey! Let us see how different this will be," and not judge him based on previous results that were not sanctioned by him.
Always Grey Skies
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