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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
545
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Posted - 2014.09.22 18:08:00 -
[1] - Quote
will the Officer Weapons be deployed? and will we get to see their numbers? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
548
|
Posted - 2014.09.23 01:38:00 -
[2] - Quote
Kaeru Nayiri wrote:I noticed large missiles got a -15 +15 profile. I was under the impression they were explosive, not projectile(kinetic). What about small missile turrets, what profile do they have ?
I also noticed that we buffed Supply Depot range to 26m, from 16m. Map design and supply depot placement with the original intended range might not accommodate this very well. It would be very silly and dumb if we start getting resupplied through walls or even through the floor.
It so vehicles can be resupplied by the depots sitting on the second floor of outposts. On some maps vehicles can't reach the supply depot because it at an elevated position. This will help |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
549
|
Posted - 2014.09.23 07:07:00 -
[3] - Quote
voidfaction wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:I have two questions.
1. Will the plasma cannon projectile speed buff affect the trajectory of the shot? 2. Will the ion pistol overheat until the seizure point on a 'half-charge'? I know you commented that it still overheats but IIRC you mentioned heat changes and the crucial thing is whether or not it seizes with the slightest charge. We experimented with the gravity, it should still have a trajectory, let's see what the PLC community thinks when they give it a spin. Yes, that's the fundamental design of the weapon, we halved the seize duration so even if you overheat, it's not a big deal. So much for the Ion charged shot followed by Bolt finisher as a scout ;-( Thanks for the shorter sieze time.
Bolt pisto headshot then ion pistol charge shot? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
549
|
Posted - 2014.09.23 11:35:00 -
[4] - Quote
CCP Rattati wrote:Ryme Intrinseca wrote:1. Why have large missiles been changed 'in accordance with projectile changes'? They're explosives, surely? 2. The small blaster buffs look too big, it will just be the same issue as with small rails at present - rapid fire+splash=instantakill even if you miss. 3. Rifles Quote:Multiple small tweaks to parameters noone understands That's informative... 4. DPS is RoF/60*damage. Do that for the bolt pistol and you get 630, which seems a bit INCREDIBLY HIGH! I guess the lower figure of 388 is arrived at by disregarding the final shot (which arrives 'at the end of the second'). 5. And finally we get to the sniper rifles. Absurdly OP. As ground-pounding infantry I expect I will be uninstalling when Delta launches. 1. Well they are Projectiles, and don't call me Shirley 2. Range vs DPS, Small Rails have twice the range 3. Don't you think 4. You have to factor in the charge-up, I made the same mistake 5. We'll see. I was killed once by a Thale's in the MCC event, a single death to a sniper rifle in 30-40 battles.
missiles are projectiles lol? since when? are swarm launchers are projectile weapons too then?
how come the mass driver and and flaylock arent projectiles lol?
can you change swarm launchers into rail weapons? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
550
|
Posted - 2014.09.23 23:01:00 -
[5] - Quote
jace silencerww wrote:THANK YOU FOR SCREWING UP THE BOLT PISTOL! with so little ammo (24) and 4 clip size you turned a fairly balanced sidearm into junk. I want my sp back. even maxing the ammo skill for 932,780 sp you get a grand total of 30 yay 6 whole rounds! with this change can you at least get rid of the charge up?
Hahaha you're an idiot if you think it's screwed up |
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