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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
CommanderBolt
TerranProtossZerg
1699
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Posted - 2014.09.22 14:08:00 -
[1] - Quote
Is that increased supply depot radius, the radius for receiving supplies? If so That is greatly appreciated for vehicles of all types :D
Still really not a fan of the colossal RoF nerf for Assault Dropship pilots.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1699
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Posted - 2014.09.22 14:13:00 -
[2] - Quote
CCP Rattati wrote:Extraneus Tercero wrote:5. Will medic starter fit have racial light weapon?or still the AR? 6 Will gallente Anti-armor have a plasma cannon? 5. no,AR, it's a normal medic weapon 6. pretty good idea actually, one for another Hotfix.
Rattati man, while in theory this is a great idea.... actually it is a great idea but calling the PLC, especially at a low skill level "AV" is pushing it to say the least.
Its an anti shield weapon right? But not only that, its probably more useless for AV at militia level than militia swarms lol.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1707
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Posted - 2014.09.23 03:47:00 -
[3] - Quote
CCP Rattati wrote:Alena Ventrallis wrote:Where was discussion on such a huge Nerf to ADS ROF? The decision was mine and mine alone, a 50% increase in DPS is unprecedented progression of damage in the game, and makes it impossible to balance. I decided to rip the band aid off and we don't need a full named hotfix to inject one or two remedies afterwards. And just to iterate, based on all data and experience, the ADS is far too powerful. It is a huge force multiplier and it does everything well, it transports infantry and uplinks. decimates infantry and vehicles, intercepts RDVs and vehicle delivery, avoids swarms with ease. The only counter is a mass team shift to AV, and forges, and by then the rest of the ADS team has gone full anti-infantry. Even if you, by some off chance, take it down, the pilot ejects, runs behind a hill and calls in another one. I see that the discussion has swayed from, "it's not OP", to "we all knew and admitted it was OP but this is too much". We will monitor the situation, and if ADS performance stats plummet below an acceptable threshold, our response will be immediate, not based on a hotfix schedule. For now, let's see what happens. Don't forget that Turret damage profiles have also changed in Delta.
Rattati, appreciate you holding your hands up and admitting this is your doing. I could go off on a long rant but that would not be productive. I will just say this.
Watch as the popularity of ADS pretty much drops to 0. I rarely see them as it is.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1707
|
Posted - 2014.09.23 03:48:00 -
[4] - Quote
Lonewolf Heavy wrote:I am going to quickly just say that, ABs having 35-45sec recharge actually makes sense considering that they have had a 10 second delay while the fuel injector has almost always had a 30second delay. So, seeing the AB is the aerial Version the of Fuel injector. It makes sense to have them be similar in delay. Also The drop in the rate of fire on ADS is not going to kill it, You still will be firing fast, and your after burner will let you fly away like a coward instead of just evading my swarms (seeing they wont be able to turn as sharp after delta). You are just going to have to hide out and sit all the way in your red line for awhile because you aren't a good enough pilot to just dodge the swarms and rather just wait for your AB's to recharge.
Lol you can't dodge the swarms , unless by dodge you mean hugging buildings and such.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1708
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Posted - 2014.09.23 03:58:00 -
[5] - Quote
Lonewolf Heavy wrote:CommanderBolt wrote:Lonewolf Heavy wrote:I am going to quickly just say that, ABs having 35-45sec recharge actually makes sense considering that they have had a 10 second delay while the fuel injector has almost always had a 30second delay. So, seeing the AB is the aerial Version the of Fuel injector. It makes sense to have them be similar in delay. Also The drop in the rate of fire on ADS is not going to kill it, You still will be firing fast, and your after burner will let you fly away like a coward instead of just evading my swarms (seeing they wont be able to turn as sharp after delta). You are just going to have to hide out and sit all the way in your red line for awhile because you aren't a good enough pilot to just dodge the swarms and rather just wait for your AB's to recharge. Lol you can't dodge the swarms , unless by dodge you mean hugging buildings and such. Read the notes for Hot fix delta, They are reducing the turn speed on swarms, meaning you can actually dodge them now
Yea I noticed, from a figure of "90" what ever that means, to "80". That is like a ~11% decrease or so. I honestly doubt you will be dodging swarms now.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1719
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Posted - 2014.09.23 09:11:00 -
[6] - Quote
Foehammerr wrote:A few questions and comments from me:
-Plasma Cannon As an avid user of it (proficiency 5 fitting optimization 5), I'm cautiously optimistic, though I'm not sure how it'll perform now. I feel like I'll have to relearn how to use it.
As a relativly new user of the PLC I started my first week using just the basic cannon with a lack of skills. I then dumped a ton of SP into it and just changing the operation skill from level 1 to level 5 , well it seemed like a whole new toy having the faster charge time.
I fully predict that the 30 ish % speed increase will require a new relearning of the weapon and I look forward to that.
My only issue is I can't for the life of me figure out why randomly the projectile just goes through people without hitting or exploding or anything. Literally my only grip with an otherwise amazingly fun weapon.
Btw foe, you using it with one of your commandos I guess right? How does that go for you?
I use a balls to the wall speed fit scout so I can do run bys with it , I don't feel like I could enjoy the weapon on a slow moving suit.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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