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Thread Statistics | Show CCP posts - 1 post(s) |
DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:01:00 -
[1] - Quote
I already spent over a mil on hacking 5. I have 1,988.000 left. Here are my options.
- Forge Gun reload from 4 to 5: 466,300 SP
- Forge Gun ammo from 4 to 5: 466,300 SP
- Sniper Rifle Operation 4 to 5: 310,920 SP
- Shotgun operation from 3 to 5: 174,120 SP
- Shotgun ammo and reload are both at zero.
- Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
- Gallente Scout from 3 to 4: 696,490 SP
- Precision enhancement 3 to 5: 261,180 SP
- Range amplification 3 to 5: 261,180 SP
I really wish I could spend it on Gallente Assault, but it is not meant to be. |
Generic Gristle
Carbon 7 Iron Oxide.
1
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Posted - 2014.09.22 12:04:00 -
[2] - Quote
DarthPlagueis TheWise wrote: Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
even if you dont use proto suits the buff to cloak fit and scan damp make this very nice
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DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:06:00 -
[3] - Quote
Generic Gristle wrote:DarthPlagueis TheWise wrote: Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
even if you dont use proto suits the buff to cloak fit and scan damp make this very nice
hmm yeah good point. then i could even go advanced cloak after that. |
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CCP Frame
C C P C C P Alliance
4113
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Posted - 2014.09.22 12:07:00 -
[4] - Quote
Nova Knives. Obviously!
CCP Frame
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DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:08:00 -
[5] - Quote
CCP Frame wrote:Nova Knives. Obviously!
i would but i dont have a single point into biotics and i hate being a slow knifer. ive made a minja alt but he didnt have kin cats and i sorely regretted it.
actually no i just realized i will never do that. shotgun all the way baby |
shaman oga
Nexus Balusa Horizon
2842
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Posted - 2014.09.22 12:23:00 -
[6] - Quote
MD prof from 1 to 3 CR prof from 1 to 3 Swarm launcher from 4 to prof 1 Cloak from 3 to 5 (i don't care if it's useless)
Still have 500k, probably BP rapid reload after Delta.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:25:00 -
[7] - Quote
shaman oga wrote:MD prof from 1 to 3 CR prof from 1 to 3 Swarm launcher from 4 to prof 1 Cloak from 3 to 5 (i don't care if it's useless)
Still have 500k, probably BP rapid reload after Delta.
this thread isn't about you. there's another thread in GD for what other people are skilling into.
and eww combat rifle. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4653
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Posted - 2014.09.22 12:28:00 -
[8] - Quote
DarthPlagueis TheWise wrote:I already spent over a mil on hacking 5. I have 1,988.000 left. Here are my options.
- Forge Gun reload from 4 to 5: 466,300 SP
- Forge Gun ammo from 4 to 5: 466,300 SP
- Sniper Rifle Operation 4 to 5: 310,920 SP
- Shotgun operation from 3 to 5: 174,120 SP
- Shotgun ammo and reload are both at zero.
- Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
- Gallente Scout from 3 to 4: 696,490 SP
- Precision enhancement 3 to 5: 261,180 SP
- Range amplification 3 to 5: 261,180 SP
I really wish I could spend it on Gallente Assault, but it is not meant to be.
I'd say take the Scout to L5, it's the hardest thing to save SP, especially as a lower SP player. Then I'd work on the scanning skills, Biotics if you don't have them up yet, then your SG.
Although it's debateable IMO about the other scanning skills on your Gal Scout. I think you'll find success on the Gal Scout leaving them at 3 (assuming Damp is already at L5)
Level 4 Forum Warrior
PSN: wbrom42
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DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:42:00 -
[9] - Quote
Thor Odinson42 wrote:I'd say take the Scout to L5, it's the hardest thing to save SP, especially as a lower SP player. Then I'd work on the scanning skills, Biotics if you don't have them up yet, then your SG.
Although it's debateable IMO about the other scanning skills on your Gal Scout. I think you'll find success on the Gal Scout leaving them at 3 (assuming Damp is already at L5)
this is a forum alt. i have almost 37 mil now. but your right it will be a pain in the ass if i dont go proto now. then i could easily grab a pro shotty especially if i cap out today before the omega booster runs out.
no ive looked at the numbers before i even picked gal scout and it's definitely worth it to get them all to 5. precision 5 gets the minjas and amarr even if they dampen, and gets the gallente and caldari who don't. even range is important because then you can get the most out of one low slot, and have room for a ferroscale or kin cat.
hey does anyone know if you need the proto cloak to be invisible as gal scout with 2 damps? or is advanced fine? |
Everything Dies
HENTAI FAN CLUB
975
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Posted - 2014.09.22 12:52:00 -
[10] - Quote
Take the scout suit to level 5, no question. Gallente scout suit is the only one I have at proto...and it's all I need, really. Have an uplink/speed fitting to start battles, a nanohive fitting for ammo, an injector/rep tool fitting...and that mentions nothing of the combat fittings I have (stealth+shotty, assault-like build, sniper, AV, etc.)
Mike Patton is the greatest singer in music. Proof:
Listen
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Tesfa Alem
Death by Disassociation
199
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Posted - 2014.09.22 13:20:00 -
[11] - Quote
DarthPlagueis TheWise wrote:I already spent over a mil on hacking 5. I have 1,988.000 left. Here are my options.
- Forge Gun reload from 4 to 5: 466,300 SP
- Forge Gun ammo from 4 to 5: 466,300 SP
- Sniper Rifle Operation 4 to 5: 310,920 SP
- Shotgun operation from 3 to 5: 174,120 SP
- Shotgun ammo and reload are both at zero.
- Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
- Gallente Scout from 3 to 4: 696,490 SP
- Precision enhancement 3 to 5: 261,180 SP
- Range amplification 3 to 5: 261,180 SP
I really wish I could spend it on Gallente Assault, but it is not meant to be.
I would go Gal scout proto. It has 2 bonuses, plus cloak fitting that frees up a large amount of PG and CPU. These benifit the blueprint, ADV and STD suit, more slots if you want to run proto.
With the leftover SP save to go into Precision, and range bonus you could get in about 2 caps.
Shotgun bonuses aren't note worthy. You dont need too much ammo or to reload to often in a OHK weapon.
Forge guns need nanohives so no signiant differencein ammo there. Reload also doesn't change much from 4 to 5.
The way i see it you can use 1 week and half to get a top of the line scout suit, or spread out the SP into vairous specific bonuses with littlle change.
Redline for Thee, but no Redline for Me.
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CommanderBolt
TerranProtossZerg
1699
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Posted - 2014.09.22 13:22:00 -
[12] - Quote
Max all base skills, especially those sensor skills if you like a scout.
For crazy fun - speed tank the hell out of a fast scout n stick a PLC or something crazy on there.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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DarthPlagueis TheWise
61
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Posted - 2014.09.22 13:30:00 -
[13] - Quote
Yeah I already spent it all on level 5 scout. Thanks for your input guys.
I think I've decided to take my sniper rifle up to 5 next, since a dampened scout is a perfect sniper even with the range nerf coming.
I love sniping in Destiny and I have an exotic rifle. I always used to hate it in Dust but now that I've been reminded how much fun it can be, I want to give it a go in Dust. This battle I was just in they were rushing Delta from the Alpha bridge point, and I realized it would be a good idea to pull out the sniper. Worked like a charm. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4656
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Posted - 2014.09.22 14:50:00 -
[14] - Quote
DarthPlagueis TheWise wrote:Thor Odinson42 wrote:I'd say take the Scout to L5, it's the hardest thing to save SP, especially as a lower SP player. Then I'd work on the scanning skills, Biotics if you don't have them up yet, then your SG.
Although it's debateable IMO about the other scanning skills on your Gal Scout. I think you'll find success on the Gal Scout leaving them at 3 (assuming Damp is already at L5) this is a forum alt. i have almost 37 mil now. but your right it will be a pain in the ass if i dont go proto now. then i could easily grab a pro shotty especially if i cap out today before the omega booster runs out. no ive looked at the numbers before i even picked gal scout and it's definitely worth it to get them all to 5. precision 5 gets the minjas and amarr even if they dampen, and gets the gallente and caldari who don't. even range is important because then you can get the most out of one low slot, and have room for a ferroscale or kin cat. hey does anyone know if you need the proto cloak to be invisible as gal scout with 2 damps? or is advanced fine?
ADV cloak with 2 damps appears to be enough (14.83) to even beat a Galogi with a focused scanner. I'm looking at a chart that our guys tested and married up with CCP's numbers.
Maybe I'm looking at it wrong, but I thought it took 3 damps and a cloak to be immune to scans.
Level 4 Forum Warrior
PSN: wbrom42
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DarthPlagueis TheWise
62
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Posted - 2014.09.22 16:08:00 -
[15] - Quote
no it was always 2 damps with advanced cloak. thanks for clearing that up.
being a gal logi myself i'd say anything more than 2 damps with basic cloak is just a safeguard. i mean to be honest nobody runs focused scanner in pubs. youd be just as well off without the adv cloak.
but i will get it eventually just to stay cloaked longer |
zzZaXxx
Vengeance Unbound
575
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Posted - 2014.09.24 09:27:00 -
[16] - Quote
DarthPlagueis TheWise wrote:I already spent over a mil on hacking 5. I have 1,988.000 left. Here are my options.
- Forge Gun reload from 4 to 5: 466,300 SP
- Forge Gun ammo from 4 to 5: 466,300 SP
- Sniper Rifle Operation 4 to 5: 310,920 SP
- Shotgun operation from 3 to 5: 174,120 SP
- Shotgun ammo and reload are both at zero.
- Gallente Scout dropsuits from 3 to 5: 1.9 mil SP
- Gallente Scout from 3 to 4: 696,490 SP
- Precision enhancement 3 to 5: 261,180 SP
- Range amplification 3 to 5: 261,180 SP
I really wish I could spend it on Gallente Assault, but it is not meant to be. Assuming your main is gal scout, go to gal scout 5, no question. Unless you have Aurum proto, in which case go to 4 and finish your scan skills. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
245
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Posted - 2014.09.24 09:42:00 -
[17] - Quote
Thor Odinson42 wrote:
ADV cloak with 2 damps appears to be enough (14.83) to even beat a Galogi with a focused scanner. I'm looking at a chart that our guys tested and married up with CCP's numbers.
Maybe I'm looking at it wrong, but I thought it took 3 damps and a cloak to be immune to scans.
With the suit bonus Cal and Gal need 2 damps. Min and AM need 3. Cal gets the bonus because without it they would be the only scout unable to get under scans because they only have 2 low slots.
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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DarthPlagueis TheWise
99
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Posted - 2014.09.24 14:27:00 -
[18] - Quote
Ahkhomi Cypher wrote: With the suit bonus Cal and Gal need 2 damps. Min and AM need 3. Cal gets the bonus because without it they would be the only scout unable to get under scans because they only have 2 low slots.
Never thought about it that way. Still, it would annoy me having to use two different fittings, one for range amps and another for profile damps. And having range with no precision is also pretty bad, that's why I didn't pick Cal scout.
I really like the new Gal precision. It gives me that peace of mind that I don't have to worry that some invisible scout is near me unless he's actually using the right modules to counter me. |
RayRay James
Molon Labe. General Tso's Alliance
426
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Posted - 2014.09.24 19:03:00 -
[19] - Quote
Thor Odinson42 wrote:DarthPlagueis TheWise wrote:Thor Odinson42 wrote:I'd say take the Scout to L5, it's the hardest thing to save SP, especially as a lower SP player. Then I'd work on the scanning skills, Biotics if you don't have them up yet, then your SG.
Although it's debateable IMO about the other scanning skills on your Gal Scout. I think you'll find success on the Gal Scout leaving them at 3 (assuming Damp is already at L5) this is a forum alt. i have almost 37 mil now. but your right it will be a pain in the ass if i dont go proto now. then i could easily grab a pro shotty especially if i cap out today before the omega booster runs out. no ive looked at the numbers before i even picked gal scout and it's definitely worth it to get them all to 5. precision 5 gets the minjas and amarr even if they dampen, and gets the gallente and caldari who don't. even range is important because then you can get the most out of one low slot, and have room for a ferroscale or kin cat. hey does anyone know if you need the proto cloak to be invisible as gal scout with 2 damps? or is advanced fine? ADV cloak with 2 damps appears to be enough (14.83) to even beat a Galogi with a focused scanner. I'm looking at a chart that our guys tested and married up with CCP's numbers. Maybe I'm looking at it wrong, but I thought it took 3 damps and a cloak to be immune to scans.
We have charts?
Where? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
560
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Posted - 2014.09.24 20:04:00 -
[20] - Quote
CCP Frame wrote:Nova Knives. Obviously!
MY NINJA
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4704
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Posted - 2014.09.24 20:08:00 -
[21] - Quote
RayRay James wrote:Thor Odinson42 wrote:DarthPlagueis TheWise wrote:Thor Odinson42 wrote:I'd say take the Scout to L5, it's the hardest thing to save SP, especially as a lower SP player. Then I'd work on the scanning skills, Biotics if you don't have them up yet, then your SG.
Although it's debateable IMO about the other scanning skills on your Gal Scout. I think you'll find success on the Gal Scout leaving them at 3 (assuming Damp is already at L5) this is a forum alt. i have almost 37 mil now. but your right it will be a pain in the ass if i dont go proto now. then i could easily grab a pro shotty especially if i cap out today before the omega booster runs out. no ive looked at the numbers before i even picked gal scout and it's definitely worth it to get them all to 5. precision 5 gets the minjas and amarr even if they dampen, and gets the gallente and caldari who don't. even range is important because then you can get the most out of one low slot, and have room for a ferroscale or kin cat. hey does anyone know if you need the proto cloak to be invisible as gal scout with 2 damps? or is advanced fine? ADV cloak with 2 damps appears to be enough (14.83) to even beat a Galogi with a focused scanner. I'm looking at a chart that our guys tested and married up with CCP's numbers. Maybe I'm looking at it wrong, but I thought it took 3 damps and a cloak to be immune to scans. We have charts? Where?
The Dust forum. Leadfoot just updated a bunch of stuff on it. It has 3 tabs. You need to grab a cup of coffee before you dive into it. It's a lot of data and it takes a minute to get the gist of the format (not criticism, it's well done).
EDIT: He's got the permissions jacked up at the moment. You won't be able to look at it. Unless he's just mad at me or something.
Level 4 Forum Warrior
PSN: wbrom42
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One Eyed King
Land of the BIind
4374
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Posted - 2014.09.24 20:08:00 -
[22] - Quote
Gal scout 3 to 4 (4 gives enough of a bonus to cloak to make it viable)
Then range and precision.
This will give you enough flexibility for scouting purposes.
A lot of scouts don't dampen enough, and if you throw on one or two complex precision enhancers, you have yourself a decent pub scout hunting fit.
You can always tell a Millford Minja
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DarthPlagueis TheWise
109
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Posted - 2014.09.25 12:56:00 -
[23] - Quote
One Eyed King wrote:Gal scout 3 to 4 (4 gives enough of a bonus to cloak to make it viable)
Then range and precision.
This will give you enough flexibility for scouting purposes.
A lot of scouts don't dampen enough, and if you throw on one or two complex precision enhancers, you have yourself a decent pub scout hunting fit.
i sincerely doubt i will ever go without 2 complex damps.
the only time i might would be if i wanted to run some ferroscales with range and precision, for some crazy reason
or if i'm running biotics with codebreakers or something.
So what's FOTM?
"Subways Italian Foot Long Sub" - IWS
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