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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
757
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Posted - 2014.09.22 22:04:00 -
[1] - Quote
Breakin Stuff wrote:KA24DERT wrote:Again:
1) Splash is the PRIMARY mode of damage for the mass driver.
2) No other dropsuit in the game has such a high resistance to ANY other weapon type.
Instead of one or two dropsuits being resistant to explosive splash damage, all dropsuits in an entire class are resistant by 25%, instead of the usual 10-15% race specific bonus.
It's unbalanced. Actually if there were more classes of heavy than "bricktank" and "not quite assault" they would be fine because people would opt for other fits. It's the lack of choices other tthan "bricktank, more bricktank and yet more bricktank" that make the sentinel a pain in the ass. Unfortunately the heavy frames are piles of crap because they are too damn squishy. The lack of the resistance makes them horrific to use because mass drivers basically instapop you. Plasma splash is similarly bad. This could be compensated for if the suits had other bonuses but I do not see that happening any time soon. Maybe we should be looking for variant suits. Come to think about it, if there were variants on assault and logi I might bother with them, or scouts. The mass driver and flaylock were the exact reason that sentinels were given splash resists.
When was the last time a MD insta popped anyone since Shield extenders were buffed and MD prof lost all effect against shields? Nothing but scouts, but tanking scouts still beat you 1 v 1 with a shotgun, and cloaked scouts kill you before you fire a single shot. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
766
|
Posted - 2014.11.10 06:30:00 -
[2] - Quote
Victor Moody Stahl wrote:So apparently somebody reported me for "trolling" when I was quite plainly pointing out that:
1. His maths are, at best, incomplete. The two examples he has given are biased to support his position, as he uses the definitive shield-tanked sentinel suit (Caldari Sentinel ck.0) as the MD target, and then an AmSent ak.0 as the ACR target.
2. The MD is a support weapon, and should not be usable as a general-purpose slayer weapon.
3. The MD is absolute murder to armor-tanked medframes and scouts in general- a fact which he has continued to ignore.
4. That another poster's point about MD scourges is that the MD will become the ultimate omni-gun of DUST (all hail Masshole 514!) if the sentinel splash resist bonus is removed.
But hey, hiding behind the mods? That's pretty classy too. /still sipping the distilled tears of KA24DERT
EDIT: after reviewing your fixes of math, I really don't see what the big deal about the TTK difference is. So a MD takes about 3 times longer to kill a dedicated shield suit than the ACR takes to kill a dedicated armor suit?
Yeah, when you try to compare those particular instances to prove your position, that's called bias, as in, the opposite of being objective.
If it was so good it would be the go-to PC weapon in the game, since it's pretty much Armor tank and max HP. Unfortuantely it's not even seeing use in pubs, and for good reason. No one wants to hear that "support weapon" bullshit when you can kill everything with a standard Rifle with far less optimal management. Just look at the Flaylock which is suffering the same problem, it cant kill heavies in addition to it being a sub-optimal sidearm, so no one uses it. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
766
|
Posted - 2014.11.10 07:22:00 -
[3] - Quote
Victor Moody Stahl wrote:Once again, some people simply do not know how to read. So I'll break it down for you:
MD are currently in a pretty good spot; if you know what you're doing, you can be incredibly dangerous and exert insane control over an area by making it a case of "if you decide to walk around this spot, you will die". In spambush this is obviously of very limited use... but hey, that's spambush.
The issue comes with the idea that the MD should be a viable "slayer" weapon... and it shouldn't. Because if it was, then it ultimately outclasses the rifles in that role. It's happened before in DUST's history. Let's not let it happen again. Moreover, do keep in mind that the MD fulfills a very different role to the racial rifles.
Now to clarify (because you are dumb)- the MD is in a good spot right now. If the OP's stupid idea were to be put into the game, then the MD suddenly becomes the omni-weapon, the gun that can do it all. It can blap scouts, it can massacre armor medframes and severely impair the ability of shield medframes to be useful, and you can kill heavies with it. Season with AV grenades and you suddenly have a fit that laughs off nearly everything- and the things it can't lolblap you can at least hurt badly enough to make them decide "hmm, I think I'm going to BUGGER OFF RIGHT NOW".
That's the point that is being made. The MD, somewhat like the HMG, is balanced very nearly on a knife edge. Just a little bit in either direction sends it plummeting into the depths of brokenness- whether said brokenness is of the UP or OP variety doesn't end up being particularly relevant, merely the fact that said position is just the slightest nudge away from either extreme.
Which is a niche support weapon that is fantastically effective in skilled hands, since it does something that the racial rifles really can't do (that's area denial, BTW).
As for the Flaylock... if the chosen benchmark of performance is "can it kill a heavy", then I suggest that you're using the wrong benchmarks. Heavies are, by design, intended to be extremely difficult to kill. Unfortunately, this means they should never have been placed into a sustained CQC dominance role, so there's a lot of issues that end up stemming from that.
Breakin Stuff has an excellent proposal on how that happened, why it's bad, and what we should do to fix it.
Haven't we already been through this MD fear mongering? The bullshit has already been refuted. Day 1 of Aim Assist + hit confirm patch, and the MD was dropped like a hot potato, never to be used except by the dedicated, and it has stayed like that even with Aim Assist fixed. The MD hasn't received a single nerf, and this was long before the Heavy buff, and I don't recall any Heavy complaining about MDs then.
The problem was Aiming and not the MD. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
767
|
Posted - 2014.11.11 04:04:00 -
[4] - Quote
Kensai Dragon wrote:KA24DERT wrote:Victor Moody Stahl wrote:
I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor mediums and 90% of scouts.
If the MD is exploding armor mediums and 90% of scouts, then the Rifles are atomizing them, and then breaking those atoms down to subatomic particles. And don't start with that "support weapon" nonsense. Mass Driver isn't a webber, damage enhancer, or any other type of status ailment. It's a weapon. Mass Drivers are weak, empirically undeniably weak, and this 25% nerf should NOT apply to them. My rifle, regardless of how good my aim is, can only ever shoot one target at a time.
Which is pretty meaningless when Rifles are downing up to 3 units faster than a MD could, especially if at least one of those units is a Heavy, which is standard conditions. Any more is a Merry Christmas scenario, since you are then facing bad players. And anything can kill bad players. |
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