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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Haerr
Legio DXIV
1409
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Posted - 2014.09.17 13:40:00 -
[1] - Quote
I was playing for quite a bit yesterday evening (Euro time that is) and it really didn't feel any different compared to earlier...
Granted the rest of the squad I was in probably carried my weight several times over - maybe something wasn't quite working with the squad multiplier? (Or you know it might have been Jebus (lol ok fine, it was me ) dragging the average Mu down.)
I'll hop on soonish and solo for a bit, and then come back here and provide more feedback.
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Jebus McKing
Legio DXIV
649
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Posted - 2014.09.17 18:45:00 -
[2] - Quote
huh?
Well most matches are still pretty one-sided.
Paying customer. // @JebusMcKing
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xAckie
Ghost. Mob
451
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Posted - 2014.09.17 22:18:00 -
[3] - Quote
its either redline or be redline
matchmaking is still trash.
in the interim make a mode solo only
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Haerr
Legio DXIV
1416
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Posted - 2014.09.17 23:10:00 -
[4] - Quote
Played a bit in a squad today, matchmaking doesn't seem to work.
Oh look a bunny! -> =ƒΙη
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CCP Rattati
C C P C C P Alliance
7308
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Posted - 2014.09.17 23:44:00 -
[5] - Quote
Haerr wrote:Played a bit in a squad today, matchmaking doesn't seem to work.
impressively scientifc non anecdotal data
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
Legio DXIV
1416
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Posted - 2014.09.17 23:45:00 -
[6] - Quote
CCP Rattati wrote:Haerr wrote:Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientifc non anecdotal data
I know, right! :-)
Oh look a bunny! -> =ƒΙη
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Adipem Nothi
Nos Nothi
4957
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Posted - 2014.09.18 01:10:00 -
[7] - Quote
Have solo'd roughly 12 ambush matches so far this evening. All but 2 or 3 were good fights.
Shoot scout with yes.
- Ripley Riley
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Toby Flenderson
research lab
591
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Posted - 2014.09.18 01:35:00 -
[8] - Quote
CCP Rattati wrote:Haerr wrote:Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientifc non anecdotal data Allow me to cancel the above worthless observations with my own: I have enjoyed running ambush solo since the change. I thought I was just getting lucky until I read about the changes you all made. A few matches against 6 players from 1-up or whatever would've been hell but there were always a couple squads on my team to balance it out. On average I'd say the matches have been more about skills than luck. I tip my hat to you, sirs. |
Thokk Nightshade
KNIGHTZ OF THE ROUND
508
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Posted - 2014.09.18 01:37:00 -
[9] - Quote
Ran 6 or 7 this morning. All but one was a great fight. 2 Ambushes (one regular one OMS) went to both teams having 0 clones. You can't get closer than that. Dom match we ended up cloning them when we had 12 or 13 left.
If that isn't balance, I don't know what is. Thank you Rattati! I had more fun this morning playing than I have in a long time.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
508
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Posted - 2014.09.18 01:40:00 -
[10] - Quote
Toby Flenderson wrote:CCP Rattati wrote:Haerr wrote:Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientifc non anecdotal data Allow me to cancel the above worthless observations with my own: I have enjoyed running ambush solo since the change. I thought I was just getting lucky until I read about the changes you all made. A few matches against 6 players from 1-up or whatever would've been hell but there were always a couple squads on my team to balance it out. On average I'd say the matches have been more about skills than luck. I tip my hat to you, sirs.
I was thinking the same thing. I must be lucky as hell today. Look at these close matches. Then I get on the forums and see Rattati has implemented his changes.
Thokk Kill. Thokk Crush. Thokk Smash.
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Raptor Princess
ALLOTEC INC
17
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Posted - 2014.09.18 08:42:00 -
[11] - Quote
I had a few matches yesterday where it was very one-sided but I must admit that others were much closer than usual -one side having the objective but only 2 clones left when our MCC was destroyed, compared to our 80.
I did end up on a 10v15 match where we lost spectacularly (which a squad member blamed me for because I was being a sniper and trying to take out 3 sentinel snipers who were causing chaos for the entire match), but I think matchmaking has been a bit better overall. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4860
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Posted - 2014.09.18 11:21:00 -
[12] - Quote
At a certain point you can't blame it on matchmaking.
One side simply loses and gives up. That's not a matchmaking problem or a game design problem. What is a game design problem is that the match doesn't end right there. |
Elhaym Navarre
Zumari Force Projection Caldari State
8
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Posted - 2014.09.18 16:14:00 -
[13] - Quote
Himiko Kuronaga wrote:At a certain point you can't blame it on matchmaking.
One side simply loses and gives up. That's not a matchmaking problem or a game design problem. What is a game design problem is that the match doesn't end right there.
Insert "Surrender" option. <_< |
Haerr
Legio DXIV
1423
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Posted - 2014.09.18 18:34:00 -
[14] - Quote
Right so after playing for quite a while today I think (perhaps) that I see Team Matchmaking working... At least there seems to be less completely lopsided matches than usual.
I did start out taking pictures at the end of each match but after about ten or so matches with fairly (some less than others) balanced teams I couldn't see the point in continuing to do so.
One observation though; a squad of 6 (well 5 and me) competent players seems to unbalance matchmaking, what I mean to say is that maybe the player with the highest Mu in a squad should be counted twice and the one with lowest Mu not at all. Oh and up the Squad multiplier if you please. |
Raptor Princess
ALLOTEC INC
18
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Posted - 2014.09.19 02:30:00 -
[15] - Quote
Himiko Kuronaga wrote:At a certain point you can't blame it on matchmaking.
One side simply loses and gives up. That's not a matchmaking problem or a game design problem. What is a game design problem is that the match doesn't end right there.
This is true at times, but in this match, we were being redlined by the time my game loaded and spawned me. They'd taken 2 cars over to the redline within seconds. I broke through and hacked the CRU inside the compound, but was killed pretty quickly after that.
The match didn't last that long to be honest. I felt sorry for the people being added to the game because someone had decided to give up. |
xAckie
Ghost. Mob
452
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Posted - 2014.09.19 13:04:00 -
[16] - Quote
i would really love to play some of your balanced games
whats your secret |
Haerr
Legio DXIV
1425
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Posted - 2014.09.19 13:13:00 -
[17] - Quote
xAckie wrote:i would really love to play some of your balanced games
whats your secret Me too... |
sabre prime
Crux Special Tasks Group Gallente Federation
541
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Posted - 2014.09.19 13:35:00 -
[18] - Quote
Just a gentle reminder. I think I'm correct in saying that matchmaking hasn't changed. But team balancing has. That's why the update was described as a "team balancing update".
Matchmaking and team balancing are not the same thing.
The slow blade penetrates the shield.
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Cross Atu
OSG Planetary Operations Covert Intervention
2836
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Posted - 2014.09.20 08:00:00 -
[19] - Quote
Obviously anecdotal but I have seen (from most to least) improved match effects in the following order 1. Skirmish 2. Domination 3. Ambush
There are clearly still matches that one side or the other has control throughout, however these "blowout" matches are now closer than they were before. Meaning that while 'Team A' may be in control throughout and end up winning, the new margin on clones/MCC by which they defeat "Team B' is now seemingly smaller than it was prior to this change. Of course it is hard to say anything definitively based on such a small sample size (my squads) over such a short time (two days of intensive playing)
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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RKKR
The Southern Legion Final Resolution.
1027
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Posted - 2014.09.20 10:23:00 -
[20] - Quote
CCP Rattati wrote:Haerr wrote:Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientific non anecdotal data
Post your data then, don't worry I'm taking screens |
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CCP Rattati
C C P C C P Alliance
7576
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Posted - 2014.09.20 10:48:00 -
[21] - Quote
Cross Atu wrote:Obviously anecdotal but I have seen (from most to least) improved match effects in the following order 1. Skirmish 2. Domination 3. Ambush
There are clearly still matches that one side or the other has control throughout, however these "blowout" matches are now closer than they were before. Meaning that while 'Team A' may be in control throughout and end up winning, the new margin on clones/MCC by which they defeat "Team B' is now seemingly smaller than it was prior to this change. Of course it is hard to say anything definitively based on such a small sample size (my squads) over such a short time (two days of intensive playing)
0.02 ISK Cross
I will bring non-anecdotal. The first day of new team balancer, the difference between Warpoints scored by team A vs B, was effectively reduced to zero, from something notably worse.
Same with sum of Mu per team, difference is literally 0.000 something now.
I will post some more detail later, but getting online.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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RKKR
The Southern Legion Final Resolution.
1027
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Posted - 2014.09.20 11:01:00 -
[22] - Quote
CCP Rattati wrote:Cross Atu wrote:Obviously anecdotal but I have seen (from most to least) improved match effects in the following order 1. Skirmish 2. Domination 3. Ambush
There are clearly still matches that one side or the other has control throughout, however these "blowout" matches are now closer than they were before. Meaning that while 'Team A' may be in control throughout and end up winning, the new margin on clones/MCC by which they defeat "Team B' is now seemingly smaller than it was prior to this change. Of course it is hard to say anything definitively based on such a small sample size (my squads) over such a short time (two days of intensive playing)
0.02 ISK Cross I will bring non-anecdotal. The first day of new team balancer, the difference between Warpoints scored by team A vs B, was effectively reduced to zero, from something notably worse. Same with sum of Mu per team, difference is literally 0.000 something now. I will post some more detail later, but getting online.
It's logical that when you correlate your mhu and WP (https://forums.dust514.com/default.aspx?g=posts&t=172410&find=unread) that it will have the same effect when comparing them.
The question is: is it a good indication for interesting battles? Looking forward to those details. |
Adipem Nothi
Nos Nothi
5029
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Posted - 2014.09.20 13:40:00 -
[23] - Quote
Played Ambush all day yesterday (Server: America).
Observed a high percentage of very healthy matches throughout the day. The handful unhealthy matches shared common themes, namely the presence of either (1) an exceptionally good, well-organized squad or (2) unhealthy items uncountered in kind (i.e. exterior maps + HAV/ADS or interior maps + abundance of Burst HMGs).
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2910
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Posted - 2014.09.20 14:41:00 -
[24] - Quote
I'm having a lot more fun that's for sure.
I'm actually facing challenging tank drivers and with a few minor exceptions I'm not getting inundated by a sea of scouts with shotguns and nova knives. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1823
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Posted - 2014.09.21 16:09:00 -
[25] - Quote
CCP Rattati wrote:Cross Atu wrote:Obviously anecdotal but I have seen (from most to least) improved match effects in the following order 1. Skirmish 2. Domination 3. Ambush
There are clearly still matches that one side or the other has control throughout, however these "blowout" matches are now closer than they were before. Meaning that while 'Team A' may be in control throughout and end up winning, the new margin on clones/MCC by which they defeat "Team B' is now seemingly smaller than it was prior to this change. Of course it is hard to say anything definitively based on such a small sample size (my squads) over such a short time (two days of intensive playing)
0.02 ISK Cross I will bring non-anecdotal. The first day of new team balancer, the difference between Warpoints scored by team A vs B, was effectively reduced to zero, from something notably worse. Same with sum of Mu per team, difference is literally 0.000 something now. I will post some more detail later, but getting online.
Sweet data. Hook us up Rattati.
Now with more evil.
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