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HOWDIDHEKILLME
Dying to Reload
533
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Posted - 2014.09.17 10:30:00 -
[1] - Quote
So if a high mu squad see's a high mu squad on the other team and they leave battle after the start does Scotty fill the spots with another high mu squad, very high mu players or just randoms? Seems it could be exploited.
Lonewolf till I die
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KEROSIINI-TERO
The Rainbow Effect
1285
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Posted - 2014.09.17 10:35:00 -
[2] - Quote
Good question.
It most likely picks the highest available players instantaneously.
BUT will Scotty choose to wait to possible see new higher mu players? Or instantly pick whoever's available?
Or will new people joining the queue be ignored, and only the initial pool be used?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Mila Vilanovich
Un lugar muy feliz
4
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Posted - 2014.09.17 10:52:00 -
[3] - Quote
Quote:Mu is a paramater closely correlated to both W/L and K/D ratios.
The thing I'm worried about is logistic players, I'm one, I play almost exclusively as Logistic, I almost never kill anyone being busy as logistic, so, my Mu should be low, It's that fair? |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1861
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Posted - 2014.09.17 11:05:00 -
[4] - Quote
Also I would like to know this:
Suppose there are 32 high mu players and 32 low mu players. What does the matchmaker do?
1. Form two battles, each containing a mixture of high and low mu on each team
OR
2. Form one battle with all 32 high mu players, and another battle with all 32 low mu players
Option 1 is fine, I think this is just the sort of balanced matchmaking people want
Option 2 is not fine at all. It basically means that high mu and low mu players are not really playing the same game anymore. Good but low mu players won't get the chance that they do at the moment of improving themselves by playing against better players. Likewise, because they're not in the same games as vets, they will be much less likely to join vet corps and learn from more experienced players.
Basically what I'm saying is 'matchmaking good, apartheid bad'. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4853
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Posted - 2014.09.17 11:50:00 -
[5] - Quote
If you go for option 1, you are forever destined to have low quality pubs.
Takes an entire team of good individuals to have a real game.
I think deployments should be scheduled regularly on certain minute points on the clock. Whether its every ten minutes, or every five minutes. This gives the player pool an opportunity to actually build up a wider selection for the matchmaking system to choose from.
If there is a way to place an entire game of high-skilled players together, it should be done. The remainders are the ones who should be paired off with the baddies, or sent to games that aren't filled for whatever reason. |
HOWDIDHEKILLME
Dying to Reload
533
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Posted - 2014.09.17 12:09:00 -
[6] - Quote
Ryme Intrinseca wrote:Also I would like to know this:
Suppose there are 32 high mu players and 32 low mu players. What does the matchmaker do?
1. Form two battles, each containing a mixture of high and low mu on each team
OR
2. Form one battle with all 32 high mu players, and another battle with all 32 low mu players
Option 1 is fine, I think this is just the sort of balanced matchmaking people want
Option 2 is not fine at all. It basically means that high mu and low mu players are not really playing the same game anymore. Good but low mu players won't get the chance that they do at the moment of improving themselves by playing against better players. Likewise, because they're not in the same games as vets, they will be much less likely to join vet corps and learn from more experienced players.
Basically what I'm saying is 'matchmaking good, apartheid bad'.
Off topic but... Option 2 challenges high skill players, if you always do well you need a challenge. Always do poorly you will be put against other low skill players. NFL shouldn't be on the same field as the high school team ( as often as they are currently ).
Lonewolf till I die
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1862
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Posted - 2014.09.17 12:19:00 -
[7] - Quote
HOWDIDHEKILLME wrote:Ryme Intrinseca wrote:Also I would like to know this:
Suppose there are 32 high mu players and 32 low mu players. What does the matchmaker do?
1. Form two battles, each containing a mixture of high and low mu on each team
OR
2. Form one battle with all 32 high mu players, and another battle with all 32 low mu players
Option 1 is fine, I think this is just the sort of balanced matchmaking people want
Option 2 is not fine at all. It basically means that high mu and low mu players are not really playing the same game anymore. Good but low mu players won't get the chance that they do at the moment of improving themselves by playing against better players. Likewise, because they're not in the same games as vets, they will be much less likely to join vet corps and learn from more experienced players.
Basically what I'm saying is 'matchmaking good, apartheid bad'. Off topic but... Option 2 challenges high skill players, if you always do well you need a challenge. Always do poorly you will be put against other low skill players. NFL shouldn't be on the same field as the high school team ( as often as they are currently ). NFL=multimillion dollar salary High school=zero salary
So maybe the 'NFL' queue should get 10,000,000 ISK per merc, per game, and the 'high school' queue should get 1,000 ISK per merc, per game.
I'd be cool with option 2 if it's done on those terms. |
Bright Steel
Horizons' Edge Proficiency V.
86
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Posted - 2014.09.17 12:32:00 -
[8] - Quote
It's all laid out pretty well here
https://forums.dust514.com/default.aspx?g=posts&t=172410&find=unread
>Ryme Intrinseca It would start placing the highest scored players alternating from team A to team B but it would be a random pool of 32 players. The new system balances the team distribution but doesn't only put the best with the best.
The Best Worst game you can't stop playing..... DUST
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Newbs With Bewbs
xx The Fairies xx
80
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Posted - 2014.09.17 12:33:00 -
[9] - Quote
Ryme Intrinseca wrote:Also I would like to know this:
Suppose there are 32 high mu players and 32 low mu players. What does the matchmaker do?
1. Form two battles, each containing a mixture of high and low mu on each team
OR
2. Form one battle with all 32 high mu players, and another battle with all 32 low mu players
Option 1 is fine, I think this is just the sort of balanced matchmaking people want
Option 2 is not fine at all. It basically means that high mu and low mu players are not really playing the same game anymore. Good but low mu players won't get the chance that they do at the moment of improving themselves by playing against better players. Likewise, because they're not in the same games as vets, they will be much less likely to join vet corps and learn from more experienced players.
Basically what I'm saying is 'matchmaking good, apartheid bad'.
Option 2 is fine aswell as the mu will change & mix up the pools.
Anyway by the way they've worded it they fill each game up like tetris, once it's full they move onto the next game (with the squads/players who couldn't 'fit' in & new players)
I am LHughes. Did you like your handjob?
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Vyzion Eyri
The Southern Legion Final Resolution.
2412
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Posted - 2014.09.17 12:38:00 -
[10] - Quote
Newbs With Bewbs wrote:Ryme Intrinseca wrote: Basically what I'm saying is 'matchmaking good, apartheid bad'.
Anyway by the way they've worded it they fill each game up like tetris, once it's full they move onto the next game (with the squads/players who couldn't 'fit' in & new players)
According to Rattati:
CCP Rattati wrote: When enough players have queued up, a battle is created and the Team Balancer goes to work. Units are created out of individual players and squads, and these Units have the Rank of "sum of Mu of Unit", where Mu is a paramater closely correlated to both W/L and K/D ratios.
Notice the part I emphasised. This isn't matchmaking, folks, this is team balancing. Matchmaking, however it works right now, is NOT changing. 32 people is selected as per normal, THEN this Mu stuff steps in, and moves players around to ensure the teams are as even as possible based on Mu.
> Quis custodiet ipsos custodes?
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
28
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Posted - 2014.09.17 13:22:00 -
[11] - Quote
Mila Vilanovich wrote:Quote:Mu is a paramater closely correlated to both W/L and K/D ratios. The thing I'm worried about is logistic players, I'm one, I play almost exclusively as Logistic, I almost never kill anyone being busy as logistic, so, my Mu should be low, It's that fair? idk but i think ws need a new stat that goes as average wp per battle itd be a better way then w/l and k/d. |
HOWDIDHEKILLME
Dying to Reload
534
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Posted - 2014.09.17 13:23:00 -
[12] - Quote
Kinda wondering if anyone read my question. forums are so potato ( we need a face palm smiley )
Hey guy's how bout them redline snipers?
Lonewolf till I die
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Derpty Derp
Dead Man's Game
468
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Posted - 2014.09.17 14:13:00 -
[13] - Quote
Scotty will get upset, have a fatal error... & then leave them with half a team...
You should know how Scotty operates by now.
Mila Vilanovich wrote:Quote:Mu is a paramater closely correlated to both W/L and K/D ratios. The thing I'm worried about is logistic players, I'm one, I play almost exclusively as Logistic, I almost never kill anyone being busy as logistic, so, my Mu should be low, It's that fair?
I thought it was WP/D not kills... Which means you're still screwed because of the scewed WP gains on a logi xD |
Everything Dies
HENTAI FAN CLUB
950
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Posted - 2014.09.17 14:39:00 -
[14] - Quote
HOWDIDHEKILLME wrote:So if a high mu squad see's a high mu squad on the other team and they leave battle after the start does Scotty fill the spots with another high mu squad, very high mu players or just randoms? Seems it could be exploited.
Best guess would be that, once a match starts, any openings made available would be filled on a first-come basis (unless there's more than one person trying to join the match at the same time, at which point the player closest to the original MU could be the one selected.)
Mike Patton is the greatest singer in music. Proof:
Listen
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