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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Thumb Green
 Raymond James Corp
 
 1460
 
 
      | Posted - 2014.09.16 17:07:00 -
          [1] - Quote 
 Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's.
 
 We don't kick ass, we kick dick and we kick it hard. Join us in our Pumpkin Crushing | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 47
 
 
      | Posted - 2014.09.16 20:09:00 -
          [2] - Quote 
 Agreed. I loved your little story about flying blueberries.
 
 Sorry for my bad english ^^ | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 1858
 
 
      | Posted - 2014.09.16 20:11:00 -
          [3] - Quote 
 Yep, do this CCP.
 | 
      
      
        |  One Eyed King
 Land of the BIind
 
 4149
 
 
      | Posted - 2014.09.16 21:10:00 -
          [4] - Quote 
 As someone who carries both, I see no problem with this.
 
 You can always tell a Millford Minja | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 154
 
 
      | Posted - 2014.09.17 07:49:00 -
          [5] - Quote 
 Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts.
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1285
 
 
      | Posted - 2014.09.17 10:52:00 -
          [6] - Quote 
 Agreed.
 It would make fluxes more interesting to use, they are a little bit too limited IMO.
 
 Besides, it would even make sense.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 466
 
 
      | Posted - 2014.09.17 12:33:00 -
          [7] - Quote 
 
 Thumb Green wrote:Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's. 
 I'm fine with this as long as I can still choose to shoot them, lol.
 | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Kyoudai Furinkazan
 
 1193
 
 
      | Posted - 2014.09.17 12:58:00 -
          [8] - Quote 
 
 ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. That's true .
 
 Delta should come with a SP or infantry SP refund so that a campaign for one is not needed . | 
      
      
        |  Thumb Green
 Raymond James Corp
 
 1466
 
 
      | Posted - 2014.09.17 14:52:00 -
          [9] - Quote 
 
 ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them.
 
 
 Derpty Derp wrote:
 I'm fine with this as long as I can still choose to shoot them, lol.
 
 I agree, shooting them should still detonate them.
 
 We don't kick ass, we kick dick and we kick it hard. Join us in our Pumpkin Crushing | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 4268
 
 
      | Posted - 2014.09.17 17:58:00 -
          [10] - Quote 
 I agree. Flux Grenades should fry the electronics in the detonator without effecting the explosives.
 
 In theory shooting an RE after the detonator is destroyed should still set off the explosive, but we donGÇÖt need to get into such technicalities. It would be fine to remove the RE once the detonator is fried.
 
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 158
 
 
      | Posted - 2014.09.17 18:42:00 -
          [11] - Quote 
 
 Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
 I'm fine with this as long as I can still choose to shoot them, lol.
 I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage.
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        |  Dust User
 KILL-EM-QUICK
 RISE of LEGION
 
 636
 
 
      | Posted - 2014.09.17 18:55:00 -
          [12] - Quote 
 Just melee the RE's, problem solved.
 | 
      
      
        |  CharacterNameWasTaken
 G0DS AM0NG MEN
 General Tso's Alliance
 
 28
 
 
      | Posted - 2014.09.17 20:48:00 -
          [13] - Quote 
 
 ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. yeah i had a game last night where this *** scout was sitting on the grf supply depot and it was friendly so he went and stood in acorner thdowing them in front of me and i kept detonating them until he ran ouy and away from me.
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        |  shaman oga
 Nexus Balusa Horizon
 
 2817
 
 
      | Posted - 2014.09.17 22:00:00 -
          [14] - Quote 
 Funny thing is melee detonating RE.
 
 PSN: ogamega "Dust is full of communists who despise people with enough isk to buy expensive items" LOCK REGIONS | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 917
 
 
      | Posted - 2014.09.17 22:28:00 -
          [15] - Quote 
 no i disagree. flux nades are designed to clear equipment and shields.. and RE are EQUIPMENT. also flux are needed when people glitch RE's inside of a cap point where normal nades cannot effect them but they can still detonate and kill people or they glitch uplinks inside of the things that fire missiles out to hit the MCC with
 
 [[LogiBro in Training]] Level 1 Forum Pariah What ever happened to buffing Logi eHP in Delta?! | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 917
 
 
      | Posted - 2014.09.17 22:31:00 -
          [16] - Quote 
 
 ACT1ON BASTARD wrote:Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
 I'm fine with this as long as I can still choose to shoot them, lol.
 I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage. that would be a problem as they are classed as an AV / trap equipment and being AV they need to do massive damage. just like flux nades do like 1200 compaired to normal nades being 300-500
 
 [[LogiBro in Training]] Level 1 Forum Pariah What ever happened to buffing Logi eHP in Delta?! | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 917
 
 
      | Posted - 2014.09.17 22:33:00 -
          [17] - Quote 
 
 ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. flux nades are the hard counter to RE. leave both as they are as flux CANNOT KILL but RE KILL DOZENS
 
 [[LogiBro in Training]] Level 1 Forum Pariah What ever happened to buffing Logi eHP in Delta?! | 
      
      
        |  manboar thunder fist
 Dead Man's Game
 
 125
 
 
      | Posted - 2014.09.17 22:48:00 -
          [18] - Quote 
 IDK man.....
 
 Sometimes i throw flux and it blows up REs causing ppl to suicide.....
 Other times i throw flux and it kills my teammate.....
 
 DILEMMA!
 
 On a bright note: I KILLED AN INFANTRY WITH THE EXPLOSION FROM A PACKED AV NADE :DDDDD
 
 NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES nerf life Delta- bye bye ads, bye bye scr | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 162
 
 
      | Posted - 2014.09.18 03:06:00 -
          [19] - Quote 
 
 Apothecary Za'ki wrote:ACT1ON BASTARD wrote:Thumb Green wrote:ACT1ON BASTARD wrote:Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts. I'm not sure if you misunderstood me but I meant fluxes would still take out RE's just like any other piece of equipment but wouldn't detonate them. I use fluxes on all my suits as well and originally the reason I started using them was because they could take out RE's without detonating them. Derpty Derp wrote:
 I'm fine with this as long as I can still choose to shoot them, lol.
 I agree, shooting them should still detonate them. Yea makes sense, but id still like to see the re blow up the user. Theres gotta be drawbacks to res, im not even a scout and everytime i use them i get around 30 kills. Its the easiest thing to do in this game, no skill involved. I just use the basic ones, theres really no need to use adv. I think basic should do no more than 600 damage. that would be a problem as they are classed as an AV / trap equipment and being AV they need to do massive damage. just like flux nades do like 1200 compaired to normal nades being 300-500 So just change the efficiency rating on res to 50% on dropsuits and 100% on vehicles, thats a quick fix. Then there would be a reason to skill them up, basic already kills almost all heavies.
 | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7586
 
 
      | Posted - 2014.09.18 03:20:00 -
          [20] - Quote 
 The OP is Sgt Kirk approved.
 
 Something's wrong when you regret  Things that haven't happened yet | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 933
 
 
      | Posted - 2014.09.18 04:19:00 -
          [21] - Quote 
 No.
 
 Please support fair play! | 
      
      
        |  Faquira Bleuetta
 Fatal Absolution
 General Tso's Alliance
 
 458
 
 
      | Posted - 2014.09.18 05:11:00 -
          [22] - Quote 
 
 Thumb Green wrote:Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we could shout out to our team to watch out but we can't; besides that, there really needs to be a way to get rid of RE's without detonating them and I don't understand why fluxes were changed to detonate RE's. 
 to deliberately kill blind blueberry with the enemy rem exp is my joy moment in dust so watch out rem exp before i do .
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