manboar thunder fist
Dead Man's Game
121
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Posted - 2014.09.15 22:17:00 -
[1] - Quote
CCP Rattati wrote:Please continue taking "drive-bys" out of context and we are done here. It just means keep, moving. It even says "3m/s" minimum speed.
You can hover and kill non AV infantry
You can hover and kill non AV HAV's
You can not hover and engage multiple targets while also being under attack by a swarm launcher but you can move away and then engage in a strafing run.
It just seems to me that some of you want to keep the status quo and refuse to listen to anything else when we all know, and most pilots admit as much privately, that the ADS is completely overpowered.
oh my god, rattati is an ads hater, GG ads, you cost me loads of isk and you were the most free, fun thing in the game. R.I.P
Swarm/RR Cal mando here i come!
JK LOL, amarr 4 lyfe
apart from the cal heavy, cal assault, cal logi, cal scout, min scout, min logi, min assault, min heavy, gal sentinel, gal assault, gal logi and gal scout that i have.....
suddenly, the bleak future looks bright, so what if they nerf one thing, i'll just get everything to level 3!
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game
125
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Posted - 2014.09.17 22:30:00 -
[2] - Quote
Well actually proposed swarms flying at 60m/s could fly a theoretical maximum of 540 M. However not sure whether this will be the case as acceleration and direction of firing are definite factors.
For example:
Silly swarm scrub sees ADS, he locks on fires, locks on fires, locks on fires.... 1st impact, ADS afterburner on, 2nd impact, 3rd miss.
Smart swarm sees ADS, he locks on, turns around, fires, locks on fires, locks on fires.... 1st and 2nd swarm hit with a very small delay, ADS afterburn on, 3rd hits.
See the difference a small but effective manouver can create? However NOOOO swarms must be instalock, insta fire no skill weapons that apparently should be able to solo dropships without thought.......
Well if a militia swarm can't solo a madrugar any way in hell, why should it give ADS so much hassle?! I propose a dmg increase towards only tanks if ADS is getting a clear disadvantage from speed nerf, as tanking is more effective, prevalent, less skill intensive and more rewarding for LESS or equal isk investment.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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