MarasdF Loron
Fatal Absolution General Tso's Alliance
1061
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Posted - 2014.09.16 13:53:00 -
[1] - Quote
CCP Rattati wrote:Jebus McKing wrote:CCP Rattati wrote:It just seems to me that some of you want to keep the status quo and refuse to listen to anything else when we all know, and most pilots admit as much privately, that the ADS is completely overpowered. My main char is infantry only. My alt is ADS only. I know both sides. And I don't think either is OP or UP. ADSs are as effective as costly. The way I understand these changes is that an invisible (not rendering) Min commando with damage modded swarms can easily destroy an ADS (e.g. a Python in this case) in 3 volleys and if the ADS pilot is not lucky enough to be further away than 90m and/or already moving away from the swarmer, he is toast. If you think that ADSs are OP why do you then contribute to the already rampant alpha damage escalation by buffing swarms instead of tuning down the effectiveness of ADSs first? You did so by increasing the cooldown of ABs, which I support. But why don't we tune down the 10% damage and 50% ROF bonus of ADSs, thus making them less effective, first? As an ADS pilot I always feel sucker-punched everytime I die because in most cases I did not see it coming and this is far from being fun. And on the other side I feel no empathy at all for those idiots who can see and hear an ADS coming from miles away and still decide to move across open ground with no cover and no AV support. Luck or skill. However, you need to read the changes again as you are exaggerating the scenario results. How does this change increase contribute to alpha damage? How does cooldown decrease K/D of an ADS? It reduces the impact of an ADS on a battle by making it retreat more often. ROF bonus is surely something we can reduce, noone has mentioned it since these discussions began 2 weeks ago. Ok, I'm trying to be completely unbiased here...
First of all, I don't he is exaggerating at all. ADS does indeed get shot down most of the time by things that do not render, or OHK because of the knockback.
I'm all for buffing Swarm speed, I've suggested that months ago already myself. But at the same time rendering should be fixed, no, rendering should have been fixed in Uprising 1.1 already.
He didn't really say that it directly contributes to the alpha damage, it's just that they already do enough damage but now the impact comes to you sooner. Which, like I said, I support.
And increasing the cooldown will not impact the K/D, but it reduces the effectiveness of an ADS, as it cannot get back to terrorizing ground troops so quickly. There's actually only one way to reduce the K/D if you wanna go by that number, which I don't see why you would, as the K/D is not affected when you lose your ADS, you simply jump out and preserve your K/D, so you need to make it so that you cannot jump out when it's falling if you want to go with the K/D number.
I thought you wanted to reduce the effectiveness of an ADS, the K/D means nothing when pilots can just jump out.
And if you really want to go by the the K/D number, then start nerfing players, not roles. Because good players can go for high K/D no matter what they are doing if they really want to pad their K/D. So anyone who has high K/D, handicap them.
AV itself is already strong enough because they are invisible >50% of the time. If you want to reduce the K/D of pilots, then don't let them hop out when the ADS gets shot down. But if you fix the rendering instead, you could then considerably buff AV, although it still would not impact pilot K/D. Even if every AV weapon was a one shot kill weapon, it would not affect pilot K/D.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1062
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Posted - 2014.09.16 17:28:00 -
[2] - Quote
Atiim wrote:JudgeIsABadPilot wrote:So, have you actually tried any of this on the test server, or are you going to wing it? The results would be no different than those marked on the graph, so it wouldn't matter. Yes, because there are no variables to consider, like lag, frame rate, variating reaction times and responses depending on the individual, rendering issues. Yeah, it all happens the way it says so on the paper.
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