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Thread Statistics | Show CCP posts - 14 post(s) |
![Jebus McKing Jebus McKing](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jebus McKing
Legio DXIV
611
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Posted - 2014.09.15 09:34:00 -
[1] - Quote
"Drive-bys"... LOL... That's a great idea considering that basically everything will only start rendering when you are very close. Most of the time you will have run past a target before it renders if you are trying to "drive-by".
And it happenend to me so many times that when enemy infantry is on uneven ground I can hardly deal damage with a missile launcher because of some bug or something screwing up damage application of splash damage so that I am forced to hover and shoot continuely at them.
"Drive-bys" against tanks that rep 200 HP/s, yeah, no.
I honestly don't get why swarms need to be more effective against ADS. They are so damn easy to use and one good swarmer is usually able to keep an ADS away, not destroying it, but making it hard for the ADS to deal substantial damage. Or even make the ADS crash into some building because it gets completely knocked around by a swarm hit in the wrong spot.
And as soon as there are 2 AV players working together the ADS is toast anyway or at least won't get close in order to not lose 500k ISK.
If it's not AV that destroys your ADS then it's those stupid assholes that ram your ADS with a militia drop ship and kill you in one hit. If it was possible to fit a militia suit to instantly kill a proto suit or to destroy a tank with a militia tank by just running into them I don't think it would take you long to fix it due to the outcry in the forums but this cheap tactic against ADS seems to be fine with you.
The simple fact that every ADS HAS TO USE AFTERBURNERS to not get constantly killed by swarmers should show you how good they already are.
How about you first fix damage indicators, improve rendering, make ramming less effective before you nerf/buff either swarms or ADS?
Sorry for the rant but this had to be said.
Scouts are easy mode. // @JebusMcKing
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![Jebus McKing Jebus McKing](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jebus McKing
Legio DXIV
612
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Posted - 2014.09.15 12:31:00 -
[2] - Quote
CCP Rattati wrote:It just seems to me that some of you want to keep the status quo and refuse to listen to anything else when we all know, and most pilots admit as much privately, that the ADS is completely overpowered.
My main char is infantry only. My alt is ADS only. I know both sides. And I don't think either is OP or UP. ADSs are as effective as costly.
The way I understand these changes is that an invisible (not rendering) Min commando with damage modded swarms can easily destroy an ADS (e.g. a Python in this case) in 3 volleys and if the ADS pilot is not lucky enough to be further away than 90m and/or already moving away from the swarmer, he is toast.
If you think that ADSs are OP why do you then contribute to the already rampant alpha damage escalation by buffing swarms instead of tuning down the effectiveness of ADSs first? You did so by increasing the cooldown of ABs, which I support. But why don't we tune down the 10% damage and 50% ROF bonus of ADSs, thus making them less effective, first?
As an ADS pilot I always feel sucker-punched everytime I die because in most cases I did not see it coming and this is far from being fun.
And on the other side I feel no empathy at all for those idiots who can see and hear an ADS coming from miles away and still decide to move across open ground with no cover and no AV support.
Paying customer. // @JebusMcKing
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![Jebus McKing Jebus McKing](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jebus McKing
Legio DXIV
612
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.15 14:36:00 -
[3] - Quote
CCP Rattati wrote:Luck or skill. However, you need to read the changes again as you are exaggerating the scenario results.
How does this change increase contribute to alpha damage?
How does cooldown decrease K/D of an ADS? It reduces the impact of an ADS on a battle by making it retreat more often.
ROF bonus is surely something we can reduce, noone has mentioned it since these discussions began 2 weeks ago.
Maybe I am exaggerating, but it is totally possible in rare situations. Add in a second swarmer or forgegunner and you are almost guaranteed to destroy the ADS if you know what you are doing.
I consider it alpha damage because the fight is over within a couple of seconds with either the ADS escaping or getting destroyed. There is no real prolonged combat action where your piloting skill or the AV skill decides the outcome of the fight. You either are lucky to have the time to run or you are toast. And making one thing better at destroying the other directly contributes to that. It does not make the fights more interesting than they are right now. It just makes ADSs get killed more and getting less kills.
Cooldown does not decrease K/D of an ADS, like you said, but it makes it less effective. So you want ADSs to get killed more often rather than making them less effective, is that what it comes down to? I would not have a problem with that if we did not have the issues with rendering we have right now.
ROF bonus has not been mentioned? Are you being sarcastic now? Because I did not pay attention to the whole discussion in detail since I'm only a part time pilot. If it really has not, then nevermind, this community is lost. Who would've thougth that dealing 4000 damage over 4.5 seconds from a small missile launcher might be slightly too much. I won't lie, I can solo a tank with my ADS and I never understood how this should be possible.
The whole problem from my perspective is the rendering range. Since we can't do anything about it at this point in time why can't we make engagements take longer instead? We could reduce the killing effectiveness of ADS and at the same time make it harder for them to get destroyed. Reduce their damage output but also make it take a while for them to get shot down. This way ADS would be less like flying attack vehicles and more effective at actually supporting the team by ensuring that the passengers reach their destination safely or serving more as supression support rather then farming infantry. AV guys would get a ton of WP and secure points from prolonged ADS fire, and ADS pilots would not get sucker-punched all the time.
Paying customer. // @JebusMcKing
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