Evan Gotabor
Prima Gallicus
76
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Posted - 2014.09.15 11:25:00 -
[1] - Quote
Well, as far as I'm concerned , no graph or stats will ever replace a combat situation, but this look good and is going to be interesting to say the least. I look forward to adapt my gameplay. I consider it a first step in order to give vehicles a new breath. But we will need much more than that if you want vehicles to be ready and battle-proved for Legion.
However, I still ask you to reconsider the gap that you are going to create beetween the price of tanks and dropships per tier level (especially the proto level). Unless you consider droping the ISK price of tanks turrets to put them in league with the prices of proto ADS, I think the gap will definitly favor ADS (more mobility, less costly, fire-rate bonus).
The AV balance have greatly change with the second chance that have been accorded to the swarms. Now, the problem is dropships and vehicles in general are going te be a bit easier to kill, so I understand the price lowering as the number of AV needed to counter vehicles is getting lower. What is not normal is that dropships will become cheapest than tanks while being more tacticals assets (transporting people, able to reach any enemy except underground). In other words, with it's capability it should at least have the same price, and even be costlier than tanks. If I'm not wrong (and I'm pretty sure I'm not on this one) a logistic dropsuit is always costlier than the other dropsuits at the same tier, because it is more tactical and can give the upper hand in a fight. But what you want to do is to drop the price of this formidable asset ONLY. And that's what is wrong with this ISK change.
I know for a fact that most of the pilots in training are seeing the ISK drop as a good thing (hell, I would have the same reaction than you if I were in your place. After all, I have been like you and I see pilots in training every day in my corp). However, you have to keep in mind that the first ADS pilots have gone through far worst than you (swarm with 400m of lock on, rail tanks and turrets in redline with 600m of range, and so more...) ; plus the average price of an ADS was beetween 600.000 and 700.000 and beetween 800.000 and 900.000 for the prototypes. I don't say this imbalance need to continue and Rattati and his hotfixs have done a lot to put it right. In other words, consider yourself lucky to learn to fly today.
CCP Rattati wrote: It just seems to me that some of you want to keep the status quo and refuse to listen to anything else when we all know, and most pilots admit as much privately, that the ADS is completely overpowered.
Depend on who is piloting and what you face in term of AV. Like I said above, the most experienced pilots have gone through hell while they were simply training and learning. So it is logical that with easier conditions, they are doing incredible things. Dust like Eve give an enormous reward to the time whether it is for the SP or for the experience and while it may not seems fair, any pilot as much as he is good today had his lot of twisted metal. In fact most of us would have hundreds of millions of ISK if it wasn't for those lovely white angels.
Prima Gallicus diplomat. Contact Hubert De LaBatte or me if you have business to do with us.
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Evan Gotabor
Prima Gallicus
79
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Posted - 2014.09.17 18:21:00 -
[2] - Quote
CCP Rattati wrote:Atiim wrote:Alena Ventrallis wrote:What if we made the assault swarm launcher an anti-dropship launcher? weaker missiles, but longer lock range and faster missiles. I'd like to see the proposed changes for HF Delta applied to the Assault Swarm Launcher as opposed to all of the Swarms. That way, the ASL would have a purpose that make sense within the context of an Assault variant. not a bad idea at all, but it renders all militia swarms as useless as before. what if we buff all a little, but assault swarms so they do less damage and fly faster?
Now that would give a reason for people to use assault swarms again. This is a very good idea. As for militia swarms, well, they are militia. Faster or not, the damages they inflict make them no threat to ADS, especially to the incubus.
If you wan't new players to defend themselves against vehicles, you should rework completely your tutorial. As an exemple, in the create a dropsuit part of the tutorial, you should give them items and indications to create militia forges (or mauler dropsuits). Because whatever you do to the swarm, the forge will stil be the king of the AV weapons.
Prima Gallicus diplomat. Contact Hubert De LaBatte or me if you have business to do with us.
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