|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Fatal Absolution
17679
|
Posted - 2014.09.12 21:50:00 -
[1] - Quote
While I absolutely support more SP for newbies, I don't think lump sums alone are the way to do it.
You end up with a lot of people not really knowing what to spend their skillpoints on. Newbies already fall prey to SP wastes like higher levels of dropsuit command. 15 mil is an awful lot to give to a newbie at once, and chances are they'll spend it all very quickly not really knowing what to spend it on. Then, after they've spent it, they won't feel like they're progressing. There'll be no feel of progression - You started off with a year's worth of SP and even if you grind all week you'll only pull <500k.
Instead of a lump sum, you need a few things in tandem. Firstly, you need vastly better educational support for newbies in terms of spending their skillpoints. Secondly, you need a better designed skill tree. Skills like dropsuit command 4/5 are travesties of game design and should be axed completely.
Then, thirdly, for the increase in SP, rather than just having a sudden (very large) lump sum, give a greatly increased progression rate. Still increase the base SP (from 500k to 2 mil or something) and then give scaling bonuses to take you up to the higher SP counts. For example, start off with a 5x rate of gain and gradually slow down as you increase in total SP until eventually you're at a normal rate of gain once you have much more SP.
Flying to new horizons.
|
Arkena Wyrnspire
Fatal Absolution
17680
|
Posted - 2014.09.12 22:39:00 -
[2] - Quote
CharacterNameWasTaken wrote:Arkena Wyrnspyre wrote: You started off with a year's worth of SP. Ive only been here since the end of 1.6 and i have 24 mil sp if 15 mil is a years worth then you must be slow.
You pull 9 mil a year from passive SP, and up to 10 mil SP active if you cap out every day unboosted. If you no-life or use boosters then sure, you'll get a little more than that. For the unboosted, average player, though, 15 mil is well within what could reasonably be expected in a year.
15 mil SP would be an understandable number to have after a year.
zzZaXxx wrote: Ok, hear me out. You would want a minimum SP gain for players with 15 mil SP or less. Say the minimum is 7 mil, so...
Player with 3 mil SP is bumped to 15 mil SP 7 mil SP --> 15 mil 10 mil --> 17 mil 13 mil --> 20 mil 15 mil --> 22 mil
Then for players with 16 mil SP and up, the bonus would gradually taper off, until it reaches the minimum for high SP players. Let's say that minimum is 500,000 SP. And lets say that is reached at 40 mil SP. So if you have 40 mil SP or more, you're getting an extra 500,000 SP. If your'e at 15 mil or below, you're getting 7 mil SP. If you're in the 16-39 mil SP range, you're getting somewhere between the two. So maybe something like this:
22 mil SP --> 26 mil SP 28 mil SP --> 30.5 mil SP 34 mil SP --> 35.5 mil SP
I'm unsure why you'd bother trying to do lower boosts for the older players. What would that achieve, exactly? All the people in those SP ranges have the SP they need to use prototype and max cores. Past that point, SP only increases the variety of things you can field rather than your strength on the field.
Would I be correct in thinking your intentions are to reduce the gap between older and newer players? If that's the case, then unfortunately it's never going to be so simple. When you do things with lump sums like this, for a short period you might get some relief. Then, the gap widens up again and you're back where you started.
Flying to new horizons.
|
Arkena Wyrnspire
Fatal Absolution
17682
|
Posted - 2014.09.12 23:07:00 -
[3] - Quote
Pokey Dravon wrote:Arkena Wyrnspire wrote: You pull 9 mil a year from passive SP, and up to 10 mil SP active if you cap out every day unboosted. If you no-life or use boosters then sure, you'll get a little more than that. For the unboosted, average player, though, 15 mil is well within what could reasonably be expected in a year.
15 mil SP would be an understandable number to have after a year.
Passive SP 1000 SP/hr 24hr/day 24000 SP/day 365 days/yr 8,760,000 SP/year Active SP ~190k/week 52 weeks/year 9,880,000 SP/year Total Unboosted SP ~18,640,000 SP Total Boosted SP (150%) ~27,960,000 SP
Pretty much. If you don't boost, 18 mil is the absolutely maximum you pull in a year by capping out every single week.
Flying to new horizons.
|
Arkena Wyrnspire
Fatal Absolution
17695
|
Posted - 2014.09.13 09:32:00 -
[4] - Quote
zzZaXxx wrote:Regardless of how much you've gotten over time, newbros need help now. They don't have any option but to play with the proto-stompers (us). Until they do CCP's progression system is broken and the gap between rich and poor is not only making the game boring, but killing player retention, and poisoning the NPE. The point is to bring new players up to speed so they can compete on a playing field that, while not flat, would no longer be a steep slope that they have to climb while we're taking potshots at them from on high.
Yes, newbies do need help.
But what you have proposed here is at best a hastily constructed bandaid solution. The problems of the new player do not begin and end with SP. There are many, many problems, which need a much more complex solution than increasing a single number.
Flying to new horizons.
|
|
|
|