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gustavo acosta
Opus Arcana Covert Intervention
233
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Posted - 2014.09.07 22:15:00 -
[1] - Quote
Elaina Everdark wrote:Kin Cat wrote:One Eyed King wrote: Recovery doesn't means squat when your HP is so low that you are killed before you can even find cover, much less recover from the damage.
hence why i put alpha damage as a weakness let us not forget that scouts had as much HP as assaults before they were buffed and that HP stacking is still prevalent on scouts. for example now that caldari has no precision bonus but still has innate range and dampening, he can stack shield modules on his high slots. honestly people i am not the one complaining here. you are. i am just making logical points and you have yet to refute them. try not letting your emotions get in the way of reasoning It doesn't have to be alpha damage though, any kind of damage will kill most, if not all scouts. The issue is if I have a cal scout with (insert proto rifle here) I can stack extenders get my shields down to half, cloak up, hide for less than 5 seconds, come back and kill everything/ anything I want...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Opus Arcana Covert Intervention
233
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Posted - 2014.09.07 22:42:00 -
[2] - Quote
Cal scouts have the same passive dampening skills as a gal scout, and all they need to do is fit a cloak and maybe a dampener to hide from mediums/ heavies.
The issue with scouts having such high regeneration rate is that it makes it much easier to run as assaults. It distorts the role of the suit, i.e. "Why should I run a Caldari assault with shield re-chargers when my scout can get the same amount of regen without sacrificing tank?" Scouts shouldn't have enough HP to facilitate a such high regeneration rates.
I'm fine if scouts want to tank their suits, however I do not like the fact that it allows scouts to work as well as assaults. If either a shield recharge nerf was put into place, or a scout efficiency to E-war modules so you HAVE to fit E-war modules to get the benefit rather than being passively able to see/(not be seen by) other suits.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Opus Arcana Covert Intervention
236
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Posted - 2014.09.07 23:23:00 -
[3] - Quote
One Eyed King wrote: What I will say is that it is accepted by many players, if not a majority, that shield tanking is far inferior to armor tanking at this point in time. I will also say this is the first, at least the first I can remember, of anyone complaining that Cal scout regen is a significant issue, so I will pay more attention to it.
I made a thread about it in features and discussions before charlie I think. https://forums.dust514.com/default.aspx?g=posts&t=166555 it was mostly brushed off however.
One Eyed King wrote: Lastly, I have heard Rattati discuss changing EWAR bonuses such that you would need to equip the mods to get the bonus instead of having any passive bonus from having skills in EWAR. I think this would be a more concise fix to many scout issues, whether it be shield or armor tanking.
^But this would probably be the best solution...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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