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Apocalyptic Destroyer
RestlessSpirits
120
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Posted - 2014.09.07 06:54:00 -
[1] - Quote
Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy.
~R1P
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Meee One
Hello Kitty Logistics
1091
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Posted - 2014.09.07 08:12:00 -
[2] - Quote
Apocalyptic Destroyer wrote:Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy. Well,that's only an issue with lower level needles.
Pro will give 80% shields and armor. Or 100% for the LP variety.
What does need to be fixed though is the standing animation when being revived,so you can move left or right into cover. Being paralysed is ridiculous.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
159
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Posted - 2014.09.07 13:11:00 -
[3] - Quote
Actually all they need to do I make leaving the call for help screen down and out your clone
it should be simple
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vyzion Eyri
The Southern Legion Final Resolution.
2332
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Posted - 2014.09.07 13:46:00 -
[4] - Quote
The ability to accept a revive after you are jabbed has been suggested a lot. As the jabber and the one being jabbed sometimes, I don't see why we can't have this unless the change of state from alive to dead can't be delayed. If that's the case, perhaps make it so that you can only be revived if you call for help.
> Quis custodiet ipsos custodes?
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2019
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Posted - 2014.09.07 14:23:00 -
[5] - Quote
The easiest solution would be not being able to be revived until you've called for help. |
bogeyman m
Minmatar Republic
401
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Posted - 2014.09.07 15:29:00 -
[6] - Quote
Meee One wrote:Apocalyptic Destroyer wrote:Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy. Well,that's only an issue with lower level needles. Pro will give 80% shields and armor. Or 100% for the LP variety. What does need to be fixed though is the standing animation when being revived,so you can move left or right into cover. Being paralysed is ridiculous. L3+left or L3+right allows a quick movement when being revived. It's the s-l-o-w injection animation that bugs me... And the phantom revive markers... And no (user) benefit from fitting better needles.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
401
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Posted - 2014.09.07 15:30:00 -
[7] - Quote
Vulpes Dolosus wrote:The easiest solution would be not being able to be revived until you've called for help. This.
Duct tape 2.0 ... Have WD-40; will travel.
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Apocalyptic Destroyer
RestlessSpirits
121
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Posted - 2014.09.08 03:46:00 -
[8] - Quote
Bump !
~R1P
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Jack 3enimble
Vengeance Unbound Dark Taboo
361
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Posted - 2014.09.08 03:52:00 -
[9] - Quote
It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same.
I agree there should be a option to accept the revive |
Meee One
Hello Kitty Logistics
1097
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Posted - 2014.09.08 04:01:00 -
[10] - Quote
Jack 3enimble wrote:It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same.
I agree there should be a option to accept the revive I must disagree slightly.
WP wise it's ok.
But the real reward comes from reviving a 1000 eHP heavy,then watching them mow down the people that were shooting at you.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Jack 3enimble
Vengeance Unbound Dark Taboo
362
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Posted - 2014.09.08 04:09:00 -
[11] - Quote
Meee One wrote:Jack 3enimble wrote:It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same.
I agree there should be a option to accept the revive I must disagree slightly. WP wise it's ok. But the real reward comes from reviving a 1000 eHP heavy,then watching them mow down the people that were shooting at you.
Yes, that's how vets look at it. You don't have to convince me about the pro needles LOL. I use em. I was talking about the avarage blueberry. |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
765
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Posted - 2014.09.08 04:35:00 -
[12] - Quote
The way I would like this to work would be, you would have 10 seconds to accept a revive,(R1: Accept L1: Denied). If you don't accept it within the time you move to respawn map and Injector only receives WP if you accept it. The ten seconds is enough time to let the gunfire calm down and decide if it's worth to get up. The Logi or Needle User will only receive the WP once his patient has accepted and spawned.
"Your forefathers fought alongside the Empire, it is your choice to follow them or not." Captain Dante to "Forever".
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Derpty Derp
Dead Man's Game
431
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Posted - 2014.09.08 12:26:00 -
[13] - Quote
Am I the only one that likes the militia needles... These people aren't gonna spec into them so it's better to have a shot at being revived and saving your isk... The 'real' needle users don't bother bringing them out in pubs because it's too much risk to themselves, lol... Which has lead to most matches having to needles (except for trolling purposes.)
Also being able to move instantly when revived is OP... Did no one play MAG? You run in revive someone and that guy pops whoever shot them the first time... Points for bleeding people out is what we need. |
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