Hello again,
we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well.
In short, the ADS can function as a fast attack vehicle, with rapid redeployment and the NDS can function as a slower troop transport, able to withstand heavier fire while laying down supportive fire with missiles and blasters.
Currently the ADS is able to outrun swarms using afterburners, and return to the same spot within a few moments, fully repaired and fighting capable. We want to give swarms a better fighting chance against them, so proposing the following small changes.
1) A change so that Swarms actually outrun normal ADS speed, right now the speeds are equal, so the ADS just needs to boost away and the swarm will never catch it.
Wrong, the only time an ADS can outrun swarms is when they're right on the max lock on range, then boost out immediately to avoid the swarm. They get hit if they're any closer and slower on the AB every single time.Swarm speed from 50m/s to 60m/s
2) Another change in that vein, is to increase Swarm accelaration from 10 m/s^2 to 12m/s^2, again to catch up with the ADS Afterburner.
Yes, another way to help the lazy that don't know what teamwork means is to buff AV.3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terrain.
[/b]They turn greater than 90 degrees, they go fully around 2 corners of a building.[/b]
4) We will not be changing the lock on timer nor the lock on range at this stage, and see how it goes.
That's actually surprising.5) We are also increasing the cooldown of Afterburners
and Fuel injectors, so that Vehicles that choose to boost out of harms way can either wait out the cooldown period and fly to another engagement on the map, or return back to the prior enagement before it's fully restored and then at a higher risk to itself.
Yes, reward lazy infantry behavior by nerfing vehicles, again.6) To keep things balanced, we are also proposing an increase to the duration of Afterburners and Fuel Injectors.
7) Finally, a healthy buff to NDS eHP, somewhere close to a full proto swarm dmg (1000 eHP) and an improvement to Small Blasters dmg output detailed
here, including a PG/CPU reduction to them.
Let's really try to keep this constructive