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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Finn Colman
Black Talon Company
38
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Posted - 2014.09.05 19:26:00 -
[1] - Quote
Evan Gotabor wrote:CCP Rattati wrote:Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Why are you guys so obsessed with the ISK reduction ? While it is a real ISK sink when you train those and learn to fly, a fully prototype dropship is in league with the cost of prototype tanks. And if you reduce the ISK cost, ADS will be cheaper than a prototype tank while being a more tactical asset. This would make no-sense. Please, do NOT reduce the price of ADS ! This would be completely stupid ! And what about starting pilots, like me? It's quite a steep price to pay to learn one role, and as you said it's not an easy thing to learn... My basic A/DS (that is a basic tier A/DS--due to the fact that A/DS are not really tiered--with basic modules and one militia turret) costs me just about 354,750 ISK
Perhaps an actual tiering system for A/DS is in order to define the new pilots, and the veterans as well as the price points of each. |
Finn Colman
Immortal Guides
41
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Posted - 2014.09.07 15:03:00 -
[2] - Quote
bogeyman m wrote:Adding a enter/exit delay (a reload animation?) would help reward (all) AV with a kill or assist when destroying a derpship. Currently if a DS hits zero eHP, the time for it to fall to the ground affords the immortal pilot plenty of time to bail out. The main problem is if we jump out while its falling and die (either becuase we end up unable to use our dampeners or we just get crushed by the ship), it counts as a suicide, and you don't get credit for any of it, aside from just taking down the DS. |
Finn Colman
Immortal Guides
41
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Posted - 2014.09.07 18:24:00 -
[3] - Quote
Ryme Intrinseca wrote:Stile451 wrote:The proposed changes by CCP Rattati should be enough of a change to swarms to make them viable - I will be getting far more ADS kills. I think the price of the ADS should be lower than what has been proposed - it's going to be raining ADS. bogeyman m wrote:Ryme Intrinseca wrote:You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range. THIS Weapon range means nothing if you can't see the target until you're within 75m or less, well within any AV or turret attack range. Total bull ****, I have been killed by small rail DS from over 150m on several occasions. Quick note, the splash from rails is being removed, so anyone who is capable of doing such a thing after this change would need to have near impossible accuracy. |
Finn Colman
Immortal Guides
41
|
Posted - 2014.09.07 19:40:00 -
[4] - Quote
Temias Mercurial wrote:Finn Colman wrote:Ryme Intrinseca wrote:Stile451 wrote:The proposed changes by CCP Rattati should be enough of a change to swarms to make them viable - I will be getting far more ADS kills. I think the price of the ADS should be lower than what has been proposed - it's going to be raining ADS.
Weapon range means nothing if you can't see the target until you're within 75m or less, well within any AV or turret attack range. Total bull ****, I have been killed by small rail DS from over 150m on several occasions. Quick note, the splash from rails is being removed, so anyone who is capable of doing such a thing after this change would need to have near impossible accuracy. Saying it's nearly impossible to kill someone at 150m with a small rail turret is like saying it's impossible to kill someone at 150m with a sniper... except the sniper has a scope, and is on stable ground...
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