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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 00:46:00 -
[1] - Quote
Kirin Dark wrote:OK, so I was daydreaming at work (obviously not doing my job) and I was thinking about all the noobs and QQ's, as I so often do, and I thought to my self "Self, We need to find a way to shut these kids up and get them off MY team, while simultaneously giving those MLG wannabe Jerk-offs what they want."
SO- Ranking System!
I KNOW RIGHT?! The Title says it ALL!!
To the point, if CCP were to implement a simple patch (They WON'T) in which your LOAD-OUTS are RANKED it MIGHT make the game more fun for EVERYONE... Hear me out now.
So when you cue up for a battle you also select a RANK (1-5 seems like CCPs favorite number range) it would filter your Fittings(Suit and Vehicles alike) accordingly...Based on META LVL or Class, whatever.
LVL 1 - Almost completely MLT/STD gear. LVL 2 - A Healthy mix of STD and ADV gear. LVL 3 - Almost completely ADV gear. LVL 4 - A healthy mix of ADV and PRO gear. LVL 5 - Pretty much all PRO gear.
So the deal is, put a RANK bar at the bottom of ALL Fittings, if you add so much of one gear type it bumps you up to the next rank, so on and so forth.
In Battle, your fittings would be Valid / Invalidated based on the rank selected by your Squad Leader at the Contract Select screen-Makes life easier on Scotty too.
To be clear THIS WOULD ONLY APPLY TO PUB MATCHES - seeing as they theoretically have no effect on New Eden, PC and FW would be business as usual.
This would allow Everyone to basically select a Difficulty / Risk ratio and dial out most of the frustration in a game which, we can all admit, is doomed to be a Lobby Shooter.
TL;DR? Too Bad... Overly complex due to the sheer variety of modular loadouts, and ignores the concepts that you can be a slayer in low-end gear and a punching bag (like me) in full-proto and that SP core upgrades enhance all suits. Matchmaking should examine the outcome of the player's choices, not the choices themselves. You could put me in a Formula 1 car, and an f1 driver in a Honda Civic, and the illustration would play out.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:06:00 -
[2] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote: Overly complex due to the sheer variety of modular loadouts, and ignores the concepts that you can be a slayer in low-end gear and a punching bag (like me) in full-proto and that SP core upgrades enhance all suits. Matchmaking should examine the outcome of the player's choices, not the choices themselves. You could put me in a Formula 1 car, and an f1 driver in a Honda Civic, and the illustration would play out.
Skills have no affect on this system whatsoever. the Skill tree is what separates us from the apes. the idea isn't complex at all, if you have a STD Suit with STD equipment that suit is Rank 1. and this concept is cookie cutter for the rest of the ranks. A 50mil SP veteran in a STD suit is the same on the battlefield as a first-week post-academy neophyte? Not if the core skills are maximized.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:24:00 -
[3] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:50mil SP veteran in a STD suit is the same on the battlefield as a first-week post-academy neophyte? Not if the core skills are maximized. That's the whole point! The Skill Tree is the Heart and Soul of Dust, without it this is Space CoD You can still Dominate with your well earned SP but Gun Game still overrules your 25% advantage. Basic math here, it's more fair for the Neophyte if you have 25% more armor than him in a STD suit rather than 400% more armor in a Proto Suit that he can't whip out upon death like you can. he's still a disadvantaged Noob, but he still has a CHANCE.
Still allows stomp due to exploits, loaded squads, modded controllers, etc. KDR matchmaking doesn't, because it is cause-agnostic in the face of effect. KDRmm also relies on less data and calculations so it will work faster. One stack of stats from worst to best, groups of 32 made into games, pre-made squads labeled as average KDR of players in the squad.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:25:00 -
[4] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:post-academy neophyte This System would also partially rule out the need for the academy also seeing as Newbies would be gradually introduced to higher rank battles as they gained SP, trained those core skills, and were able to create and maintain those higher ranked suits. KDRmm totally removes the need for academy.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:39:00 -
[5] - Quote
Kirin Dark wrote:KDR is only relevant to slayer types, and allows mismatched teams based on AVG KDR VS Solo Player KDR, EX: my Solo KDR is Approx 3.0 which Is higher than an average squad of 1.5rs, but that Squad can take me out no prob w/ co-op.
(bolds mine)
Nope. The game is KDR. No shooting, no need for repping/reviving. No shooting, no resistance to hacking/capping. AVG KDR amongst a squad assumes that for every 3.0 in your squad that you put up against a solo 1.5, you're having to bring in a 0.1 to allow it (or something math-y like that).
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2579
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Posted - 2014.09.05 01:47:00 -
[6] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:KDRmm totally removes the need for academy. And would put red-line snipers and campers with 12.0+ KDRs into empty matches leaving slayers to dominate noobs with no overwatch. KDR-MM would only encourage KDR padding and ballasting to maintain an advantage, it just doesn't work. you would have snipers and Pilots commiting suicide constantly just to play with "The Crowd"
They deserve empty matches, and they couldn't maintain the KDR in said empty matches, because eventually someone shoots someone else. Overwatch is largely mythical. KDR padding only forces you higher up the competitive field probably past your ability to cope long-term. Ballasting (which I suppose is suiciding to stay at a stomp level) is downright goofy and marginal, and almost impossible to build squads and corps around. Slayers, by the dint of being slayers, would have a higher KDR than new and weaker players, forcing them up the ladder to face other slayers. And they better have good logis around, or they won't have an advantage.
Think deeper than one match.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2580
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Posted - 2014.09.05 01:50:00 -
[7] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:The game is KDR. No shooting, no need for repping/reviving. No shooting, no resistance to hacking/capping. AVG KDR amongst a squad assumes that for every 3.0 in your squad that you put up against a solo 1.5, you're having to bring in a 0.1 to allow it (or something math-y like that). You would be turning a benign stat into the most focused upon detail in the whole game, it would break in a big way.
Actually, by matching everyone by their KDR, you negate KDR as a match-winning stat. It just disappears. Along with stomp.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2580
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Posted - 2014.09.05 01:55:00 -
[8] - Quote
Kirin Dark wrote:You would be more inline you suggest a MM System based on weekly WP (The Real Measure of what you do in a match) but this is also as broken as a KDR tracked at any lenght of time because of the Exploits mentioned eariler
The Fitting Rank System bypasses all of these snags. WPs don't grow on trees, the other players either assist you (your side) or allow you (opponent's side) in acquiring them. If the exploit raises your KDR, up you go.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2580
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Posted - 2014.09.05 01:56:00 -
[9] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:They deserve empty matches, and they couldn't maintain the KDR in said empty matches, because eventually someone shoots someone else. Overwatch is largely mythical. KDR padding only forces you higher up the competitive field probably past your ability to cope long-term. Ballasting (which I suppose is suiciding to stay at a stomp level) is downright goofy and marginal, and almost impossible to build squads and corps around. Slayers, by the dint of being slayers, would have a higher KDR than new and weaker players, forcing them up the ladder to face other slayers. And they better have good logis around, or they won't have an advantage.
Think deeper than one match. This system by its very nature creates an upwards spiral in competitive play that is impossible to maintain, WILL plateau and collapse The Fitting System allows players the CHOICE of leveled competition. Nope. It stabilizes everything by lethality, and lets real gameplay come through unimpeded.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2581
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Posted - 2014.09.05 02:00:00 -
[10] - Quote
Kirin Dark wrote:If a player can't CHOOSE to lighten up the competition for leisurely play other than by being Stomped, all the fun leaves the game- it's all about choices, you would be forcing players to do something they may not want to, that is an incredibly HUGE no-no in game design. Look, if they want insignificant play, there's the yo-yo. The real no-no in this case is allowing DUST to be some pointless lobby shooter anymore than it has to be. KDRmm eliminates that. And, I guess what goes around... So the players will also choose to give someone else an easy match by laying down and dying a lot?
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2581
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Posted - 2014.09.05 02:01:00 -
[11] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:WPs don't grow on trees Ever been a Squad Leader riding shotgun in a proto tank with the defend order on it? No KDR, massive WPs Ever tried doing that against an entire team of similarly-lethal opponents?
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2581
|
Posted - 2014.09.05 02:19:00 -
[12] - Quote
Kirin Dark wrote:Onesimus Tarsus wrote:Look, if they want insignificant play, there's the yo-yo. The real no-no in this case is allowing DUST to be some pointless lobby shooter anymore than it has to be. KDRmm eliminates that. And, I guess what goes around... So the players will also choose to give someone else an easy match by laying down and dying a lot? You just NAILED it! raising your KDR doesn't guarantee your skill level or ability to compete which would then "Yo-Yo" you right into the slums, no competition means no Experience, and gaming is all about the experience. if you get stomped you rage, if you win you cheer. This system of your would turn the WHOLE game not just the pub matches into that of a huge Lava Lamp. Belive me, I turned this Idea over in my head a hundred times. But, it just flops. My System would allow for creative customization, to see how good you could get in any given rank-remember this is PUB ONLY if you base EVERYTHING on KDR alone you would have FoTMs allover the place, broken squads, Worse Blueberries, and no vehicles AKA CoD-Fest
Wow, just wow. Either you are incapable of understanding KDRmm for what it is, or you just don't want to admit the superiority of the system. I've turned it over in my head 101 times. It works. It just doesn't allow stomps, and a lot of people just can't bear a shooter game where they face people of similar lethality.
K/D(r) matchmaking fixes the whole game. That's a promise.
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Onesimus Tarsus
is-a-Corporation
2584
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Posted - 2014.09.05 13:48:00 -
[13] - Quote
Kirin Dark wrote:Imp Smash wrote:the concept of a tuner is cool but - you ARE going to have a group of 6 150k suit protobears set theirs for level 1......every other game... That's the Point, everyone can Still Stomp with their PROTO SKILLS, but in order to get at noobs you have to give up the PROTO SUIT, and your skill at max will give you an overall 25% advantage over a Day 1 Tenderfoot. But a headshot is a headshot-if he has some Gun Game or is a vet starting a new Alt, ultimately he is disadvantaged, Yes, but not so-much as he would be if he were against a full proto 55mil Lifetime SP Vet in a Stomp Suit Setting the Rank to level 1 would mean they could only bring their MLT teddie bear suits into battle.
So, since the only real advantage ever is core skills, and playing ADV/PRO gear takes you away from everyone that it truly represents an advantage over (since you cannot play new people in ADV/PRO gear), wouldn't the only real option be to max cores, never go ADV/PRO in anything, and keep on stomping the newest people possible? Why, yes, it would. Then, squads of core-maxed STD gear vets tear the new players apart forever while your upper tiers stay empty because stomp.
Congratulations, you just removed ADV and PRO gear from the game. Marketing thanks you.
K/D(r) matchmaking fixes the whole game. That's a promise.
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