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matthew swager
THE MASSIVE DYNAMIC
4
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Posted - 2014.09.04 20:01:00 -
[1] - Quote
Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun.
I KILL YOU!!!!!!!!
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Jack 3enimble
Vengeance Unbound Dark Taboo
310
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Posted - 2014.09.04 20:11:00 -
[2] - Quote
matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun.
Whining like you? hmm
P.S. Look at the Delta proposals before you start your crying on the forums. |
Atiim
11842
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Posted - 2014.09.04 20:34:00 -
[3] - Quote
c[_]
I don't mean to be so rude, but Assault Swarm Launcher needs this stuff to survive. Usually I'd just go to OMS to collect Pilot tears, but the concentration's gotten too low there.
DUST 514's 1st Matari Commando
-HAND
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1151
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Posted - 2014.09.04 21:02:00 -
[4] - Quote
I pilot tanks as well but giving rails 600 m is just too dam much and that condones camping .
It leaves no room for counterstrikes and if snipers are catching slack for the redline , then how will this help anyone .. when a weapon can basically get the drop on someone from across the map and 600 m can consume most maps in a instant .
That's just foolish .
Edit : 600 m is just " run and gun " , with no opposition unless you have another 600 m weapon .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13214
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Posted - 2014.09.04 21:17:00 -
[5] - Quote
matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun.
EHP and TTK are solid for HAV right now.
Actually its so solid we need more options.
To be honest fitting and HAV should be like fitting out a Frigate in EVE.
For example and Armour tank.....
Low Slots
1x Tanking Module (armour plate) 1x Resistance Module (adaptive armour plating) 1x Weapon Buff (Heat Sink) 1x Active Repairer
High Slots
2x Utility Modules
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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matthew swager
THE MASSIVE DYNAMIC
4
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Posted - 2014.09.04 21:20:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I pilot tanks as well but giving rails 600 m is just too dam much and that condones camping .
It leaves no room for counterstrikes and if snipers are catching slack for the redline , then how will this help anyone .. when a weapon can basically get the drop on someone from across the map and 600 m can consume most maps in a instant .
That's just foolish .
Edit : 600 m is just " run and gun " , with no opposition unless you have another 600 m weapon .
Another thing , please leave the FG out of your conversation because it's clear that you don't use it by the way that you talk and I'm not talking about militia .
I have prof 3 in forges and the forge is just fine the way that it is and it has the range of a large rail gun as well .
I am also advanced in forge guns this is how i know, the 9k can fire further than a particle cannon
I KILL YOU!!!!!!!!
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matthew swager
THE MASSIVE DYNAMIC
4
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Posted - 2014.09.04 21:25:00 -
[7] - Quote
True Adamance wrote:matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun. EHP and TTK are solid for HAV right now. Actually its so solid we need more options. To be honest fitting and HAV should be like fitting out a Frigate in EVE. For example and Armour tank..... Low Slots 1x Tanking Module (armour plate) 1x Resistance Module (adaptive armour plating) 1x Weapon Buff (Heat Sink) 1x Active Repairer High Slots 2x Utility Modules
But we arent in eve and the armor plate value is considerable high than the shield conterpart by almost 220 points you can squeeze 5600 armour on a madrugar and only 4900 on a shield tank
I KILL YOU!!!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13215
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Posted - 2014.09.04 21:32:00 -
[8] - Quote
matthew swager wrote:True Adamance wrote:matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun. EHP and TTK are solid for HAV right now. Actually its so solid we need more options. To be honest fitting and HAV should be like fitting out a Frigate in EVE. For example and Armour tank..... Low Slots 1x Tanking Module (armour plate) 1x Resistance Module (adaptive armour plating) 1x Weapon Buff (Heat Sink) 1x Active Repairer High Slots 2x Utility Modules But we arent in eve and the armor plate value is considerable high than the shield conterpart by almost 220 points you can squeeze 5600 armour on a madrugar and only 4900 on a shield tank
I cans squeeze 10370 EHP out of a Shield tank and about 9000+ on armour....what are you talking about?
Now lets take two more optimised fits that I would use.
Gunlogi 2x Complex Shield Extenders 1x Advanaced Shield Hardener 1x Complex PG Upgrade 1x ADV 120mm Plates 1x XT-201 2x Partical Accelerator
(Yes I can fit all of this on with maxed skills)
5300 Shields 2950 Armour = 8250 HP (not yet modified by the Shield Hardener) means this is rHP (real HP)
5300 x 1.4 = 7420 Shields + 2950 Armour = 10370 EHP (effective HP)
Madrugar 1x Neutron Blasters 2x Complex Heavy Armour Reppers 1x Basic Armour Hardener 1x Nitrous Injector 0x Small Turrets
(this is all I can fit as CPU is too tight)
1200 Shields 4000 Armour = 5200 rHP
1200 Shields 4000 *1.25 + Armour (modified by the 275 reps per second) = > 6200 HP or the correct EHP
or you can try to buffer tank a madrugar
3x 120mm plates (2x 120mm 1x 60mm) 1x Nitrous 1x Ion Cannon
1200 Shields 8454 Armour = 9654
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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matthew swager
THE MASSIVE DYNAMIC
4
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Posted - 2014.09.04 21:35:00 -
[9] - Quote
Jack 3enimble wrote:matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun. Whining like you? hmm P.S. Look at the Delta proposals before you start your crying on the forums.
If i lose a tank in a good battle im not mad at all in fact i dont mind , parthox is a damn good tanker and ads pilot , but when i have to spend 2 and a half minutes to take down 1turret thats a problem and , i have been trying to be polite but how long do i have to say your screwing up tanks nicely before someone listens .
I KILL YOU!!!!!!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2543
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Posted - 2014.09.04 21:40:00 -
[10] - Quote
all forge guns have an absolute maximum range of 320m. the round vanishes at that point and travels no further. ever. How far do large rails reach again? |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13215
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Posted - 2014.09.04 21:42:00 -
[11] - Quote
OP I just read your post in full.
Not only have I posted the maths to support Shields having on par EHP with Armour tanks but also Shield tanks have better fittings stats and can be significantly more flexible and pimped out having roughly the same PG values and twice the CPU values of Armour HAV.
Additionally Shield tanks have the benefit of being able to use CPU and PG enhancement modules without sacrificing tank.
So on a Gunlogi not only can I get 10K EHP but I can also add the DPS of two Small Rail Turrets and Large Missiles/ any large turret.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:39:00 -
[12] - Quote
Atiim wrote:c[_]
I don't mean to be so rude, but Assault Swarm Launcher needs this stuff to survive. Usually I'd just go to OMS to collect Pilot tears, but the concentration's gotten too low there.
Pure AV talking look away. (if you ask yourself what AV does well after vehicle based threats are dealt with they switch to proto stomping gear and redline the opponent)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:43:00 -
[13] - Quote
First off there is **** AV on this post and you your self are not so bright a tanker. Gunnlogi is still dominate over maddy (at least mine are for the simple fact I tank and glass cannon it)
There is a vable way to kill a ADS is called skill. When its hovering above you just drive in a straight line make him think hes got you lined up for an easy kill slap on that nitro and pull back as hard as you can point up that rail gun(which if you don't pull one out to start with every game you suck) and end knock him out the sky. Than when he bails drive over to him get out with a HMG and run his **** in.
but all and all your reasons for buffing tanks are wrong. Its the fact they serve no use in the game (like ratti wants) that make them so crap now.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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ACT1ON BASTARD
Amarr Templars Amarr Empire
113
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Posted - 2014.09.04 23:03:00 -
[14] - Quote
Shooter Somewhere wrote:First off there is **** AV on this post and you your self are not so bright a tanker. Gunnlogi is still dominate over maddy (at least mine are for the simple fact I tank and glass cannon it)
There is a vable way to kill a ADS is called skill. When its hovering above you just drive in a straight line make him think hes got you lined up for an easy kill slap on that nitro and pull back as hard as you can point up that rail gun(which if you don't pull one out to start with every game you suck) and end knock him out the sky. Than when he bails drive over to him get out with a HMG and run his **** in.
but all and all your reasons for buffing tanks are wrong. Its the fact they serve no use in the game (like ratti wants) that make them so crap now. The new turrets do the same job as a tank, how crap would it be if you spent 10 mil in tanking and a noob in an install can out dps you and out tank you. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13216
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Posted - 2014.09.04 23:20:00 -
[15] - Quote
ACT1ON BASTARD wrote:Shooter Somewhere wrote:First off there is **** AV on this post and you your self are not so bright a tanker. Gunnlogi is still dominate over maddy (at least mine are for the simple fact I tank and glass cannon it)
There is a vable way to kill a ADS is called skill. When its hovering above you just drive in a straight line make him think hes got you lined up for an easy kill slap on that nitro and pull back as hard as you can point up that rail gun(which if you don't pull one out to start with every game you suck) and end knock him out the sky. Than when he bails drive over to him get out with a HMG and run his **** in.
but all and all your reasons for buffing tanks are wrong. Its the fact they serve no use in the game (like ratti wants) that make them so crap now. The new turrets do the same job as a tank, how crap would it be if you spent 10 mil in tanking and a noob in an install can out dps you and out tank you.
Something has to wreck tanks...... and light turrets from above can do that.
Whats the issue with it.
I have 25 Million or more into Tanks....... do I complain no....I just don't play.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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ACT1ON BASTARD
Amarr Templars Amarr Empire
113
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Posted - 2014.09.04 23:26:00 -
[16] - Quote
True Adamance wrote:ACT1ON BASTARD wrote:Shooter Somewhere wrote:First off there is **** AV on this post and you your self are not so bright a tanker. Gunnlogi is still dominate over maddy (at least mine are for the simple fact I tank and glass cannon it)
There is a vable way to kill a ADS is called skill. When its hovering above you just drive in a straight line make him think hes got you lined up for an easy kill slap on that nitro and pull back as hard as you can point up that rail gun(which if you don't pull one out to start with every game you suck) and end knock him out the sky. Than when he bails drive over to him get out with a HMG and run his **** in.
but all and all your reasons for buffing tanks are wrong. Its the fact they serve no use in the game (like ratti wants) that make them so crap now. The new turrets do the same job as a tank, how crap would it be if you spent 10 mil in tanking and a noob in an install can out dps you and out tank you. Something has to wreck tanks...... and light turrets from above can do that. Whats the issue with it. I have 25 Million or more into Tanks....... do I complain no....I just don't play. Im talking about installations dropships are fine. |
matthew swager
THE MASSIVE DYNAMIC
6
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Posted - 2014.09.04 23:27:00 -
[17] - Quote
Breakin Stuff wrote:all forge guns have an absolute maximum range of 320m. the round vanishes at that point and travels no further. ever. How far do large rails reach again? 300 max
I KILL YOU!!!!!!!!
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CRAZYHORSE ONE EIGHT
CowTek
72
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Posted - 2014.09.04 23:55:00 -
[18] - Quote
matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun.
There are like 2 of them who play. They hate tanks and have NFI what it's like to run vehicles full time,
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Derpty Derp
Dead Man's Game
396
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Posted - 2014.09.05 03:13:00 -
[19] - Quote
Shooter Somewhere wrote: point up that rail gun(which if you don't pull one out to start with every game you suck)
People who don't use the noob turret suck? that's some backwards logic right there, lol. |
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