|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
matthew swager
THE MASSIVE DYNAMIC
4
|
Posted - 2014.09.04 20:01:00 -
[1] - Quote
Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun.
I KILL YOU!!!!!!!!
|
matthew swager
THE MASSIVE DYNAMIC
4
|
Posted - 2014.09.04 21:20:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I pilot tanks as well but giving rails 600 m is just too dam much and that condones camping .
It leaves no room for counterstrikes and if snipers are catching slack for the redline , then how will this help anyone .. when a weapon can basically get the drop on someone from across the map and 600 m can consume most maps in a instant .
That's just foolish .
Edit : 600 m is just " run and gun " , with no opposition unless you have another 600 m weapon .
Another thing , please leave the FG out of your conversation because it's clear that you don't use it by the way that you talk and I'm not talking about militia .
I have prof 3 in forges and the forge is just fine the way that it is and it has the range of a large rail gun as well .
I am also advanced in forge guns this is how i know, the 9k can fire further than a particle cannon
I KILL YOU!!!!!!!!
|
matthew swager
THE MASSIVE DYNAMIC
4
|
Posted - 2014.09.04 21:25:00 -
[3] - Quote
True Adamance wrote:matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun. EHP and TTK are solid for HAV right now. Actually its so solid we need more options. To be honest fitting and HAV should be like fitting out a Frigate in EVE. For example and Armour tank..... Low Slots 1x Tanking Module (armour plate) 1x Resistance Module (adaptive armour plating) 1x Weapon Buff (Heat Sink) 1x Active Repairer High Slots 2x Utility Modules
But we arent in eve and the armor plate value is considerable high than the shield conterpart by almost 220 points you can squeeze 5600 armour on a madrugar and only 4900 on a shield tank
I KILL YOU!!!!!!!!
|
matthew swager
THE MASSIVE DYNAMIC
4
|
Posted - 2014.09.04 21:35:00 -
[4] - Quote
Jack 3enimble wrote:matthew swager wrote:Ok you have made the tanks too damn squishy anything can kill them now forge guns have further range than a rail turret and we have no viable solution to combat ads, how bout giving the range back to start, giving shield tanking more hit points cuz we cant match up to a madrugar with complex equipment even with damage mods i have been saying this for months, also turrets are way op now with decreasrd damage on tank turrets you have nothing to compete with them , do you guys even play this or do you just listen to all the whining ass holes who get stomped all the gime cuz this isnt call of duty where you can just run n gun. Whining like you? hmm P.S. Look at the Delta proposals before you start your crying on the forums.
If i lose a tank in a good battle im not mad at all in fact i dont mind , parthox is a damn good tanker and ads pilot , but when i have to spend 2 and a half minutes to take down 1turret thats a problem and , i have been trying to be polite but how long do i have to say your screwing up tanks nicely before someone listens .
I KILL YOU!!!!!!!!
|
matthew swager
THE MASSIVE DYNAMIC
6
|
Posted - 2014.09.04 23:27:00 -
[5] - Quote
Breakin Stuff wrote:all forge guns have an absolute maximum range of 320m. the round vanishes at that point and travels no further. ever. How far do large rails reach again? 300 max
I KILL YOU!!!!!!!!
|
|
|
|