Shi no Hauru
La Muerte Eterna Dark Taboo
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Posted - 2014.09.07 09:05:00 -
[1] - Quote
I was looking foward for some Large Missile Turret buffs and ended up in something I didn't even knew (dmg profiles)
I don't post very often so I'll just dump some ideas now, (btw I love the large missile turret even though sometimes is stressfull to use, so some of the last ideas would come a bit biased):
1.- Fix that damn hud, many times I've tell other tank pilots to shoot one missile at a time because the hud doesn't tell you that unlees you go 1 by one the missiles come out either side from the sheath (wich I'm cool with). It's just sad to see a full 12 clip never hit an assault afk'ing because you put the aim right at it.
2.- Make it uniform the way the missiles come out, sometimes I pull the trigger and the number of missiles that come out is so random 4, 3, 8 maybe all of them. Hell there're times when I'm sniping with the LMT and on a light pull of the trigger 3 missiles come out. I just resorted to mash the trigger in the end to be sure.
3.- Can it be more mobile, out of the 3 large turrets the missile one is the least mobile (maybe is by desing idk) but when I can take down scouts putting me explosives right in my face with my blaster and on the other hand my missile turret can't even go below 0 in his "y" angle. I think that is good for not blowing yourself, but in exchange why not make it the one that can AIM THE HIGHEST since unlike the other turrets there's no complication for the model to aim higher for the missiles.
4.- Do something with the reload or the clip, some people were sayng that it should have a shotgun type reload but in my opinion that would make it somewhat OP to the other turrets since the blaster and the rail both have overheating mechanics but at least reduce the reload time (even with reload skill lv 4 it fells like an eternity) or give it 2 more missiles because to even kill an unsuspected madrugar you need 9-11 missiles from the medium type (speaking from experience, not a number guy) and not even talk about missing against a gunlogi.
I was thinking on giving it some sort lock to the turret on for small vehicles because some shamefull chases with dropships and LAVs, but if some of these changes can be cosidered I'd be more than happy to still call it "Large Rocket Turret".
TL;DR: Make the Large Missile Turret more viable than just the premature ejaculator AV. Fix that atrocious HUD, the inconsisting missile launching, the aiming restrictions (aim higher) and the year that takes it to reload. |