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Thread Statistics | Show CCP posts - 14 post(s) |
Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.04 10:31:00 -
[1] - Quote
Very good, however I would suggest just 10% more hipfire dispersion on the scrambler.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.04 10:51:00 -
[2] - Quote
CCP Rattati wrote:Monkey MAC wrote:Very good, however I would suggest just 10% more hipfire dispersion on the scrambler. Small steps :)
Fair Enough, would you be able to modify the graph to show the ACTUAL DPS of the 2 burst variants? That's to say their max achievable including delay?
Allotek Burst Rifle: 429 Boundless Combat Rifle: 415
If my calcs are correct.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.04 13:21:00 -
[3] - Quote
Rattatai,
I suggest you look at the graph labeled 'Doc 1' here. https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_web
It shows why the AScR was and still is under performing, it also shows that really the ARR could do with an optimal range nerf. While the graph you showed us at the beginning looks nice and balanced, because you are only using the effective ranges it doesn't show the full story.
While I'm not necessarily this be done in time for delta, but . . . .
The ACR still needs more damage. The AScR needs a lot more damage. The ARR needs a little more damage and a little less range.
The Burst Rifles are to hard to judge with only 2 variants, but slope looks to steep to me. The Bursts effectively trade more damage for range than any other set of rifles.
Breaches now seem pretty good to me. Tacticals are not included in this graph.
Yellow is Breach Green is Assault Purple/Orange is Burst
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.04 18:43:00 -
[4] - Quote
CCP Rattati wrote:Monkey MAC wrote:Rattatai, I suggest you look at the graph labeled 'Doc 1' here. https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_webIt shows why the AScR was and still is under performing, it also shows that really the ARR could do with an optimal range nerf. While the graph you showed us at the beginning looks nice and balanced, because you are only using the effective ranges it doesn't show the full story. While I'm not necessarily this be done in time for delta, but . . . . The ACR still needs more damage. The AScR needs a lot more damage. The ARR needs a little more damage and a little less range. The Burst Rifles are to hard to judge with only 2 variants, but slope looks to steep to me. The Bursts effectively trade more damage for range than any other set of rifles. Breaches now seem pretty good to me. Tacticals are not included in this graph. Yellow is Breach Green is Assault Purple/Orange is Burst they all have very similar slopes, that you can read from the formula, more or less y=-0.02x, thanks for the input and spreadsheet
Fair enough, however bear in mind the AScR is under performing because it sits under that line of best fit. I would suggest you make the optimals fit a linear degradation while the effectives follow a paroblic curve.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3451
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Posted - 2014.09.04 22:52:00 -
[5] - Quote
ConantheCimmerian wrote:Some other fella wrote:
A weapon firing with enough force to cover a long distance would have a high amount of kick unless all the energy can be transferred into the projectile which would be almost impossible without obliterating the projectile thus excess energy will be transferred down the barrel and into the weapon which creates high kick. So internal propulsion of a very tiny projectile is possible? How much energy would it require and how much of X energy can you store within the projectile without making it to light (because it is hollow now) so it won't again, be obliterated.
As for dispersion since there is a lot of kick and you hip firing it it will start kicking everywhere and the bullets will go everywhere; rather than placing the weapon closer to your center of gravity which will mitigate the kick slightly by transferring energy down your body.
Look up the Kriss .45 acp PDW and chexk out its buffer system. Current tech, meant for sustainable accurate fire, mitigating a higher percent of felt recoil than any other available small arm system
The PDW fires much lower than average calibre rounds (about the same caliber as 9mm pistol round) and even then it fires the round at a lower speed than a conentional rifle using the same calibre.
For intrest purposes, the delayed blowback system, is a recoil mitigation system. It works by allowing the bolt and associated moving parts to move dowward (as opposed to backwards into the shoulder) then the return trip provides the same force in the opposite direction. Coincidentally this why it is nicknamed the vector.
The thing when using real world rifles as examples is you have to remember 2 things. 1) In Modern Warfare (non-gorilla/asymmetric) incapacitated enemies are considered better than dead ones. Incapacitated enemies require CASEVAC, medical treatment, logistics support, etc etc. On average every man injured reduces the armies force strength by 20. Everyman dead reduces it by 1.
2) Only 1 flesh wound is required to incapacitate MOST soilders. More often than not if your shot that's your rotation over, you come back home for treatment and you have to wait until your flights next rotation to the front.
Here in DUST we have high composite armour and shields that make it require a lot more than average to take you down, Every shot from a plasma rifle would disintegrate your average man. Minmatar bullets would cleave a man's torso from the rest of him. We have railguns that fire slugs as heavy as a kettle at speeds that would achieve well beyond escape velocity and laser's that have enough energy to actually do damage.
However this game runs of 'suspended belief' that the technology used is feasible, in the not too distant future, there will be some realism, mostly in the laws of physics, social constructs, architecture, weapon design ( barrel, magazine, scope and trigger) and many other things you maynot even notice, but make the world more believeable.
In terms of putting a bell curve on all the rifles. 1) What's the point of a general purpose rifle? 2) What's the laser rifles unique feature? 3) In terms of the laws of physics has it feasible? 4) Why would I use a long range weapon that peanilises me for getting to far away? 5) Why would I use a short range weapon that peanilises me fot getting to close?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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