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Thread Statistics | Show CCP posts - 14 post(s) |
Cruor Abominare
Horizons' Edge Proficiency V.
159
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Posted - 2014.09.04 07:30:00 -
[1] - Quote
RedPencil wrote:CCP Rattati wrote:For tactical rifles like the TAR and Scrambler, this is theoretical maximum dps. Not sustainable dps. - You reduce SCR DPS by low down the ROF to 600, am I correct? - What else will you tweaks on SCR (dispersion, kick, heat)? Feeling, TacAR is coming back..............
Depends if and how much they touch the hipfire and on the tac. Not being able to hit the broad side of a barn in hip fire is the number 1 reason why its currently in the totally useless pile that only the most dense think it has any validity on a field. The opposite is true as well for the SCR, its still going to be wildly preferable to use it on a turbo but if kick and dispersion go up to current tac levels especially in hip fire mode it will be quickly put into the junk pile not to be touched except by the most foolish. |
Cruor Abominare
Horizons' Edge Proficiency V.
159
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Posted - 2014.09.04 08:51:00 -
[2] - Quote
CCP Rattati wrote:RedPencil wrote:CCP Rattati wrote:For tactical rifles like the TAR and Scrambler, this is theoretical maximum dps. Not sustainable dps. - You reduce SCR DPS by low down the ROF to 600, am I correct? - What else will you tweaks on SCR (dispersion, kick, heat)? Feeling, TacAR is coming back.............. very small increase in hip fire kick
Out of curiosity have you guys come up with the new dmg profile for projectiles? I'd suggest looking at the damage done in a clip to say a gallente heavy or amarr heavy before their resistance is factored in. Combat rifles have lower dmg per clip as a balancing act with their lopsided damage profile, swinging them to a -20/20 profile actually makes them them as bad or worse than a proposed scrambler on an armor heavy |
Cruor Abominare
Horizons' Edge Proficiency V.
159
|
Posted - 2014.09.04 10:17:00 -
[3] - Quote
Breakin Stuff wrote:I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields.
Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash damage. They will enjoy no such advantage against projectiles with the proposed profiles.
Kinda like how calsent and minsent get torched by scrams.
So heres the funny. Going to a -20/20 profile actually makes use worse against an armor heavy. Lets do gallente so we can ignore the damage reduction on amarr. Gallente has 487 Base shields with skills, so lets pretend they don't use any shield extenders (lolwut I know but lets pretend).
A proto CR does 29.7. So 487/(29.7*.8) gives us about 20.5 Rounds to deplete shields assuming no missing. With a bit of rounding this means we have 33.5 rounds to kill the armor.
Against armor this means we will have 1343 dmg left in our clip against the heavy. This is actually tankable on proto heavy fits before we even worry adding in shield extenders.
So what are the numbers today?
17 rounds to deplete shields, 1373 potential damage left in a clip. Not a big change in the world to be honest but still the damage profile works out to be less threatening against armor class/races. Now the more we add in things like shield extenders the worse it gets. Against amarr life improves some what.
-20/20 Vs amarr 19 rounds to deplete shields 1247 left in clip 40.095 632.2 Today 16 Rounds to deplete 1241 damage left in clip
amazing how much difference 37 shields make
Realistically for an hmg heavy using the burst (theres a reason why its all the rage in pc) your best option is to actually stack shield extenders instead of the mathematically disappointing damage mods which widens the gap even further.
Proto Gallente Stacking shields
-20/20 26.6 rounds to deplete shields 1098 damage left Today 22.16 rounds to deplete 1182 Damage left
Amarr Stacking Shields23.76
-20/20 23 rounds 1104 damage left Today 18.5 rounds, 1159 damage left
The real winner of course is the caldari heavy, but when you scale this down to smaller suits I doubt anyone is really going to notice though, but no armor suit is really going to die any faster even to the premier combat rifle armor dps. If anything I can see an argument for at least adding 3-6 rounds to the CR.
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Cruor Abominare
Horizons' Edge Proficiency V.
159
|
Posted - 2014.09.04 10:28:00 -
[4] - Quote
BL4CKST4R wrote:CCP Rattati wrote:Grand Master Kubo wrote:I'm not too sure about that level of increase to Gallente Breach Assault Rifles. From personal experience, the breach assault rifle is very good already. Be careful with how much buff you give it. It will have the same DPS as the Gallente AR, after the changes. I am not too concerned, plus, very low K/S and very low usage. Not to sure about that assault combat rifle dps buff, it will now have what looks like to be THE same dps it has before the reduction in profile which was around 440-450. I think it's dps should remain how it is now. And by comparison with that buff the Gallente AR dps feels to low now. Unless the dispersion is very high it will be pretty much just as OP as it used to be. CCP Rattati wrote:Cody Sietz wrote:The number may be a little high for the breach, though I'm curious if it will make it worth using.
No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited intended range. I mean, it really is the only rifle to struggle vs the HMG in CQC and in short to mid range combat. It's also getting a tweak to dispersion, and we intend to make Assault bonuses for Gallente better in the future The Assault rifle should perform well on its on without the Gallente assaults input, at that point then you can add in a better bonus. A assault suits makes a good weapon excellent, not a bad weapon good.
Because of the nature of how this game plays (moar hipfire) any adjustments even minute because of the scale of accuracy ratings can wildly swing the effectiveness of a weapon. Lots of players simply over use ads to begin with, hipfire is so damn important in this game. |
Cruor Abominare
Horizons' Edge Proficiency V.
161
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Posted - 2014.09.04 11:40:00 -
[5] - Quote
CCP Rattati wrote:Coleman Gray wrote:Anything to be done about Scr and RR's "efficiency problem"? They are the benchmark for the other rifles.
lol no thats not what he means. Damage Profiles being reflected in the efficiency section of target info isn't documented in game, so generally when people post saying theres an efficiency problem they're actually telling you that the game is so inadequately documented that despite posting on forums where damage profiles are brought up hourly, they still havent figured out that the efficiency tooltip includes the profile adjustment.
Its an eve carry over deal where a ccp project isnt documented well but doesnt have the kind of player base doing the documentation for them. |
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