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Thread Statistics | Show CCP posts - 7 post(s) |
zzZaXxx
D3ATH CARD
471
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Posted - 2014.09.03 03:42:00 -
[1] - Quote
Does the OP admit that he uses turbo controller? I've seen him in match releasing a swarm of light from his scrambler rifle. The fastest fingers can manage 12-14 rounds before it overheats. Much more than that coming outta his rifle. The turbo controller guys melt targets instantly with this exploit. It makes me wonder how OP the gun really is. Has most of the ownage been handed out by turbo hacks? Have they been skewing the stats that Ratatti sees?
One change that is a MUST for Delta is changing the heat build up to increase per push of R1. If you can't do it in just a hotfix well please CCP man up and fix your game because this is a killer exploit and if you just throw up your hands and say "darn we can't do it in a hotfix oh well carry on" then DUST is dead. Many players will despair, a ton of people will get turbo controllers because they'd rather join em than beat em at that point, and it will be the clear beginning of the end for DUST. We've got a good thing going here even with just hotfixes but CCP has to fix this scrambler rifle turbo exploit. |
zzZaXxx
D3ATH CARD
471
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Posted - 2014.09.03 04:02:00 -
[2] - Quote
CCP Rattati wrote: Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
What other weapons are you talking about? The Combat Rifle? No, it has set gaps between bursts. The scrambler pistol? Maybe but if it were a problem people would be talking about it. Breach assault rifle? Nope. I can't think of one weapon besides the scrambler rifle that would benefit from a turbo controller, except maybe to burst the assault rifle, assault combat rifle, SMG and so on for accuracy.
The turbo controller, due to the heat build up over time instead of per button hit, enables users to not only fire the scrambler rifle faster than humanly possible, but enables them to fire many MANY more shots before overheat than those not using a turbo. Guys like the OP have been going around using them since Uprising and skewing the scrambler rifle's overall performance for over a year. How drastically they've skewed it depends on how many of them they are.
You're awesome and I really appreciate what you're doing, but to dismiss turbo controllers as not being an important factor in the scrambler rifle outperforming other rifles is not only wrong but it's very dangerous, as I explained above. The heat build up MUST be changed to per button hit. Depending on how rampant the turbo controller use has been, that may actually solve the problem right there. |
zzZaXxx
D3ATH CARD
476
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Posted - 2014.09.03 06:03:00 -
[3] - Quote
1st Lieutenant Tiberius wrote:Come to think of it, I would hate to use a modded controller; not being able to charge my shots would suck, a lot.
In Pubs spamming your shots will get you tons of kills, militia and STD suits dont stand a chance.
In PC those 4 or 5 hip fired shots, depending on the proficiency of your aiming, can mean life or death when facing a shotty scout or HMG heavy before you engage in an often futile SMG strafe battle.
This is the distinction that most players unfortunately lack, for CCP has turned PC into such an exclusive "club" that so few of the community is able to participate.
I'm starting to think that we need to look at the bigger picture more, as opposed to scrutinizing and painstakingly deconstructing every single weapon in hopes to achieve balance. It's not too late to prevent the cycle of nerf/buffs from happening, lets try and create an environment where every weapon can be viable and leave it up to the preference of the player to decide which weapon they want to identify with.
There used to be such a cult following of people who would run the ScR rain or shine, but the nerf/buff cycle eventually hits every single weapon. Now everyone has one and now everyone is complaining. We should always try see the big picture, I agree. I think balancing shields/armor through modules and damage profiles is a big picture priority, as is removing exploits like turbo controllers. The more progress is made on these things, the less balance needs to be achieved through altering the guns themselves. I agree that if the ScR's ROF is capped it will no longer be the ScR. It can be tuned down by adjusting heat build up and cooldown, and of course tieing heat to each button push. A variant with capped ROF would be great though.
What are you thinking when you say "big picture"? |
zzZaXxx
D3ATH CARD
476
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Posted - 2014.09.03 06:15:00 -
[4] - Quote
And yes it's sad that CCP has not revamped PC to make it more accessible. The only other game mode where you can sometimes have a whole team of your corpies working together is FW, but if you do you just roll over the other team and it's boring as hell. All we need is corp battles! Queue up 16 people and wait until 16 other people are queued up and go after em! Doesn't matter who they are. Winner gets the spoils, loser gets nothing. If you back out you lose money equal to winnings (even if you DC). Voila! We'd have something challenging for whole teams to do! But I digress... |
zzZaXxx
D3ATH CARD
478
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Posted - 2014.09.03 16:55:00 -
[5] - Quote
CCP Rattati wrote:Breakin Stuff wrote:How does this help the performance of the standard gallente assault rifle besides a little hipfire kick? That's not going to make the primary variant stop underperforming. Many players swear by the Assault Rifle actually being ok, don't want to do too many things at once. Any splendid ideas? We don't want to do damage changes nor range for the time being. What do you think is the major drawback in the handling of the AR? Well one thing about the AR compared to the Combat Rifles and Scrambler Rifles is that its hip fire dispersion (and to a lesser extent recoil) is much greater. It's not as bad if you burst it though. Still, as I see it there's no reason to use the Duvolle when you could use the Six Kin--when you're looking for a fully automatic rifle--unless you plan on engaging at around 10-30 meters. The Six Kin has much less hip fire/ADS kick and dispersion (like none), does better against armor (and will more so), fires and reloads faster, has 10 meters more effective range, and has more ammo. The assault rifle has one thing going for it: it does more damage. Maybe for a skilled up Gallente assault who's in optimal that makes it a better gun. Outside of that not so much it seems to me. |
zzZaXxx
D3ATH CARD
478
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Posted - 2014.09.03 16:56:00 -
[6] - Quote
CCP Rattati wrote:ratamaq doc wrote:CCP Rattati wrote:Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be. Sweat, thanks for watching! I hope the increase to 600 rpm on the TAC fixes the misfire issue I tried to point out. The rest of the changes look good as well. I'll do a follow up video if these changes are made to compare. If you are offering, why not a Rail Rifle vs Breach AR comparison, and a Burst Rifle to Combat Rifle, and the crowning achievement, Assault Rifles vs each other. I would love to see what a veteran player thinks of each of these comparisons. . Yes please!!!! As many of these videos as possible. All combinations!!!! Go crazy!!! I eat this stuff up like puddin!! |
zzZaXxx
D3ATH CARD
479
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Posted - 2014.09.03 17:22:00 -
[7] - Quote
1st Lieutenant Tiberius wrote:The AR is deadly on any suit, a reliable full auto weapon that has a fairly balanced damage profile against both shields and armor, hits hard, has a good reserve of ammo and very operator friendly to use. But when paired with the Gallente Assault it truly becomes a weapons system, the ultimate shock trooper, able to augment the ROF of these plasma weapons to deadly effect, taking out close range targets faster and in quicker succession.
It seems that this is the niche for assault suits CCP is going for but they fell short when designing the Cal and Gal bonuses, the Min and Amarr are perfect for the assaults.
Are you suggesting a ROF bonus for Gal assault? That sounds OP but then again that's exactly what the Amarr assault bonus amounts to, though with ScR ROF hopefully soon capped at 600 that might change. Not sure. (I know I said more heat build up is a better answer but honestly I'll take it.)
I like what you're saying about weapons systems. That's what Amarr and Minmatar are, fully skilled up--able to fire volley swarms from the ScR or unload a larger clip into someone with a Six Kin. I suppose a ROF bonus for Gallente would be the closest thing to how the Amarr and Minmatar bonuses "evolve" those assaults. A kick reduction bonus for Caldari assaults would similarly "evolve" them, making them more accurate at range and much more deadly in CQC. |
zzZaXxx
D3ATH CARD
480
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Posted - 2014.09.03 17:32:00 -
[8] - Quote
1st Lieutenant Tiberius wrote:I think anything to do with altering the heat sink on the Amarr Assault or the rate at which it builds up and overheats will be detrimental to the weapons system and the dedicated users of the weapons system, like I said before changes to this will directly affect my muscle memory, because I no longer watch the heat gauge, I feel the heat gauge. And being able to pump out more shots from the ScR is not a good way to go, I think the amount level of heat management on the weapon is perfect, perfect in PC and maybe too good in Pubs but thats a matter of the suits youre going against more so than what the weapon is able to do. IMO
And yes I am suggesting an ROF bonus for Gal Assault, but a small one like the heat sink on the Amarr Assault, a tiny augmentation that good assault players are able to utilize to deadly effect, making a good weapon just slightly better because this game is a game of decimal points and seconds, small changes go a looonnngg way.
I'm not sure what to do with Caldari as I have never skilled into them nor do I like using the RR very much, so I am not going to put forth an uninformed opinion Well a 25% faster ROF would be pretty OP. But something less than that would actually be perfect I think. Better in Gallente assaults role than a range bonus.
And it looks like Rattati is not planning on increasing heat build up, but he's suggesting reducing your ROF by 106 RPM. You ok with that? :D |
zzZaXxx
D3ATH CARD
480
|
Posted - 2014.09.03 17:42:00 -
[9] - Quote
1st Lieutenant Tiberius wrote:zzZaXxx wrote:Well a 25% faster ROF would be pretty OP. But something less than that would actually be perfect I think. Better in Gallente assaults role than a range bonus.
And it looks like Rattati is not planning on increasing heat build up, but he's suggesting reducing your ROF by 106 RPM. You ok with that? :D Maybe 15% then? But again, I am not sure so I dont want to put out uninformed opinions. And yes I am absolutely okay with an ROF change so long as it hurts Turbo Controller users but still allows me to fire as many shots as my finger can depress the trigger; thats all I am concerned about. Ok, I'm confused. The assault rail rifle's ROF is 600. So if the ScR's new ROF is 600 you should only be able to fire as fast as an AsRR right? |
zzZaXxx
Vengeance Unbound
503
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Posted - 2014.09.11 18:42:00 -
[10] - Quote
CCP Rattati wrote:There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
Specific reason: high dispersion, not just armor's prevalence, is limiting the performance of the AScR. When hipfiring and in ADS the accuracy is that of an unbonused AR. If you're looking for some way to help this rifle Rattati, this is it!
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