Rorian Gray
HavoK Core RISE of LEGION
92
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Posted - 2014.09.05 04:29:00 -
[1] - Quote
Vulpes Dolosus wrote:Just thinking out loud, but what if the heat increased at a higher rate the faster you shoot it?
So, for example, it takes 100 "units" to reach overheat. Staggered shots are about 5-10 each. Very fast panic shooting is like 10-15, and inhuman turbo speed is like 20-25 a shot. Don't take the numbers seriously, but just get the idea.
Also, I was wondering about reducing the base damage but increasing the charge multiplier a lot. Just a thought.
Also agree that heat should be exponential with actual rate of fire, to balance the high RoF of the weapon. Was about to suggest the same. Someone above has suggested that the current mechanic was a technical design decision because the console could not handle heat calculations fast enough to address them on a per-shot basis.
I'm hoping that's not the case and it can be done that way, but if not, I think the same effect could be implemented a different way. Say the base heat buildup over time was increased further so that it was more challenging to get a kill before overheating. I don't want to suggest it should be impossible, but it should be dangerous to attempt. This should be offset by dissipating heat faster when the gun is cooler than when it is at near-overheat. To be effective, it would be necessary to sample the current heat level rather frequently, but I think it would be tens of times per second or less, instead of hundreds of calculations per second needed to add heat per-shot. Adjusting how the heat buildup is calculated so that heat buildup stops promptly after firing stops would also be needed if it is not already sufficient.
I'm hoping that suggestion can be implemented as a hot-fix as the basic mechanics already exist, and it would encourage more tactical use of the weapon while encouraging a general drop in total ScR damage during a match.
For the future, say Legion or a someday-maybe release of new DUST code, I think it would be even better to implement overheat as a chance-based system, where the gun is just more likely to jam when it's fired hot and the user has to decide when to take risks.
If RoF still needs to be changed, I think it should be done in such a fashion as to avoid penalizing non-turbo users as much as possible. I know there are a lot of other factors, but it seems like heat should be used to limit DPS, and the RoF only capped if heat cannot be calculated fast enough to react to rapid fire. |