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Thread Statistics | Show CCP posts - 0 post(s) |
Logi Bro
Brutor Vanguard Minmatar Republic
3286
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Posted - 2014.08.31 03:20:00 -
[1] - Quote
I like the idea, there are so few high slot choices.
Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots.
You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3286
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Posted - 2014.08.31 03:27:00 -
[2] - Quote
Leovarian L Lavitz wrote:Logi Bro wrote:I like the idea, there are so few high slot choices. Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank. Or you can use the shiny new codebreakers in the high slots.
So they get two choices. Wow.
Codebreakers are a niche module to say the least. They have zero combat efficacy. All you would be doing is moving 95% of current armor+damage tankers to dual tank, and the last 5% will use codebreakers because they actually think they are useful. At least our current two choices are 50/50 split in usage.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3287
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Posted - 2014.08.31 03:37:00 -
[3] - Quote
Leovarian L Lavitz wrote: codebreakers are useful, i run 4 complex plus hacking 5 on my minmatar logi
And yet, of all the blueberries out there, how many of them do you actually think know that? I'd say about 5%.
And realistically, why do shield tankers need to damage tank as well? You already get a module for your shields in the lows, armor tankers don't get anything related to armor for their highs. If they made an armor resist module for the high slots, I'd gladly agree with you.
SP Sinks? Fixed.
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