| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7411
 
 
      | Posted - 2014.08.31 02:01:00 -
          [1] - Quote 
 Just asking.
 
 
 If so, The Complex Codebreakers need to have more CPU usage and much, much less PG usage.
 
 I'm not sure why it uses that much PG in the first place tbh.
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
      
        |  Atiim
 
 11737
 
 
      | Posted - 2014.08.31 03:05:00 -
          [2] - Quote 
 If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots.
 
 DUST 514's 1st Matari Commando -HAND | 
      
      
        |  Leovarian L Lavitz
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1146
 
 
      | Posted - 2014.08.31 03:15:00 -
          [3] - Quote 
 
 Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. That's the way it should be, don't know why it isn't that way.
 
 kin-cats should stay low slot items, they are the equivalent to the overdrive injectors in eve.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 3286
 
 
      | Posted - 2014.08.31 03:20:00 -
          [4] - Quote 
 I like the idea, there are so few high slot choices.
 
 
 
 Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. 
 You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank.
 
 SP Sinks? Fixed. | 
      
      
        |  Leovarian L Lavitz
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1147
 
 
      | Posted - 2014.08.31 03:21:00 -
          [5] - Quote 
 
 Logi Bro wrote:I like the idea, there are so few high slot choices. Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank. 
 Or you can use the shiny new codebreakers in the high slots.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Zindorak
 1.U.P
 
 754
 
 
      | Posted - 2014.08.31 03:24:00 -
          [6] - Quote 
 
 Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. No that will kill my Am assault
 
 Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 3286
 
 
      | Posted - 2014.08.31 03:27:00 -
          [7] - Quote 
 
 Leovarian L Lavitz wrote:Logi Bro wrote:I like the idea, there are so few high slot choices. Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank. Or you can use the shiny new codebreakers in the high slots. 
 So they get two choices. Wow.
 
 Codebreakers are a niche module to say the least. They have zero combat efficacy. All you would be doing is moving 95% of current armor+damage tankers to dual tank, and the last 5% will use codebreakers because they actually think they are useful. At least our current two choices are 50/50 split in usage.
 
 SP Sinks? Fixed. | 
      
      
        |  Leovarian L Lavitz
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1147
 
 
      | Posted - 2014.08.31 03:31:00 -
          [8] - Quote 
 
 Logi Bro wrote:Leovarian L Lavitz wrote:Logi Bro wrote:I like the idea, there are so few high slot choices. Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that through. What are armor tankers expected to do without damage mods in the highs? You can either dual tank with shield mods, use precision enhancers(basically useless on non-light frames), or use mybrofil mods(useless on slow suits, oh by the way, armor tankers are slow). So in the end, all you can practically do is dual tank. Or you can use the shiny new codebreakers in the high slots. So they get two choices. Wow. Codebreakers are a niche module to say the least. They have zero combat efficacy. All you would be doing is moving 95% of current armor+damage tankers to dual tank, and the last 5% will use codebreakers because they actually think they are useful. At least our current two choices are 50/50 split in usage. codebreakers are useful, i run 4 complex plus hacking 5 on my minmatar logi
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Leovarian L Lavitz
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1147
 
 
      | Posted - 2014.08.31 03:31:00 -
          [9] - Quote 
 
 Zindorak wrote:Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. No that will kill my Am assault no it won't, amarr is supposed to brick tank. i say move reactive plates to high slots. now you have more options to brickety brick.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Zindorak
 1.U.P
 
 756
 
 
      | Posted - 2014.08.31 03:34:00 -
          [10] - Quote 
 
 Leovarian L Lavitz wrote:Zindorak wrote:Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. No that will kill my Am assault no it won't, amarr is supposed to brick tank. i say move reactive plates to high slots. now you have more options to brickety brick. How are we supposed to brick tank with only 2-3 High slots?
 
 Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 3287
 
 
      | Posted - 2014.08.31 03:37:00 -
          [11] - Quote 
 
 Leovarian L Lavitz wrote:codebreakers are useful, i run 4 complex plus hacking 5 on my minmatar logi
 
 And yet, of all the blueberries out there, how many of them do you actually think know that? I'd say about 5%.
 
 And realistically, why do shield tankers need to damage tank as well? You already get a module for your shields in the lows, armor tankers don't get anything related to armor for their highs. If they made an armor resist module for the high slots, I'd gladly agree with you.
 
 SP Sinks? Fixed. | 
      
      
        |  OZAROW
 Opus Arcana
 Covert Intervention
 
 1531
 
 
      | Posted - 2014.08.31 03:43:00 -
          [12] - Quote 
 
 Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. Amen brother, amen.
 
 Yes, you just got rocked by a guy with a BOLT PISTOL and a pair of knives! ! | 
      
      
        |  Leovarian L Lavitz
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1147
 
 
      | Posted - 2014.08.31 03:44:00 -
          [13] - Quote 
 no it won't, amarr is supposed to brick tank. i say move reactive plates to high slots. now you have more options to brickety brick.
 
 I think shield regulators should increase efficacy of shield extenders, rechargers and energizers by 10%, stackable and also give their current shield depleted/delay bonus based on tier
 
 So, Basic shield regulator +10% efficacy to midslot shield modules and +15% reduction shield delay
 advanced shield regulator +10% efficacy to midslot shield modules and +25% reduction shield delay
 complex shield regulator +10% efficacy to midslot shield modules and 35% reduction shield delay
 
 
 Reactive plates in the high slots would inrease the efficacy of low slot armor modules by 10%, stacking penalized while still giving their current hp bonus and rep amount.
 
 Omni-Soldier
Few are my equal in these specialties, none compare in all of them  | 
      
      
        |  Alena Ventrallis
 Vengeance Unbound
 Dark Taboo
 
 1640
 
 
      | Posted - 2014.08.31 03:52:00 -
          [14] - Quote 
 Frankly, I'd have kincats and cardiac regs moved to high slots. LEt's armor compensate for their weakness without sacrificing slots.
 
 Shoot Scout with yes. | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7411
 
 
      | Posted - 2014.08.31 03:58:00 -
          [15] - Quote 
 Kinkats, Cardiac Regulators and Codebreakers need to be moved to highslots then I'd be alright with moving damage mods to Lows.
 
 
 what I'm seeing from this thread is the typical whiny shield user who wants everything given to him with no regards to balance.
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
      
        |  Tectonic Fusion
 
 2100
 
 
      | Posted - 2014.08.31 05:52:00 -
          [16] - Quote 
 
 Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. LOL just make it so you can use it on both. It won't break anything.
 
 (GIF) | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 6866
 
 
      | Posted - 2014.08.31 06:08:00 -
          [17] - Quote 
 
 Zindorak wrote:Atiim wrote:If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. No that will kill my Am assault 
 Move Armor reps to highs?
 
 FA's Stabber Extraordinaire Minmatar Enthusiast Explosions and Bulletstorm? Count me in! | 
      
      
        |  Atiim
 
 11747
 
 
      | Posted - 2014.08.31 07:26:00 -
          [18] - Quote 
 
 Sgt Kirk wrote:Kinkats, Cardiac Regulators and Codebreakers need to be moved to highslots then I'd be alright with moving damage mods to Lows. 
 
 what I'm seeing from this thread is the typical whiny shield user who wants everything given to him with no regards to balance.
 Is this referring to me? If so, then lol.
 
 All of my dropsuits have an even distribution of high and low slots, so changing which slot any module goes into for personal gain is not only redundant, but stupid as well..
 
 As for KinCats, lolno. Moving Kincats to High Slots would allow people to stack insane amounts of Armor while still moving exceedingly fast, thus allowing Armor Tankers to negate the main weakness that Armor Tanking is supposed to have.
 
 Moving Damage Amplifiers to the Low Slots won't cause an imbalance, as you wouldn't be able to negate the main weakness of Shield Tanking, which is having competitively low HP.
 
 DUST 514's 1st Matari Commando -HAND | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 
 223
 
 
      | Posted - 2014.08.31 08:12:00 -
          [19] - Quote 
 crazy whacky fun super idea!!
 
 anything can be fitted anywhere with each module type recieving a stacking penalty
 
 p.s. i am drunk
 
 "uh guys" "i got to go back to the depot that installation made me crap my dropsuit" | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 697
 
 
      | Posted - 2014.08.31 13:02:00 -
          [20] - Quote 
 
 Sgt Kirk wrote:Just asking.
 
 If so, The Complex Codebreakers need to have more CPU usage and much, much less PG usage.
 
 I'm not sure why it uses that much PG in the first place tbh.
 no because Brick tanked armor scouts.
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7421
 
 
      | Posted - 2014.08.31 14:51:00 -
          [21] - Quote 
 
 Atiim wrote:Sgt Kirk wrote:Kinkats, Cardiac Regulators and Codebreakers need to be moved to highslots then I'd be alright with moving damage mods to Lows. 
 
 what I'm seeing from this thread is the typical whiny shield user who wants everything given to him with no regards to balance.
 Is this referring to me? If so, then lol. All of my dropsuits have an even distribution of high and low slots, so changing which slot any module goes into for personal gain is not only redundant, but stupid as well.. As for KinCats, lolno. Moving Kincats to High Slots would allow people to stack insane amounts of Armor while still moving exceedingly fast, thus allowing Armor Tankers to negate the main weakness that Armor Tanking is supposed to have. Moving Damage Amplifiers to the Low Slots won't cause an imbalance, as you wouldn't be able to negate the main weakness of Shield Tanking, which is having competitively low HP. there are other penalties armor gives to suits,walking speed, jump height and strafing speed. None of those can be negated by a kinkat, the only thing that can be is the sprint speed. *gasp* so ground breaking.
 
 That's the way it is in Eve and you dont see people mad about Amarr fitting a MWD on a Battle Cruiser.
 
 
 So yes, Damage mod to low slot in trade of Kinkats, Cards, and Codebreakers.
 
 Seems like more than a good trade.
 
 If youre Caldari you can keep people at a distance better with more damage and Minmatar balance speed with armor and shields anyway so it won't change too much.
 
 
 But one thing for certain is that shields can't have damage mods unless they gave something up. You can't have everything.
 
 
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7421
 
 
      | Posted - 2014.08.31 15:01:00 -
          [22] - Quote 
 
 Apothecary Za'ki wrote:Sgt Kirk wrote:Just asking.
 
 If so, The Complex Codebreakers need to have more CPU usage and much, much less PG usage.
 
 I'm not sure why it uses that much PG in the first place tbh.
 no because Brick tanked armor scouts. What about them?
 
 Kinkats only effect sprint speed.
 
 Not strafe speed which is the problem with brick scouts now. Like I said previously it doesnt give you back movement, jump height, or strafe, just sprint.
 
 
 Besides, CCP said they were going to address armor stacking on scouts later so you probably won't have to deal with brick Cal and Gal scouts in Echo.
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
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