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Thread Statistics | Show CCP posts - 15 post(s) |
wripple
WarRavens Capital Punishment.
202
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Posted - 2014.09.01 11:49:00 -
[1] - Quote
Why not drop the Racial ADS skill bonus to 5% per level and add a 5% per level bonus to the Dropship Operation skill? This way Pythons and Incubuses can still keep their 50% RoF bonus while standard Dropships get a little love for their gunners.
And on another note, would it be a fair request to change the Hand to Hand Combat skill to +20% damage per level to melee attack? The current skill is practically pointless as the only build that can make any real use of myofibrils is a 200 hp min. scout, and even then it's not a practical build for combat. If not this, why not remove myofibrils altogether and give kin. cats a bonus to melee, they are a muscle stimulant after all.
TLDR: A little tweak of the skill tree can make standard dropship gunning more practical, and I want to see more boxing on the battlefield. |
wripple
WarRavens Capital Punishment.
202
|
Posted - 2014.09.01 12:00:00 -
[2] - Quote
BL4CKST4R wrote:One question CCP on sniper rifles, how will you balance the risk v. Reward of sniper rifles I.e isk risked vs isk destroyed. For example an prototype ewar scout, which can cost over 150k and have less than 400 hp getting one shotted vs a militia sniper suit. This should be taken into account.
Depending on how you buff sniper rifles you might also increase the prevelance of brick tanks and dual tanks. What if we proposed falloff damage at a specific range for the sniper rifle? We're all tired of seeing the Thale's sniper going 30 / 0 in a match because he spent more time in his safe zone than his MCC, why reward cowardly behavior?
While completely theoretical, it may be interesting to see armor plates and shield extenders increase a suit's scan profile. They are after all bulky metal plates and energy fields. This would punish brick tanking on both scouts (cough cough, 1000 hp Gk.0 scout) as well as mediums as even heavies may be able to detect a brick house assault trying to be sneaky. This would also give ewar modules more significance on the battlefield for both scouts and mediums alike, rewarding tactical builds and punishing easy hp fits. |
wripple
WarRavens Capital Punishment.
202
|
Posted - 2014.09.01 12:05:00 -
[3] - Quote
Breakin Stuff wrote:Why the hell are you projectile bandwagoners insistent that the projectile should not be dropped back vs. Shields?
Is it because you object to using any other rifles and you just want omni-efficiency?
Seriously. -15/+15 or -20/+20 puts a weapon profile that can efficiently chop up the armor tank hp buffer.
Because so many people utilize the CR over any other weapons shields have no advantage over any damage profile. Period.
Its not a nerf. Its not a buff. Its a neutral change. It is a Minmatar weapon, by design it should be balanced to damage armor above all else. Otherwise what else will we have to combat those armor bricked imperials? |
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