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Thread Statistics | Show CCP posts - 15 post(s) |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
97
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Posted - 2014.09.05 03:10:00 -
[1] - Quote
If you decide to nerf/remove splash damage from the forge, it needs a significant buff to its AV capabilities. As it is, it is a hybrid AV/AI weapon, depending on user location, skill, scenario, etc. If you remove it's anti-infantry capabilities (and with no splash, there would be very, very few who could use it in that respect), then it is only an AV weapon. I'm not saying this isn't a possible change for the forge, but you have to realize it will change its role fairly dramatically. If my AV weapon (becomes pretty much AV only and still) requires a heavy suit, then I should be able to scare the ever-living snot out of vehicles.
I feel the best change for sniper rifles would be to remove WP and kills from the redline. Then, in the spirit of New Eden, if you want to be a rude jerk and snipe in the redline, you can. You just shouldn't be rewarded for doing so. You'll still retain the relatively little risk that there currently is, you just won't be going 15/0. (No, suicide runs into the redline are not a viable counter. Do they work? Sometimes. Should I have to commit suicide to kill you? Hell no.)That said, I think SP and ISK rewards at the end of battle should be based a little bit more on contribution and less on time in battle as well.
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
100
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Posted - 2014.09.05 12:20:00 -
[2] - Quote
Breakin Stuff wrote:Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated.
I say this as a habitual forge gunner. They kill vehicles just fine. Yes, but if they are a heavy-only weapon that has next to no AI abilities (especially for the vast majority of players) they shouldn't kill vehicles "just fine". They should be the best AV weapon on the field by far. Swarms are easy to use and plasma cannons are both AV/AI. Both fit on non heavy suits. If the forge gun is restricted to only heavy suits and becomes only AI, it should be far and away the scariest AV weapon, when in the hands of a capable user. That's all I'm saying.
Also, you want proto tanks? Hey, CCP,duplicate the current tanks, add slots, increase CPU/PG respectively, ramp up the price and BOOM! Proto tanks. Now all that's left is naming them.
Youtube channel
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
100
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Posted - 2014.09.05 22:18:00 -
[3] - Quote
Breakin Stuff wrote:Argetlam Thorson wrote:Breakin Stuff wrote:Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated.
I say this as a habitual forge gunner. They kill vehicles just fine. Yes, but if they are a heavy-only weapon that has next to no AI abilities (especially for the vast majority of players) they shouldn't kill vehicles "just fine". They should be the best AV weapon on the field by far. Swarms are easy to use and plasma cannons are both AV/AI. Both fit on non heavy suits. If the forge gun is restricted to only heavy suits and becomes only AI, it should be far and away the scariest AV weapon, when in the hands of a capable user. That's all I'm saying. Also, you want proto tanks? Hey, CCP,duplicate the current tanks, add slots, increase CPU/PG respectively, ramp up the price and BOOM! Proto tanks. Now all that's left is naming them. Point one: Most forge gunners don't kill via splash. 90% of forge kills are body shots. Removing splash from the standard forges just makes things easier from a balance standpoint. Point two: Forge gun IS the best AV weapon, hands down. Point three: You cannot introduce marauders and enforcers (proto tanks) without reverting all of the AV nerfs since chromosome, PERIOD and reverting vehicles back to chromosome stats. Counterpoint one: The good ones use both. Direct hit is obviously more effective, but splash means you don't have to be perfect every time.
Counterpoint Two: The only suit that can operate it is a heavy suit. It should be far and away better than the others. Swarms can chase DS's away better since they shoot faster and require much less skill (plus they have the knockback crap). Plasma cannons are niche, but it has splash and shoots faster, with about the same damage per shot. Its only real downside vs forge is usable range.
Counterpoint three: Why the hell not buff AV weapon damage? It would make MLT vehicles paper again, like they should be. FG and PLC already one hit everything so a direct hit damage buff wouldn't change the dynamic between them and other infantry. Swarms of course don't hit infantry, so no issue there. Put these extra slot vehicles in, buff AV, collect a few weeks data, make minor adjustments.
Youtube channel
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
100
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Posted - 2014.09.05 23:45:00 -
[4] - Quote
I believe buff AV is what I've been saying. If proto tanks would be game breaking, what does that say about MLT and STD tanks? Like I said, STD and MLT vehicles should have the same amount of relative combat effectiveness as STD and MLT suits, compared to ADV/PRO. Fine, pull a slot off of each of the tanks we have now, and make a tier/slot progression based on that (+1 slot per tier, distributed based on racial setup). Then AV wouldn't need much of a buff (not that buffing AV weapons affects other infantry much, if at all), PRO tanks would be effective, but not god mode, and we would have proto tanks. Win for everyone. Make them expensive and while they'll be hard to take down, it will be rewarding every time it happens.
Youtube channel
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
102
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Posted - 2014.09.06 16:00:00 -
[5] - Quote
RKKR wrote:Argetlam Thorson wrote:PLC already one hit everything. You must have some special PLC as I see DSes survive up to TWO allotek PLC shots (in a gallente commando suit with damage mods) and that is when the damage registers (which is doesn't half of the time, hell even infantry are surviving shot nowadays). This was in reference to direct hits on other infantry. PLC and forge damage per shot is pretty equivalent, that was my point.
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