Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ryme Intrinseca
Eurotrash Pubstars
1658
|
Posted - 2014.08.29 12:12:00 -
[1] - Quote
Often it is useful to have a scout run from the ground spawn to the city. What fits do this best? Presumably some kind of Min scout is the best option, but is Amarr scout (with high stamina) better than Gal scout (with more speed)? And what's the optimum speed running module layout for each scout? All red batteries or do you put a green battery in there as well? Hmmmm???? |
Izlare Lenix
Vengeance Unbound Dark Taboo
908
|
Posted - 2014.08.29 13:43:00 -
[2] - Quote
CCP has now graced us with one answer for all questions in Dust: Six Kin Burst HMG.
Go fourth now and spread the knowledge I have bestowed upon you.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Ghosts Chance
Inf4m0us
2179
|
Posted - 2014.08.29 13:56:00 -
[3] - Quote
well heres the thing it all depends on what your going to do once you get there.
idealy you will want to run at least 10m/s and have a complex green potion
uplinks are also a must
so really any scout that isnt caldari
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
91
|
Posted - 2014.08.29 14:01:00 -
[4] - Quote
I would have said all reds on a min scout, but now that I think about it, I'd probably stick a green on, simply because of pg restraints. Also, I wonder what gets you somewhere faster: 2 kincats and 1 cardiac so you don't have to stop, or 3 kincats, but you have to stop halfway or something...?
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
|
Leadfoot10
Molon Labe. General Tso's Alliance
1412
|
Posted - 2014.08.29 14:06:00 -
[5] - Quote
I use an Amarr scout with three red bottles and one green one. |
Ghosts Chance
Inf4m0us
2179
|
Posted - 2014.08.29 14:21:00 -
[6] - Quote
Dreis Shadowweaver wrote:I would have said all reds on a min scout, but now that I think about it, I'd probably stick a green on, simply because of pg restraints. Also, I wonder what gets you somewhere faster: 2 kincats and 1 cardiac so you don't have to stop, or 3 kincats, but you have to stop halfway or something...?
minmatar can get away with 3 reds instead of 2 red 1 green simply because of their amazing stam regen, everyone else MUST put a green on.
although a min scout with a green might still be best due to running slightly faster having insane stamina AND being able to regen that huge stam pool faster.
generally i can get to the city in 2 sprints without a green potion meaning with a green potion i wouldnt have to stop.
if your rushing to place uplinks however your going to have to keep in mind that within a city the fastest route oftin involves vaulting over obsticles and jumping costs a percentage of your total stamina rather then a fixed amount meaning green potions lose the utility of extra stam at that
if you already have the points spent in both i recomend some experamentation as everyones routes to and in the city will vary slightly meaning everyone will get slightly different performance out of the same setups
minmatars high regen lends itself to jump heavy routs in the city with 3x kin cats but everyone else is stuck with that green potion to compete and lose out once they get into a city and have a jump heavy route
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Mejt0
The Only Survivor.
427
|
Posted - 2014.08.29 14:34:00 -
[7] - Quote
Gal scout with 3 reds and 1 green is best.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
Ghosts Chance
Inf4m0us
2181
|
Posted - 2014.08.29 14:38:00 -
[8] - Quote
Mejt0 wrote:Gal scout with 3 reds and 1 green is best.
becuase of the giant stam pool its amaar that actualy wins out math wise
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Izlare Lenix
Vengeance Unbound Dark Taboo
909
|
Posted - 2014.08.29 14:59:00 -
[9] - Quote
A gal scout with three complex kats and one green is still very good because it still has the dampening bonus, and now with the precision bonus and two complex pre enhancers you can scan, and avoid, a lot of enemy scouts as long as they aren't ghosts. This might help you survive long enough to get uplinks where you want them.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1449
|
Posted - 2014.08.29 15:11:00 -
[10] - Quote
Dreis Shadowweaver wrote:I would have said all reds on a min scout, but now that I think about it, I'd probably stick a green on, simply because of pg restraints. Also, I wonder what gets you somewhere faster: 2 kincats and 1 cardiac so you don't have to stop, or 3 kincats, but you have to stop halfway or something...?
Math is your friend, pretty easy equation.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
|
|
Ghosts Chance
Inf4m0us
2182
|
Posted - 2014.08.29 15:11:00 -
[11] - Quote
Izlare Lenix wrote:A gal scout with three complex kats and one green is still very good because it still has the dampening bonus, and now with the precision bonus and two complex pre enhancers you can scan, and avoid, a lot of enemy scouts as long as they aren't ghosts. This might help you survive long enough to get uplinks where you want them.
because of its insane stam pool the amaar scout can actually afford to drop the green potion entirely alowing it to equip a damp instead giving it a dampener advantage over the gal scout while having the percision advantage in the high slots.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Izlare Lenix
Vengeance Unbound Dark Taboo
913
|
Posted - 2014.08.29 15:59:00 -
[12] - Quote
Ghosts Chance wrote:Izlare Lenix wrote:A gal scout with three complex kats and one green is still very good because it still has the dampening bonus, and now with the precision bonus and two complex pre enhancers you can scan, and avoid, a lot of enemy scouts as long as they aren't ghosts. This might help you survive long enough to get uplinks where you want them.
because of its insane stam pool the amaar scout can actually afford to drop the green potion entirely alowing it to equip a damp instead giving it a dampener advantage over the gal scout while having the percision advantage in the high slots, AND an HP advantage (but no armor regen)
True. But it's not enough of a difference to make me skill into the amarr scout.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Cass Caul
985
|
Posted - 2014.08.29 16:06:00 -
[13] - Quote
10 stamina = 1 second of sprinting
(1)Minmatar Scout, 3x kincats: 11.12m/s, 236 stamina, 63 stamina/second (2)Minmatar Scout 2x KinCats, 1x CardReg: 10.38m/s, 496 stamina, 132 stamina/second
(3)Gallente Scout: 4x KinCats: 11.11m/s, 210 stamina, 31 stamina/second (4)Gallente Scout, 3x KinCats, 1x Card Reg, 10. 73 m/s, 441 stamina, 66 stamina/second
(5)Amarr Scout: 4x Kincats, 10.7m/s, 451 stamina, 52 stamina/second (6)Amarr Scout 3x KinCats, 1x CardReg, 10.33m/s, 947 stmaina, 110 stamina/second
So, we all just spawned in, we want to get the the nearest point. It's 250m away, who gets there first? (1): 250/11.12= 22.48 seconds. Under max sprint usage.
(2): 250/10.38= 24 seconds
(3): 250/11.11=22.5. Over max sprint. So 21 seconds + 1 second to recover +1.5 seconds to get there. 23.5 seconds total
(4): 250/10.73= 23.3 seconds
(5): 250/10.7= 23.4 seconds
(6): 250/10.33= 24.2 seconds
Ok, so instead of running to the closest point, you want to run to the city or the middle point. Let's say it's twice as far at 500m away.
(1)500/11.12= 44.96 seoncds. far over max stamina. So sprint (11.12*23.6=262m) for 23.6 second, walk for 3.7 seconds (5.65 *3.7= 20.9m) and now sprint (500-262-20.9= 217) 217m so 217/11.12 = 19.35. So Total time is (23.6+3.7+19.35= 46.65 seconds
(2) 500/10.38= 48 seconds.
(3) 500/11.11 = 45. 11.11* 21 = 233, walk for 6.7 seconds *5.45 = 36.5m, (500-233-36.5= 230.5m) 230/5/11.11= 20 seconds. 21+20+6.7= 54.7 seconds
(4) 500/10.73= 46.6. Needs a 1 second wait, so 47.6 seconds
(5) 500/10.7= 46.7. Gonna take 47.7 seconds
(6) 500/10.33= 48.4 seconds
Finally, let's go with 750m. You're better off getting a ride from a vehicle, but whatever.
(1) 750/11.12=67.4. 23.6 seconds, walk for 3.7, sprint for 23.6 seconds, walk for 3.6 seconds, sprint for 22.9 seconds. 77.1 seonds
(2) 750/10.38= 72.25. (49.6*10.38= 514.18) Walk 2 seconds for 11.3m. Then Sprint for 21.6 seconds. total time 82.5 seconds
Ok. I'm not even going to bother with the rest. Minmatar Scout with 3 complex kinetic catalyzers gets you anywhere on the map faster than any other configuration of biotics modules.
I blame her for nova knife kills on tanks
|
A Cactuar
Trollolol .inc
7
|
Posted - 2014.08.29 16:07:00 -
[14] - Quote
Ryme Intrinseca wrote:Often it is useful to have a scout run from the ground spawn to the city. What fits do this best? Presumably some kind of Min scout is the best option, but is Amarr scout (with high stamina) better than Gal scout (with more speed)? And what's the optimum speed running module layout for each scout? All red batteries or do you put a green battery in there as well? Hmmmm????
No scout will ever need more than one Regulator.
Minmatar is easily the best. One green and two reds will get you to the city with enough stamina to even jump a railing if needs be.
Kind Regards,
Chunky Munkey
|
Scheneighnay McBob
Cult of Gasai
5871
|
Posted - 2014.08.29 17:35:00 -
[15] - Quote
Minmatar and Amarr are the best for getting around, simple as that. You can forget Gallente and Caldari in that aspect.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2208
|
Posted - 2014.08.29 17:37:00 -
[16] - Quote
Dreis Shadowweaver wrote:I would have said all reds on a min scout, but now that I think about it, I'd probably stick a green on, simply because of pg restraints. Also, I wonder what gets you somewhere faster: 2 kincats and 1 cardiac so you don't have to stop, or 3 kincats, but you have to stop halfway or something...? 3x kin cats , 2x precisions, 1x ADV shield, proto links in both equips, K5 SG, and aSMG
This is a beast fit, not gonna lie.
I feel like a fast amarr scout, and the deceptive speed allows you to get kills on the situationally unaware
This is also my PC fit
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |