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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
iliel
0uter.Heaven
141
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Posted - 2014.08.28 20:39:00 -
[1] - Quote
Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. |
iliel
0uter.Heaven
141
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Posted - 2014.08.28 22:08:00 -
[2] - Quote
Breakin Stuff wrote:You can't even RUN any of the fatsuits out of a starter area fast enough to adhere to this deadline.
Eh, while I doubt that it takes a Heavy 30 seconds to get out of the redline, you may still change the number but agree with the concept. That is that people shouldn't be able to camp in the redline, whether with a sniper or to avoid combat. Heck, the fact that the number is low also would force players who want to redline camp to be scouts with kincats, hence easier to be sniped themselves. |
iliel
0uter.Heaven
141
|
Posted - 2014.08.28 22:10:00 -
[3] - Quote
Pokey Dravon wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You gotta be careful with this, since in many cases when calling in a vehicle, RDV congestion/glitching can cause excessive wait time. I'd be pretty pissed if I was kicked from battle while my LAV yoyo's at the ground base for 45 seconds.
Hmm, this is true. One way I can think to fix this is to add pilot suits, lock them to wearing only sidearms, and allow them to stay in redline for extended periods of time.
Other thoughts? |
iliel
0uter.Heaven
141
|
Posted - 2014.08.28 22:16:00 -
[4] - Quote
Pokey Dravon wrote:iliel wrote:Pokey Dravon wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You gotta be careful with this, since in many cases when calling in a vehicle, RDV congestion/glitching can cause excessive wait time. I'd be pretty pissed if I was kicked from battle while my LAV yoyo's at the ground base for 45 seconds. Hmm, this is true. One way I can think to fix this is to add pilot suits, lock them to wearing only sidearms, and allow them to stay in redline for extended periods of time. Other thoughts? That doesn't really help the Heavy who is calling in a LAV so it doesnt need to spend the next 3 minutes jogging to the objective on foot..
Heavies can wait for spawns. |
iliel
0uter.Heaven
142
|
Posted - 2014.08.29 01:26:00 -
[5] - Quote
KalOfTheRathi wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. Ah isn't this cute? Another lame FPS player that is unable to function in New Eden? This topic has been raised so many times there is no number in forum history that can actually represent it anymore. The red line is their solution to not having safe spawn points, it is different. Which is why you don't like it, one might hazard a guess.
Lol, this only suggests that the first statment applies to you. Why have a redline at all? I'm fine removing it entirely. |
iliel
0uter.Heaven
142
|
Posted - 2014.08.29 01:28:00 -
[6] - Quote
Pokey Dravon wrote:
Yeah, no.
So ever suit that isn't a scout should be waiting? Aside from Scouts, pretty much every suit class calls in some form of a vehicle in order to make the initial push simply because it's the fastest means to get there.
If an assault, logi, or even commando can't get out of the redline in 30 seconds, they SHOUD be kicked from the battle. To be honest, if a heavy can't get out in 30 seconds, they should be removed. I guess it can be 60 seconds. |
iliel
0uter.Heaven
142
|
Posted - 2014.08.29 01:31:00 -
[7] - Quote
alias lycan wrote:I had an idea to make it so enemies won't render for redline snipers but I'm not sure if it's possible or if it would even work properly.
Would also work. Still, I don't think people should be able to camp in redline to avoid combat - - all it does is slow down the match. |
iliel
0uter.Heaven
145
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Posted - 2014.08.29 04:21:00 -
[8] - Quote
Breakin Stuff wrote: . . . engage brain . . .
glad we're on the same page. |
iliel
0uter.Heaven
145
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Posted - 2014.08.29 04:23:00 -
[9] - Quote
Jonny D Buelle wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. No. And for a good reason. There have been some situations in some matches where fighting in the redline can't be helped. Usually it occurs when the opposing force either out numbers your and/or uses far superior gear. Now if we were to implement your cooldown and combine it with being pushed into your own redline by a superior force, it would mean that ALL of your team, including yourself will either have to suicide before the 30 seconds, somehow try to break through the enemy lines and survive, or be kicked from battle. Most noobs WILL NOT step out of the comfort of the red zone when in a situation like this. So in pub matches half your team will be kicked. And your chances of winning the match become much slimmer.
Yeah, kicked is the wrong way to do it. Death is more appropriate.
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