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Zatara Rought
Fatal Absolution General Tso's Alliance
4021
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Posted - 2014.08.29 04:52:00 -
[1] - Quote
I suggested making the redline a complete safe zoneGǪno firing in or out..completely safe for regrouping or what have you with a timer that encourages you to get out of the redline in a certain amount of time or you suicide.
But I like the idea of just reducing damage as well.
I predicated this idea upon matches where you -are- redlined either initiate a window for you to capture an objective or lose the match that is tied to the redline timer, or when redlined it just speeds up the damage done to the MCC so the battle ends quickerGǪsimilar to battlefield tickets winding down faster in a similar losing effort in BF.
not made for this but it does end up having the benefit of preventing redline afkGÇÖing and sniping or tanking.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4022
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Posted - 2014.08.29 05:48:00 -
[2] - Quote
Gemini Cuspid wrote: I'd actually prefer the removal of the redline in favor of shifted spawns in over time. The redline can be a safe zone but if you'r going to get pounded everyone will end up giving up and stick around there until match ends.
Resistance 2 had this concept implemented as a way of randomizing spawn but also ensuring teams can't simply hold a specific position and "box in" the other side. They had to literally hold an objective and make a barrier of troops. It would also forcibly make suits into more "hard positions". Yeah you're scout can still scout but they can't really go around and Nova Knife everyone or go solely for stealth kills. Logis would have an incentive to do the support role for points and assault + heavies would be more situated for their intended roles.
The general point is that once spawning is "predictable" you can counter it very effectively. Once its random you can't just win by boxing in someone. It has to be a match and anteing the odds a bit also means more challenge for either side.
And if they stick around there they will either be kicked from match or suicided over and over until it is unless the battle is "lost" in the sense it cannot be recovered and then I think it's quite alright to stop wasting suits when you have 5 ticks and the enemy has all points and full armor.
For dust i'm not sure removing the redline is an option. changing how the redline works may be.
As for legion I'm still enamored with the idea of coming in hot from the sky to spawn.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4022
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Posted - 2014.08.29 05:49:00 -
[3] - Quote
medomai grey wrote:I could abuse this.
How so? I'm not in any sense saying this idea is good, please feel free to disillusion me.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4022
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Posted - 2014.08.29 07:15:00 -
[4] - Quote
medomai grey wrote:
This could be abused in combat near redlines. Although a person in redline could not kill anyone, they themselves are un-killable. This could lead to drawn out engagements near the redline as players bob in and out of the redline to prevent themselves from dying.
I like this idea though.
Zatara Rought wrote:But I like the idea of just reducing damage as well.
Which is why I really think this is so good.
Just reduce damage instead of completely nullifying it.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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