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Pokey Dravon
OSG Planetary Operations Covert Intervention
3000
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Posted - 2014.08.28 20:46:00 -
[1] - Quote
iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help.
You gotta be careful with this, since in many cases when calling in a vehicle, RDV congestion/glitching can cause excessive wait time. I'd be pretty pissed if I was kicked from battle while my LAV yoyo's at the ground base for 45 seconds. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3001
|
Posted - 2014.08.28 22:14:00 -
[2] - Quote
iliel wrote:Pokey Dravon wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You gotta be careful with this, since in many cases when calling in a vehicle, RDV congestion/glitching can cause excessive wait time. I'd be pretty pissed if I was kicked from battle while my LAV yoyo's at the ground base for 45 seconds. Hmm, this is true. One way I can think to fix this is to add pilot suits, lock them to wearing only sidearms, and allow them to stay in redline for extended periods of time. Other thoughts?
That doesn't really help the Heavy who is calling in a LAV so it doesnt need to spend the next 3 minutes jogging to the objective on foot.. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3001
|
Posted - 2014.08.28 22:31:00 -
[3] - Quote
iliel wrote:Pokey Dravon wrote:iliel wrote:Pokey Dravon wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You gotta be careful with this, since in many cases when calling in a vehicle, RDV congestion/glitching can cause excessive wait time. I'd be pretty pissed if I was kicked from battle while my LAV yoyo's at the ground base for 45 seconds. Hmm, this is true. One way I can think to fix this is to add pilot suits, lock them to wearing only sidearms, and allow them to stay in redline for extended periods of time. Other thoughts? That doesn't really help the Heavy who is calling in a LAV so it doesnt need to spend the next 3 minutes jogging to the objective on foot.. Heavies can wait for spawns.
Yeah, no.
So ever suit that isn't a scout should be waiting? Aside from Scouts, pretty much every suit class calls in some form of a vehicle in order to make the initial push simply because it's the fastest means to get there. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3003
|
Posted - 2014.08.29 01:47:00 -
[4] - Quote
iliel wrote:Pokey Dravon wrote:
Yeah, no.
So ever suit that isn't a scout should be waiting? Aside from Scouts, pretty much every suit class calls in some form of a vehicle in order to make the initial push simply because it's the fastest means to get there.
If an assault, logi, or even commando can't get out of the redline in 30 seconds, they SHOUD be kicked from the battle. To be honest, if a heavy can't get out in 30 seconds, they should be removed. I guess it can be 60 seconds.
The point is that I'd basically have to spawn, drop in, run to the edge of the redline, and then either hobble to the objective, or then wait for a vehicle to drop in to go where I wanted it. |
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