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Mike De Luca
STOP TRYING TO RECRUIT ME
280
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Posted - 2014.09.01 00:54:00 -
[1] - Quote
So much stupid in here, let me see if this helps me understand it.....*bangs head against cement block repeatedly* nope, still didn't work. Here's the simplest counter argument to every proposed idea to "fix" the redline......you CAN'T do it without screwing over everyone who ever gets redlined. It's that simple.
1. No xxx(wp, kills, damage, etc) in or out, no point in even trying to punch a hole through the 3 tanks, 4 av and 9 infantry now standing right outside of the frickin thing because you won't get anywhere since they'll position yourselves and make sure you're out in the open and they've still got cover.
2. Timer to suicide or kick........see above, but add in suit loss, cause you're not busting through the blockade in 30-60 seconds with a bunch of starter fits backing you up
3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
284
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Posted - 2014.09.01 17:13:00 -
[2] - Quote
Vell0cet wrote:Mike De Luca wrote:3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol You didn't address the other aspect of my proposal, which is they'd have to spend much less time out of the redline. Right now, with a spawn close to redline, enemy players can run in, camp and quickly run out to reset and immediately return to camping. In my proposal, they'd be forced to spend an equal amount of time out of the redline, allowing the loosing team the opportunity to regroup and push back. Also, guys camping redline spawns would have significant restrictions like not being able to regen health, giving the people being stomped a big advantage. Doesn't stop them from splitting up the squad to do 3/3 with at least 1 logi, 1 set goes in while the other resets the timer, logi reps as they come out. If you have a good squad set up, would still be easy.
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
287
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Posted - 2014.09.02 17:32:00 -
[3] - Quote
Vell0cet wrote:Mike De Luca wrote:Vell0cet wrote:Mike De Luca wrote:3. Increase timer in enemy redline......plenty of spawns where you already get tanks/ads inside, let's just go ahead n make that worse lol You didn't address the other aspect of my proposal, which is they'd have to spend much less time out of the redline. Right now, with a spawn close to redline, enemy players can run in, camp and quickly run out to reset and immediately return to camping. In my proposal, they'd be forced to spend an equal amount of time out of the redline, allowing the loosing team the opportunity to regroup and push back. Also, guys camping redline spawns would have significant restrictions like not being able to regen health, giving the people being stomped a big advantage. Doesn't stop them from splitting up the squad to do 3/3 with at least 1 logi, 1 set goes in while the other resets the timer, logi reps as they come out. If you have a good squad set up, would still be easy. So instead of a full 6 guys running in, you've got teams of 3 who can't rep. Which would you rather deal with? It seems like this significantly reduces stomping, doesn't make it worse as you claim. Furthermore, you don't have to have a 1:1 ratio. It could be 2 minutes out for every minute in, or whatever the Devs think makes sense. The main point is you can't constantly spawn camp players in their redline, but players can't abuse the redline to always remain safe either. That was just covering 1 squad, not all 16 of the enemy, as well as the fact that it can still be vehicles taking turns, which can completely decimate an entire team and leave before their time is up.
what i think of when charging fg
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