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KalOfTheRathi
Nec Tributis
1354
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Posted - 2014.08.28 23:06:00 -
[1] - Quote
iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. Ah isn't this cute? Another lame FPS player that is unable to function in New Eden? This topic has been raised so many times there is no number in forum history that can actually represent it anymore.
The red line is their solution to not having safe spawn points, it is different. Which is why you don't like it, one might hazard a guess.
You probably don't realize this or you wouldn't have made your totally unique and brilliant suggesting that your Mama is so proud of: There are two red lines, one for each side. One is the one they can see while the other is for the opposing team Which They Cannot See - Ever. So you are proposing that they be punished for being in the battlefield as CCP has designated it. For their side. If they leave their area, to kill a sniper on your team, they have 20 seconds before CCP kills them.
CCP has never let either side see both red lines. Thus they have no idea what side of the line they are on, the line that only you can see because they cannot, indeed, see it. They might remember where it is based on playing the same map a zillion times from either end. But CCP can change it at their whim and they are within their own red line so they just focus on killing you. And that is what they are supposed to do. Yet others that do not understand the system post on the forums ... much like you did.
Oddly enough, it is the only good piece of design in Dust 514 and I have stated that publicly in the past. I will once again!
The red line is just a list of points on the map. It is very easy to adjust (good lord below they have adjusted the heck out of it) and it limits the battlefield to exactly what they want it to cover. In a proper environment it might well be quickly adjusted week to week to see how the various lines affect the battle results. While they have made changes nothing that good has been the result. However, it is actually a good engineering solution to a very common problem in video game design. How do you determine the borders of a battlefield without having to rebuild the client software, the map, textures or whatever (those invisible walls in Uncharted for instance). Changing the game client to handle this level of restriction is very expensive in time, resource and downloads.
This solution is quick to adjust, most likely implemented with just a text file, it could even be kept in the database that they synchronize with their server even so often.
And so it goes.
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KalOfTheRathi
Nec Tributis
1354
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Posted - 2014.08.30 00:18:00 -
[2] - Quote
iliel wrote:KalOfTheRathi wrote:iliel wrote:Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. Ah isn't this cute? Another lame FPS player that is unable to function in New Eden? This topic has been raised so many times there is no number in forum history that can actually represent it anymore. The red line is their solution to not having safe spawn points, it is different. Which is why you don't like it, one might hazard a guess. Lol, this only suggests that the first statment applies to you. Why have a redline at all? I'm fine removing it entirely. Nice try, CoD-boi. I have been playing since Alpha. CCP still hasn't figured out how to get either mercenaries or vehicles spawned into the game. Since you ignored the technical reasons about how we got here it might be time for a little history.
For those of you that obviously weren't here when being red lined meant you couldn't spawn in. At all.
The MCC could be fired in, the ground spawns didn't exist so once the CRU was demolished you couldn't even choose anything between an uplink (all gone) or the CRU. Nope, just the MCC remained. So, either spawn there to get shot by Rail Gun tanks that fired into the opening (since modified). The red line was rarely 30m wide (that is the line between what the Reds see versus you anti-sniper crowd. Pretty much non-existent. And the battle finder would consistently drop new players into these lost cause battles because it was actually worse than the one we have now! Much worse.
But, why is this important to lame players like yourself? Play a game that works if you know of one. This is how Dust is. Not a good game, by CCP's own admission. No client development ever again and we still have the red line, abuse the other player by removing WP/SP/Health from them. Which means, they will leave battle and the game.
Which is fine by me. And, apparently, CCP as well.
And so it goes.
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