MarasdF Loron
Fatal Absolution General Tso's Alliance
964
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Posted - 2014.08.31 06:18:00 -
[31] - Quote
Kaze Eyrou wrote:I feel there's two paths to walk on any given day in Dust. There's the path where you could play hours upon hours without too much problem.... And then there's the path with those hurdles and upon jumping over one, you knock it over, be it a bug, glitch, internal error, hard freeze, other random spontaneous combustion. I've yet to walk that much better sounding path on Dust, can you tell me where to find it?
My only path seems to be filled with bugs, glitchers, frame rate drops, hit detection issues, more frame rate drops, random disconnects, internal errors, did I mention frame rate drops, sudden freezes, infinite loading screens, more hit detection issues, trolling RDVs, blueberries, very bad hit detection issues, rubberbanding, etc, etc, etc...
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LEHON Xeon
Ahrendee Mercenaries
680
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Posted - 2014.08.31 06:25:00 -
[32] - Quote
For me it all depends on who I find to squad up with for the day. Earlier in the week, it was terrible as no one I knew was on, and it resulted in a few bad random squads and some solo runs which produced a ton of swearing at my television set. Two days ago though, I find an awesome squad for nearly the entire day and we win every match but one, and force a redlining in all matches but two because everyone's skills were complementary for what we needed.
As for the rest, some days are great for aiming and no lag. Others result in that I can't aim for **** and laggy maps. I still don't understand why I am here yet, as my signature says. Must be just for the people I've met because I enjoy them more than the game itself perhaps.
Why am I still here yet?
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Thor Odinson42
Molon Labe. General Tso's Alliance
4592
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Posted - 2014.09.03 13:37:00 -
[33] - Quote
The Attorney General wrote:Thor Odinson42 wrote:
I'd rather see people start with 10 mil SP and have a system that rewards participation than what we currently see.
I'd rather see everyone able to run proto 24/7 than see us continue pretending there will ever be a player market. Because of passive PC ISK/salaries we see the top 1-5% of Dust able to run proto non stop. Even if it's not sustainable forever it would take years for a 4-5 KDR individual to spend 500mil - 1 bill ISK.
I'm not saying we should totally diminish everything that sets Dust apart, but the payouts suck. If you go 15-5 in ADV gear with 3000WP and end up >>>>>profiting<<<<<< less than the dude who AFK'd that is a problem.
You are asking for things that would diminish what little cash influx CCP does see from this game. CCP relies on the handicapping of younger players to impress upon them the need for Aurum and boosters. That restriction is by design. It will not change, and it will be the biggest roadbloack to the game being viable as a standalone product. In Eve you can overcome superiour SP players through zerging, as anyone who has been caught by a frig gang in a BS can attest. In a fixed player count lobby shooter that doesn't work, but CCP built their incorrect model around their archaic ideas from Eve. CCP wants new players to be gimped in order to sell them crap. Always keep that in the fore of your mind when trying to figure out how to fix the NPE. Did you think that repetitive tripe in the old warbage was just there as a pleasant voice in the background? Perhaps, but I think they are just focused on getting cash in the wrong areas. Make the FW boosters a .5x instead of .25 and provide a way to sell LP or to sell LP gear to the NPC stations we reside in.
Some tweets to FW could lead to the most cash flow coming in that they've ever had IMO. The game should refocus on FW.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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