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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Jadek Menaheim
Xer Cloud Consortium
3529
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Posted - 2014.08.27 21:15:00 -
[1] - Quote
zzZaXxx wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Rattati PLEASE don't look at cloaking as sacrosanct. It was an interesting experiment, but we were enjoying Dust before it came along. It breaks the game too much and requires everyone to adapt to it--the definition of imbalance. Would a petition be useful? As a shotty scout myself, I'm a little biased toward the cloak, but in real honesty we should really consider a longer decloak to weapon swap delay before considering removing the cloak.
Is it possible to remove R2 functionality (the weapon switch button) while the cloak is active? This would mean the player must tap R1 in order to regain use of the weapon and weapon switch mechanic.
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Jadek Menaheim
Xer Cloud Consortium
3531
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Posted - 2014.08.27 22:44:00 -
[2] - Quote
zzZaXxx wrote:Jadek Menaheim wrote:zzZaXxx wrote:CCP Rattati wrote:P.P.S Shotguns and Burst HMG are OP Rattati PLEASE don't look at cloaking as sacrosanct. It was an interesting experiment, but we were enjoying Dust before it came along. It breaks the game too much and requires everyone to adapt to it--the definition of imbalance. Would a petition be useful? As a shotty scout myself, I'm a little biased toward the cloak, but in real honesty we should really consider a longer decloak to weapon swap delay before considering removing the cloak. Is it possible to remove R2 functionality (the weapon switch button) while the cloak is active? This would mean the player must tap R1 in order to regain use of the weapon and weapon switch mechanic. Actually now that you mention it that's a better idea than just removing cloak. Give it a 6/5/4 second delay and a slightly more noticeable decloaking sound. Balance that with lower fitting costs and more dampening (5/10/15) This would make cloaking a tool for traversing the map in secret, gathering intel, and getting into position for a sneak attack, but would make more difficult for scouts the sudden death strikes against players on the fringe of groups or on their own. They could still sneak up behind you but there's more of a chance your squad mate could alert you or that you would turn and have a chance to respond before 3/4 of your HP is gone. This is kind of an odd thought, but it came to mind regardless when you mentioned deactivation delay. With times like that you could probably fit in the system hacking animation--which gave me the idea that codebreaker modules would function as system processing modules that would let you decloak faster (hacking your dropsuit, or solving system permutations from keeping your suit from frying ) Minmatar hack speed role bonuses would apply here meaning they are able to decloak the fastest of the scouts if they have the proper codebreaker modules equipped. Yes, this is kind of zany.
The thing that would have to be addressed is what is they delay for cloak naturally running out (not manually deactivating. I would certainly suggest a very shorter time as your not stun locked into the animation. Although savvy player could make use of this shorter decloak time for a quicker weapon draw.
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Jadek Menaheim
Xer Cloud Consortium
3532
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Posted - 2014.08.27 23:50:00 -
[3] - Quote
@843-Vika
The delay I am talking about applies to all scouts. What I am spit balling is the idea that Min scouts would be able manually decloak the fastest. I apologize if that didn't make sense in my post.
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Jadek Menaheim
Xer Cloud Consortium
3532
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Posted - 2014.08.28 00:01:00 -
[4] - Quote
The hacking bonus stays. It's that the codebreaker modules and racial bonus also apply to decloaking faster.
Maybe the thing about decloaking could be it takes 1-2 seconds to manually decloak for all cloak modules, but you have to hold down the R1 trigger for 5-8 seconds depending on the equipment level to avoid a prolonged suit ping that would expose your position for a brief period of time (say 10 seconds for example). You would appear as an active beacon similar to what the active scanner shows. Codebreaker modules would reduce this ping aversion trigger hold time.
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