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Sum1ne Else
Fatal Absolution
1364
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Posted - 2014.08.25 12:13:00 -
[1] - Quote
Why?
Well firstly, why did scouts get an additional equipment slot in the 1st place? ..to run the cloak, no? so why isn't this restricted to it?
I still think my scout suit is more viable to be run as an assault suit because of the additional equipment slot. I can tank it out and still be faster, be dampened under 18db, passively scan reds, carry ammo, scanner, or REs even repping hives if I need to. My scout repairs both armour and shields faster too.
I feel that the scouts second equipment slot needs to be restricted to its cloak field, alternatively give the assaults another equipment slot. I know everyone will probably trash this post but you probably do not use your scout as it should be used, am I correct in saying that you do not use a cloak? I probably am. Anyway, go ahead give me your thoughts...
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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NAV HIV
The Generals Anime Empire.
2008
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Posted - 2014.08.25 12:50:00 -
[2] - Quote
Shut up please.... |
Death Shadow117
New Age Empire. General Tso's Alliance
314
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Posted - 2014.08.25 12:54:00 -
[3] - Quote
I agree ive heard so many people saying that.
Why?
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Onesimus Tarsus
is-a-Corporation
2523
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Posted - 2014.08.25 12:55:00 -
[4] - Quote
If it's only able to be that, I think the fitting bonus should be 100%: no CPU or PG needed. I mean, it's part of the suit now, right?
K/D(r) matchmaking fixes the whole game. Red line snipers and tankers hate it.
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Ghosts Chance
Inf4m0us
2118
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Posted - 2014.08.25 13:06:00 -
[5] - Quote
did you get pissed off at a logi scout? or a brick tanked scout?
all high level scouts i see run cloaks, its only failscouts that brick tank and when they come up against proper scouts they get wrecked.
logi scouts are a new neiche that i actually like as far as emergant gameplay is concerned, a field medic with a cloak able to enter hostile environments to pull off a rez saftly and without getting either party killed int he process is an amazing thing to have on the team.
you want to limit gameplay options to prevent bad scouts from making bad choices? no way, let them weaken themselves by brick tanking and stop trying to save them from their own poor choices
Minmatar is Winmatar
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shaman oga
Nexus Balusa Horizon
2740
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Posted - 2014.08.25 13:07:00 -
[6] - Quote
Well, scouts inherit the best from dad assault and mom logi and they add their own abilities. I think a little nerf is needed, if EW is kept as it is, probably on their HP regen, but i would not touch the 2nd slot or force people to use the cloak, after all scouts have no bonus on other equipments, the problem is that the cloak cost a lot of resources and using that or another equipment have almost the same cost in term of PG/CPU.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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saxonmish
Fatal Absolution General Tso's Alliance
287
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Posted - 2014.08.25 13:10:00 -
[7] - Quote
Sum1ne Else wrote:Why?
Well firstly, why did scouts get an additional equipment slot in the 1st place? ..to run the cloak, no? so why isn't this restricted to it?
I still think my scout suit is more viable to be run as an assault suit because of the additional equipment slot. I can tank it out and still be faster, be dampened under 18db, passively scan reds, carry ammo, scanner, or REs even repping hives if I need to. My scout repairs both armour and shields faster too.
I feel that the scouts second equipment slot needs to be restricted to its cloak field, alternatively give the assaults another equipment slot. I know everyone will probably trash this post but you probably do not use your scout as it should be used, am I correct in saying that you do not use a cloak? I probably am. Anyway, go ahead give me your thoughts...
i only use 1 equipment slot anyway so i wouldnt care if they did lol
SLAYER.
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Ryme Intrinseca
Eurotrash Pubstars
1623
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Posted - 2014.08.25 13:23:00 -
[8] - Quote
Sum1ne Else wrote:Why?
Well firstly, why did scouts get an additional equipment slot in the 1st place? ..to run the cloak, no? so why isn't this restricted to it?
I still think my scout suit is more viable to be run as an assault suit because of the additional equipment slot. I can tank it out and still be faster, be dampened under 18db, passively scan reds, carry ammo, scanner, or REs even repping hives if I need to. My scout repairs both armour and shields faster too.
I feel that the scouts second equipment slot needs to be restricted to its cloak field, alternatively give the assaults another equipment slot. I know everyone will probably trash this post but you probably do not use your scout as it should be used, am I correct in saying that you do not use a cloak? I probably am. Anyway, go ahead give me your thoughts... Pretty good reasoning. Can support this idea, though not sure it will make much difference since 90% of scouts use cloaks anyway. |
gustavo acosta
Opus Arcana Covert Intervention
204
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Posted - 2014.08.25 14:35:00 -
[9] - Quote
The same reason they don't restrict logis to filling all the equipment slot.
The same reason Heavies can carry light weapons.
The same reason any suit, with 2 weapon slots, can have 2 sidearms at the same time.
The same reason snipers can be tanked out heavies.
The same reason scouts can tank out their suits if they want.
It really bugs me that this game is advertised as a flexible FPS where they don't restrict what a player is allowed to do. Literally there is a video where CCP actually encouraged the use of heavies for sniping. And it's bad players that whine and moan, "Why can heavies use light weapons that's so OP!!!! WAAAAHH!!!! CCP PLZ NURF," it's ridiculous. If you didn't know what you were getting into when you started investing your time/money into this game then you should definitely move to another game(like COD or Battlefield where literally every character is the same).
Or if you want immersive gameplay that allows you to customize your character in any way you want, within reason, then stay and have fun knowing that you're not only better because you're a nerd with good gun game, but you're better because you're a nerd that's smart enough to find the best way to customize your character for your play, even if what you do is complete broken and OP.
In other words, it'll always be better to have an OP FOTM, than to force players to limit their playstyle by creating suit requirement/restrictions.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Mike De Luca
STOP TRYING TO RECRUIT ME
262
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Posted - 2014.08.25 18:15:00 -
[10] - Quote
Don't tank my scout or use a cloak, just a waste of fitting space and with anyone who's halfway decent it's just as noticeable as humping their leg, a real scout will not be seen to begin with, if you need a cloak you've done your job wrong.....so shhhhh quiet time now.
what i think of when charging fg
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Rusty Shallows
Caldari State
2018
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Posted - 2014.08.25 18:31:00 -
[11] - Quote
gustavo acosta wrote:The same reason they don't restrict logis to filling all the equipment slot.
The same reason Heavies can carry light weapons.
The same reason any suit, with 2 weapon slots, can have 2 sidearms at the same time.
The same reason snipers can be tanked out heavies.
The same reason scouts can tank out their suits if they want.
It really bugs me that this game is advertised as a flexible FPS where they don't restrict what a player is allowed to do. Literally there is a video where CCP actually encouraged the use of heavies for sniping. And it's bad players that whine and moan, "Why can heavies use light weapons that's so OP!!!! WAAAAHH!!!! CCP PLZ NURF," it's ridiculous. If you didn't know what you were getting into when you started investing your time/money into this game then you should definitely move to another game(like COD or Battlefield where literally every character is the same).
Or if you want immersive gameplay that allows you to customize your character in any way you want, within reason, then stay and have fun knowing that you're not only better because you're a nerd with good gun game, but you're better because you're a nerd that's smart enough to find the best way to customize your character for your play, even if what you do is complete broken and OP.
In other words, it'll always be better to have an OP FOTM, than to force players to limit their playstyle by creating suit requirement/restrictions. CCP nerfed Sentinels to make Light Weapons a bad choice. Logis bonuses are tied to equipment and can't be considered slayers. The only thing I can agree with is Frames with two weapons options being able to double up on sidearms.
The open sandbox fitting philosophy is dead. Whether that is good or bad is up to opinion. The important question is do Scouts deserve more leeway than everybody else?
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Tectonic Fusion
2064
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Posted - 2014.08.25 18:33:00 -
[12] - Quote
saxonmish wrote:Sum1ne Else wrote:Why?
Well firstly, why did scouts get an additional equipment slot in the 1st place? ..to run the cloak, no? so why isn't this restricted to it?
I still think my scout suit is more viable to be run as an assault suit because of the additional equipment slot. I can tank it out and still be faster, be dampened under 18db, passively scan reds, carry ammo, scanner, or REs even repping hives if I need to. My scout repairs both armour and shields faster too.
I feel that the scouts second equipment slot needs to be restricted to its cloak field, alternatively give the assaults another equipment slot. I know everyone will probably trash this post but you probably do not use your scout as it should be used, am I correct in saying that you do not use a cloak? I probably am. Anyway, go ahead give me your thoughts... i only use 1 equipment slot anyway so i wouldnt care if they did lol And I can only fit a compact nanohive so it wouldn't effect me too much.
(GIF)
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rithu
Freek Coalition Freek Alliance
102
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Posted - 2014.08.25 18:37:00 -
[13] - Quote
I never tank my scout & all of my suits have a cloak. The other eq slot will be filled accordingly with injectors/hives/links/REs. So pls dont make the scouts useless like they were before. Try different tactics instead of just stomping the **** out of mlt people. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
72
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Posted - 2014.08.25 18:48:00 -
[14] - Quote
Yes restrict that 2nd equipment to cloak. You guys can fit full proto without it so whats the big deal. |
2Berries
Ghosts of Dawn General Tso's Alliance
240
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Posted - 2014.08.25 18:50:00 -
[15] - Quote
Don't force the use of a cloak. Some would view that as changing a crutch to a wheelchair. My medic scout is one of the funnest fits i have. Under 300 ehp, no damp, no cloak. Just a C-1 with needles & rep tool with kin cat in the low. Sure, scouts can mimic other roles, but they don't do it better than other respective roles. Logi's out-logi scout logi's, asaults (now) out assault ass-scouts. Hell, cloaked assaults have done well too and would be a pain if they had a second equipment slot
Leave this alone.
Burning through clones like Rusty Venture.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
72
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Posted - 2014.08.25 18:53:00 -
[16] - Quote
ACT1ON BASTARD wrote:Yes restrict that 2nd equipment to cloak. You guys can fit full proto without it so whats the big deal. I got a better idea make a special slot that only scouts have for the cloak that way you can reduce the cpu pg on them and scouts cant fit full proto just like sentinels. Maybe make the cloak about the same fitting cost as an uplink. |
2Berries
Ghosts of Dawn General Tso's Alliance
240
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Posted - 2014.08.25 19:01:00 -
[17] - Quote
C-1 w/ adv RR & breach smg (or bolt pistol)
Basic injector Basic rep tool
Basic kin cat
Shield extender Dmg mod Percision mod
Try this out, then judge how much you need that cloak.
Burning through clones like Rusty Venture.
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David Mustane
D3M3NT3D M1NDZ
54
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Posted - 2014.08.25 19:45:00 -
[18] - Quote
I'm all for nerfing the OP scouts. The suit gets way too many options and equipment.
1 equip slot on all Scouts. Also lower their CPU and PG more. they can fit to much on a OP light suit, twice what can be equipped to a med/adv suit.
Weaken them down to 1 HP.
and only 2 high and low slots.
Scouts are broken as hell, with the no hit box already.
They can run through bullets without getting hit.
They can charge head on and still not take any damage from a gun blasting them to all hell. |
Hakyou Brutor
Pure Evil.
1145
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Posted - 2014.08.25 19:51:00 -
[19] - Quote
I mean.. that or give assaults two slots. |
Leadfoot10
Molon Labe. General Tso's Alliance
1362
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Posted - 2014.08.25 19:54:00 -
[20] - Quote
Thta's not a bad idea, but I would suggest a slightly different change:
The cloak becomes a sidearm weapon, and scouts only get 1 equipment slot.
That way, you wouldn't have scouts playing logi, and they would have to choose between attack (sidearm) and stealth (cloak).
As it is, they have the best of both worlds, and a much smaller hitbox and much faster movement.
Lastly, and FWIW, I play both Cal and Amarr scout, both with and without cloaks. |
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Cody Sietz
Evzones Public.Disorder.
3917
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Posted - 2014.08.25 20:01:00 -
[21] - Quote
Then restrict cloaks to scouts and replace this awful cloak bonus with a useful one.
CCP only set it up like this so none scouts wouldn't use cloaks anyway.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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taxi bastard
Shining Flame Amarr Empire
228
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Posted - 2014.08.25 20:22:00 -
[22] - Quote
i only run mini, but lets me put this as simply as i can.
when i try a mini basic scout it is awful - try a basic mini assault and its like OMG gimme gimme gimme. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
706
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Posted - 2014.08.25 20:27:00 -
[23] - Quote
Any time someone says to restrict what can go in a fitting slot they are making a horrible suggestion. That is the kind of thing that should never ever happen in DUST.
Figure out some other suggestion. Some other solution to what you think is a problem. This is just always the wrong type of solution.
That said, this is not even a problem. |
noob spaceman
Nos Nothi
148
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Posted - 2014.08.25 20:28:00 -
[24] - Quote
I would happily see the cloak just gone tbh but il keep my 2 equipment slots thank you very much.
The correctly spelt toon.
still a noob.
Just less hair and leopard skin.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
73
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Posted - 2014.08.25 20:32:00 -
[25] - Quote
noob spaceman wrote:I would happily see the cloak just gone tbh but il keep my 2 equipment slots thank you very much. No you get 1 res or cloak you choose. |
2Berries
Ghosts of Dawn General Tso's Alliance
241
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Posted - 2014.08.25 20:32:00 -
[26] - Quote
SILENTSAM 69 wrote:Any time someone says to restrict what can go in a fitting slot they are making a horrible suggestion. That is the kind of thing that should never ever happen in DUST.
Figure out some other suggestion. Some other solution to what you think is a problem. This is just always the wrong type of solution.
That said, this is not even a problem. ^this. Sure scouts could use so work, but this ain't it.
Burning through clones like Rusty Venture.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
73
|
Posted - 2014.08.25 20:36:00 -
[27] - Quote
I think the cloak was a horrible idea it took away teamwork and brought in these solo artists derpin everything up.I thought it was gonna be used for recon but no. What a horrible idea now dust is a little bit more like every other crappy fps game like cod, titanfall, etc. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
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Posted - 2014.08.25 20:48:00 -
[28] - Quote
gustavo acosta wrote:The same reason they don't restrict logis to filling all the equipment slot.
The same reason Heavies can carry light weapons.
The same reason any suit, with 2 weapon slots, can have 2 sidearms at the same time.
The same reason snipers can be tanked out heavies.
The same reason scouts can tank out their suits if they want.
It really bugs me that this game is advertised as a flexible FPS where they don't restrict what a player is allowed to do. Literally there is a video where CCP actually encouraged the use of heavies for sniping. And it's bad players that whine and moan, "Why can heavies use light weapons that's so OP!!!! WAAAAHH!!!! CCP PLZ NURF," it's ridiculous. If you didn't know what you were getting into when you started investing your time/money into this game then you should definitely move to another game(like COD or Battlefield where literally every character is the same).
Or if you want immersive gameplay that allows you to customize your character in any way you want, within reason, then stay and have fun knowing that you're not only better because you're a nerd with good gun game, but you're better because you're a nerd that's smart enough to find the best way to customize your character for your play, even if what you do is complete broken and OP.
In other words, it'll always be better to have an OP FOTM, than to force players to limit their playstyle by creating suit requirement/restrictions. That is exactly why they are making legion all weapons will be locked to their own suits. EX. scouts- shotguns nova knives cloak' Heavies- HMG FG , MED- other weapons.
Why?
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Nirwanda Vaughns
426th Infantry
686
|
Posted - 2014.08.25 21:58:00 -
[29] - Quote
or just lower CPU/PG on scout suits and increase the CPU/PG reduction skillbonus to the cloak. that way it influences players to use a cloak over other equipment or struggle to fit the suit properly if they choose to use other equipment
Never argue with an idiot. they bring you down to their level and beat you through experience
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Joel II X
Dah Gods O Bacon
3176
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Posted - 2014.08.25 22:02:00 -
[30] - Quote
While you are most definitely right about the second slot intended to be used up by a cloak, I will go ahead and say no. I want to be able to use remotes and proxies at the same time. However, I wouldn't mind reverting the scout buff to the old CPU/PG levels and 1 equipment.
The Scouts of Olde wouldn't even mind it, either. Only the previous FotM would. Glorious. |
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