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Sum1ne Else
Fatal Absolution
1364
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Posted - 2014.08.25 12:13:00 -
[1] - Quote
Why?
Well firstly, why did scouts get an additional equipment slot in the 1st place? ..to run the cloak, no? so why isn't this restricted to it?
I still think my scout suit is more viable to be run as an assault suit because of the additional equipment slot. I can tank it out and still be faster, be dampened under 18db, passively scan reds, carry ammo, scanner, or REs even repping hives if I need to. My scout repairs both armour and shields faster too.
I feel that the scouts second equipment slot needs to be restricted to its cloak field, alternatively give the assaults another equipment slot. I know everyone will probably trash this post but you probably do not use your scout as it should be used, am I correct in saying that you do not use a cloak? I probably am. Anyway, go ahead give me your thoughts...
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Sum1ne Else
Fatal Absolution
1370
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Posted - 2014.08.25 23:50:00 -
[2] - Quote
Leadfoot10 wrote:Thta's not a bad idea, but I would suggest a slightly different change:
The cloak becomes a sidearm weapon, and scouts only get 1 equipment slot.
That way, you wouldn't have scouts playing logi, and they would have to choose between attack (sidearm) and stealth (cloak).
As it is, they have the best of both worlds, and a much smaller hitbox and much faster movement and passive scan dominance.
Lastly, and FWIW, I play both Cal and Amarr scout, both with and without cloaks.
Good idea, so pressing R2 will give me a cloak and pressing R2 will disable the cloak..do you think this would be so OP? It would be insta kills and running away would be so much easier. The way that it is now (in the equip slot) means that you have to physically go into the menu and only then can you activate/deactivate. Taking away the sidearm will also be a double nerf so I highly doubt this would happen; taking away sidearm aswell as the additional equip slot.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Sum1ne Else
Fatal Absolution
1370
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Posted - 2014.08.25 23:56:00 -
[3] - Quote
Onesimus Tarsus wrote:If it's only able to be that, I think the fitting bonus should be 100%: no CPU or PG needed. I mean, it's part of the suit now, right?
Point taken however, I unlock lvl1 cloak do I automatically fit on a proto cloak? or I unlock lvl5 do I automatically get a proto cloak?
I dont think this could work for two reasons; one being that its two different skill trees and also you would be changing the scout bonus itself, and two some people only like to run ADV cloaks on their proto because of time differences. Like 15 seconds in cloak and 15 seconds cool down-for me, this is all I need and I can get into my cloak quicker.
The way it is now, you really need level 5 scout in order to fit a cloak and all your modules, which is good.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Sum1ne Else
Fatal Absolution
1370
|
Posted - 2014.08.25 23:59:00 -
[4] - Quote
All I am saying is the assaults need 2 equipment slots and the scouts 2nd equipment needs to be restricted to the cloak, I think some of the posts have gone off topic.
Thanks for your feedback.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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