Daddrobit
You Can Call Me Daddy
806
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Posted - 2014.08.23 00:01:00 -
[2] - Quote
vincent FF7 514 wrote:And after you get your suits you wouldnt care anymore. Funny how you guys need incentives to play a game mode. The beauty of american parenting.
It's not some result of American parenting, it's game design 101. Risk vs Reward.
There's more risk of losing your suit to friendly fire or going against a stacked team, and up until recently, you were rewarded a pitiful amount of LP for doing so. But even now with increased payouts, people who play lets say for Gallente as a heavy have nothing to spend it on, there is literally no reason for that person to play. The same for any other person who doesn't have their suit or weapon available.
And it's a game, a majority of what makes gamers play games is playing it for the incentives. What if they took away the aspect of Bowser and rescuing Princess Peach from the Mario Bros games? You wouldn't say, "Funny how you need incentives to play this game, you should just play it because it's fun." Nintendo would have dropped the IP from lack of sales faster than the Virtual Boy.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
812
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Posted - 2014.08.23 08:33:00 -
[3] - Quote
vincent FF7 514 wrote:Daddrobit wrote:vincent FF7 514 wrote:And after you get your suits you wouldnt care anymore. Funny how you guys need incentives to play a game mode. The beauty of american parenting. It's not some result of American parenting, it's game design 101. Risk vs Reward. There's more risk of losing your suit to friendly fire or going against a stacked team, and up until recently, you were rewarded a pitiful amount of LP for doing so. But even now with increased payouts, people who play lets say for Gallente as a heavy have nothing to spend it on, there is literally no reason for that person to play. The same for any other person who doesn't have their suit or weapon available. And it's a game, a majority of what makes gamers play games is playing it for the incentives. What if they took away the aspect of Bowser and rescuing Princess Peach from the Mario Bros games? You wouldn't say, "Funny how you need incentives to play this game, you should just play it because it's fun." Nintendo would have dropped the IP from lack of sales faster than the Virtual Boy. Once upon a time, the gamer needed no trophy to bask in the glory of his in game accomplishments. He didnt need a reason to play a game mode besides the basic desire to play and joy it brought. Usually a long winded excuse or in your case, a post of many words means you are excusing entitled behavior that you possess. Heres an idea, play FW because its fun, challenging, and competitive. Not because of suits in a LP store. You need a incentive to participate in that? Thats funny.
First, get off that high horse of yours, I'm afraid you'll lose consciousness from the lack of oxygen up there.
And next, you misunderstand, this is literally Game Design 101 stuff here, learning that gamers need incentives to play and basic theories behind balancing those incentives was literally **** I learned back in my first semester at ASU.
Take your own name for example, Vincent from FF7. His Death Sentence weapon has no Materia Growth, the rate at which it grows to become more powerful through killing enemies can be very grindy, and his Limit Breaks are potential liabilities. So why use him? Because when you -do- slog through a couple 1000 enemies, he become extraordinarily powerful when combined with materia like D.Blow. The game creators -incentivized- the players to use him with the promise of eventually reaching that uber damage point.
And games have always given incentives pretty much so long as they've existed; ever heard of the hi-score board? The hi-score board has been incentivising players to continue dumping quarters into cabinets even before the first video games with Pinball Machines.
Incentives have always always been around and just because they've become more flashy or have been integrated into the game so well you don't initially notice doesn't make them any less necessary or important.
O.G. Pink Fluffy Bunny
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