Jathniel
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Posted - 2014.08.30 23:55:00 -
[1] - Quote
Why the opposition to the respec?
Because "CCP said so"?
Or is there some measurable logistic to why something so seemingly simple should be denied?
CCP clearly doesn't want the money, and AURUM respecs could potentially earn them money. So why? Why so much opposition? I'm not asking, just to disagree. I'm asking because the few reasons floating around are: 1. Because CCP said so (which doesn't answer the question). 2. Because CCP doesn't want players to have the flexibility to move between skills outside of SP accrual.
If it's the 2nd reason, then why?
I would like to respec, just to switch things up a abit and keep the game fresh, and for trying out theory builds, etc. But I don't do those things and hardly play Dust at all, precisely because I can't respec.
FOTM chasing wouldn't be a bad thing. this considered. Respecs would allow practically every FOTM to be exposed or used, and this can allow for more efficient rebalancing
Over time, as we get more SP, respecs would gradually stop occurring.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1153
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Posted - 2014.08.31 03:58:00 -
[2] - Quote
Soraya Xel wrote:The whole point of SP, is that it isn't supposed to make you better so much as it gives you more flexibility. That it shouldn't take long to max out a single role, but that by continuing to amass SP, you can expand to being capable of more roles. The system is not designed for respecs. Respecs should really never happen on an SP system like this. It fundamentally defeats the purpose of the game design. Because why continuing gaining SP to gain access to more roles, when you can just switch roles whenever you want?
I take your point, but...
Normal SP acquisition gives you immediate flexibility within an actual fight. 100% flexibility for a player that can do everything should be something difficult to achieve. It's the purpose in growth and purpose in playing. (Yet, we have SP events, which by their very function, literally decrease the game's life time.) Going from scout to heavy, LAV to dropship, front-liner to stealth hacker... having flexibility mid match can only be achieved through normal SP accrual.
And this is a good thing. But...
A respec does not permit the level of flexibility that normal SP accrual will give over time.
What a respec would do, is give players the ability to maximize the efficiency of the points they DO possess. - Some would spread points out to get more flexibility. - Some would focus points to maximize a specialization. - Some would develop FOTMs. - Some would develop counter-FOTMs.
A lot of the frustration causing players to demand respecs, isn't only because CCP enables or disables various FOTMs via rebalancing. But because of how slow CCP is in doing that rebalancing. Normal SP accrual means grinding (usually slowly and unhappily) to adapt to something that is going to get rebalanced anyway, some day.
It literally takes months and years, for balancing issues to be addressed. And that's fair, CCP should be allowed to approach rebalancing methodically and at their own pace.
But in the meantime, respecs permit everyone to deal with the FOTMs in their own way.
So again, I take your point on flexibility. But saying that respecs make normal SP accrual obsolete in acquiring flexibility, is simply not true. Especially, for those with precious little SP.
EDIT: I'm sure CCP thought about this as well, and I know what I'm saying isn't unreasonable. So what's the real reason CCP doesn't want to permit a respec system? Have they experimented with this before? In EVE, I can plenty see why a respec system is not a good idea. It can and would literally create shockwaves that can break everything economically and otherwise. But Dust is not so complex and therefore not so fragile a system by comparison.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1153
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Posted - 2014.09.05 02:07:00 -
[3] - Quote
Soraya Xel wrote:Haerr wrote:Any updates on this? Well, as I said before, I don't think there's any way to implement this in a hotfix. So while it's certainly a discussion point, I think the technical limitations hold it back, for now.
A fair response.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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