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bamboo x
Eternal Beings Proficiency V.
1011
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Posted - 2014.08.22 04:29:00 -
[1] - Quote
First of all, sentinels and commandos have the same EWAR stats. The same goes for logis and assaults. All unskilled scouts also have identical stats. According to protofits.com:
- Dampening lv5 makes heavies invisible to other heavies with level zero precision
- Precision lv5 allows heavies to scan mediums with level zero dampening
- Range lv5 increases from 10 to 15 meters
It's a bit different for mediums:
- For mediums with no modules, dampening and precision skills are directly proportional to each other; ie. lv1 precision will scan lv1 dampening but not lv2, and lv5 dampening can be scanned by lv5 precision but not lv4
- Dampening lv5 with no modules still can't get under a scout's default precision
- Precision lv5 with no modules still can't scan a scout's default scan profile
- Mediums will always scan heavies with no modules regardless of skill level
- Dampening lv1 and higher cannot be scanned by heavies with precision lv5 and no modules
- For some reason a medium's range is just as bad as a heavy's... 10 meters
So I've noticed something weird. Scouts are the kings of EWAR... but their range (20 m) really isn't that great compared to a heavy, unless it's a Cal Scout.
Would YOU throw on a range amp and precision enhancer for your heavy fit, so you could pick up any heavy or undampened medium suit? Sounds nice to me for pub matches at least.
To be honest though... it sounds to me like skilling into EWAR for the bonus to ALL your frames not just scouts... Is pretty pointless. Without the MODULES, all you'll be able to do is scan out skilless scrubs.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1109
|
Posted - 2014.08.22 04:36:00 -
[2] - Quote
I was just thinking about this myself and how it doesn't seem like it even applies or is a benefit unless your a scout or in a light suit .
I was just wondering was this a waste myself as I have an investment myself but I just don't use scout or light suits that much , I'm more of a Commando and it just seems like having those maxed while playing the role , just doesn't apply and that's kind of frustrating to me .
I can understand the matric of e-war and all but it just doesn't seem to apply to any but light frames , so what's the point when in a heavy suit your basically blind ?
You would think that CCP would have given the infantry refund that should have been in 1.8.
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hold that
Krusual Covert Operators Minmatar Republic
198
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Posted - 2014.08.22 06:00:00 -
[3] - Quote
I put a complex damp on all my logis and it's pretty legit |
ACT1ON BASTARD
Amarr Templars Amarr Empire
70
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Posted - 2014.08.22 06:10:00 -
[4] - Quote
bamboo x wrote:First of all, sentinels and commandos have the same EWAR stats. The same goes for logis and assaults. All unskilled scouts also have identical stats.According to protofits.com:
- Dampening lv5 makes heavies invisible to other heavies with level zero precision
- Precision lv5 allows heavies to scan mediums with level zero dampening
- Range lv5 increases from 10 to 15 meters
It's a bit different for mediums:
- For mediums with no modules, dampening and precision skills are directly proportional to each other; ie. lv1 precision will scan lv1 dampening but not lv2, and lv5 dampening can be scanned by lv5 precision but not lv4
- Dampening lv5 with no modules still can't get under a scout's default precision
- Precision lv5 with no modules still can't scan a scout's default scan profile
- Mediums will always scan heavies with no modules regardless of skill level
- Dampening lv1 and higher cannot be scanned by heavies with precision lv5 and no modules
- For some reason a medium's range is just as bad as a heavy's... 10 meters
So I've noticed something weird. Scouts are the kings of EWAR... but their range (20 m) really isn't that great compared to a heavy, unless it's a Cal Scout. Would YOU throw on a range amp and precision enhancer for your heavy fit, so you could pick up any heavy or undampened medium suit? Sounds nice to me for pub matches at least. To be honest though... it sounds to me like skilling into EWAR for the bonus to ALL your frames not just scouts... Is pretty pointless. Without the MODULES, all you'll be able to do is scan out skilless scrubs. How far is heavy scan range? |
OliX PRZESMIEWCA
Bezimienni... Dark Taboo
175
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Posted - 2014.08.22 06:48:00 -
[5] - Quote
10-15m depends on skill. He wrote that |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2287
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Posted - 2014.08.22 07:09:00 -
[6] - Quote
For everyone banging on the "point defense" thing with heavies all the time, the hilariously bad scanning doesn't lend well to the role.
Can't even detect a tank at 10 meters half the time. |
Devadander
Woodgrain Atari
79
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Posted - 2014.08.22 07:12:00 -
[7] - Quote
I have a cal basic heavy with a damp strictly for sneaking on heavies
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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I-Shayz-I
I----------I
4659
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Posted - 2014.08.22 09:23:00 -
[8] - Quote
I use profile dampeners on my sentinels with a burst HMG. I am completely invisible to other sentinels and medium frames.
I also use profiles damps on my flanking assaults and solo logistics. Precision mods go well on heavily armored assaults as well to at least detect some scouts.
I don't think range amps are useful enough except on scouts. Logistics have an increased scan range, but it's still not enough for me to sacrifice tank for. Logistics naturally hide from and can detect assaults though.
Precision mods are worthless on sentinels.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Lloyd Orfay
Commando Perkone Caldari State
37
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Posted - 2014.08.22 09:46:00 -
[9] - Quote
There are multiple technologies out there that can scan foot soldiers at greater distances than ten meters compared to scanners here. Worst thing is the best way for a classes in a teamwork based game is make sure all classes have to rely on one another, yet scouts don't need teams at all, or have an actual team based purpose. Basically very benefited rogues just walking around and exploiting their unbound suit while other players need to rely on each other in one case or another... Not fair.
Minmatar suits as a car chassis, Gallente suits for the plates, Caldari suits for shield, and Amarr suits for the seats.
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Nirwanda Vaughns
426th Infantry
681
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Posted - 2014.08.22 10:18:00 -
[10] - Quote
i've started using an adv cal scout with proto range amp and repper/nanohive as my heavy's logi now. long as hes in squad he gets about 70m passive scans from me to help find redberries
also the suits have different abilities to encourage teamwork. thats the idea of the game is for peopel to come together and work together. if we all did that we'd realize that stuff isn't broken as much as we think. theres so much b***h whining because everyone wants their suit to be the OMFGPWNAGEWMD suit. well sorry, thats not how it works, you a heavy? find a logi with a scanner or get a scout to run with you like i do. New Eden is ful of Rock/Paper/Scissors mechanics. the more blueberries stopped being so xenophobic of each other and communicated we'd probs have more fun. even in corps many will run with their friends and ignore other players requests for squads, if i go into my chats with an alt and thrown an LFS and another guy who's more well known throws an LFS up afterwards they'll get the invite over me. and blueberries. get on comms in your pub matches. join a squad even if its just for that match. you'll have a far betetr time of it all
Rolling with the punches
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The Eristic
Dust 90210
628
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Posted - 2014.08.22 10:19:00 -
[11] - Quote
Breakin Stuff wrote:Can't even detect a tank at 10 meters half the time.
That's because passive vehicle detection has been, is now and forever will be broken and unable to be fixed, apparently. Vehicles have huge profiles, they just aren't picked up correctly for some reason. Maybe some tagging thing that would break the db if changed, or at least require a lot of work. One of the devs spoke about it when brought up in the past, essentially said they couldn't make it work.
Reality is the original Rorschach.
Verily! So much for all that.
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Nirwanda Vaughns
426th Infantry
681
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Posted - 2014.08.22 10:27:00 -
[12] - Quote
The Eristic wrote:Breakin Stuff wrote:Can't even detect a tank at 10 meters half the time. That's because passive vehicle detection has been, is now and forever will be broken and unable to be fixed, apparently. Vehicles have huge profiles, they just aren't picked up correctly for some reason. Maybe some tagging thing that would break the db if changed, or at least require a lot of work. One of the devs spoke about it when brought up in the past, essentially said they couldn't make it work.
yeah i think vehicle DB levels need to give out a signal too. so a HAV gives of a signal out to about 50-70m so even if you're in a heavy 40m from a tank even though your scan is 10m the HAVs putward signal overrides and it shows up (if you get how i'm explaining this lol)
Rolling with the punches
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Patrlck 56
451
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Posted - 2014.08.22 10:28:00 -
[13] - Quote
I've been thinking about putting two precision enhancers on my gal heavy and seeing how it works out :o |
Nirwanda Vaughns
426th Infantry
681
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Posted - 2014.08.22 10:41:00 -
[14] - Quote
Patrlck 56 wrote:I've been thinking about putting two precision enhancers on my gal heavy and seeing how it works out :o
pointless lol had this discussion with an old corp mate far too many times before. the numbers are just too low that you waste all your tank to get a scan range of about 30-35m (15m with range amp skill 10m + 50% then 35/45% increase from range amp module)
the game is built for teamwork. scan ranges arn't 'broken' they're there as a pro/con of the suit you choose. heavies are blind but well tanked. scouts are flimsy (at times) but can see everything. its basically Mercs vs Snipers from the old SPlinter Cell games
Rolling with the punches
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
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Posted - 2014.08.22 10:49:00 -
[15] - Quote
Nirwanda Vaughns wrote:Patrlck 56 wrote:I've been thinking about putting two precision enhancers on my gal heavy and seeing how it works out :o pointless lol had this discussion with an old corp mate far too many times before. the numbers are just too low that you waste all your tank to get a scan range of about 30-35m (15m with range amp skill 10m + 50% then 35/45% increase from range amp module) the game is built for teamwork. scan ranges arn't 'broken' they're there as a pro/con of the suit you choose. heavies are blind but well tanked. scouts are flimsy (at times) but can see everything. its basically Mercs vs Snipers from the old SPlinter Cell games high slots bud as in instead of damage mods.
KEQ diplomat/ intel /GC officer
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The dark cloud
The Rainbow Effect
3987
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Posted - 2014.08.22 11:01:00 -
[16] - Quote
lol the scan range of heavys is pitifull. And when you see a other heavy it doesnt matter cause of the short scan range.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Coleman Gray
Opus Arcana Covert Intervention
1125
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Posted - 2014.08.22 11:40:00 -
[17] - Quote
I prefers using my own eyes rather than relying on EWAR, most people don't even pay attention to their radar in the first place.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4346
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Posted - 2014.08.22 11:53:00 -
[18] - Quote
It makes me want to flip my coffee table when a heavy sneaks up on me while in a logi suit. Sometimes I think those skills have narcolepsy and just pass out from time to time.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4346
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Posted - 2014.08.22 11:57:00 -
[19] - Quote
Coleman Gray wrote:I prefers using my own eyes rather than relying on EWAR, most people don't even pay attention to their radar in the first place.
I have terrible situation awareness in video games. I was an infantryman for 7 years, 3 of which in a scout platoon. I have great situational awareness IRL, I wish it translated into video games.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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RYN0CER0S
Rise Of Old Dudes
1249
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Posted - 2014.08.22 12:23:00 -
[20] - Quote
Is this a "Buff Heavy Scan Range" thread? If so, +1.
I hadn't heard about vehicles' snan profiles being completely broken. I thought it was just another stupid oversight that nobody bothered trying to repair. God damn, CCP sucks ass.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Nirwanda Vaughns
426th Infantry
682
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Posted - 2014.08.22 12:41:00 -
[21] - Quote
CUSE TOWN333 wrote:Nirwanda Vaughns wrote:Patrlck 56 wrote:I've been thinking about putting two precision enhancers on my gal heavy and seeing how it works out :o pointless lol had this discussion with an old corp mate far too many times before. the numbers are just too low that you waste all your tank to get a scan range of about 30-35m (15m with range amp skill 10m + 50% then 35/45% increase from range amp module) the game is built for teamwork. scan ranges arn't 'broken' they're there as a pro/con of the suit you choose. heavies are blind but well tanked. scouts are flimsy (at times) but can see everything. its basically Mercs vs Snipers from the old SPlinter Cell games high slots bud as in instead of damage mods.
oh aye sorry misread it. still uttelry pointless though. the scan range is so short that even with higher precision by the time you see anything coming at you, they'll have nova knife/shotgunned you anyways lol
Rolling with the punches
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Kyr Kitar
Storm Wind Strikeforce Caldari State
68
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Posted - 2014.08.22 12:47:00 -
[22] - Quote
Thor Odinson42 wrote:It makes me want to flip my coffee table when a heavy sneaks up on me while I'm in a logi suit. Sometimes I think those skills have narcolepsy and just pass out from time to time.
This. I am fairly sure sometimes the passive scans stop working for a little bit. This morning I rounded a corner and ran straight into two guys, I was in a galscout (adv). I killed them both but noticed they were both in frontline suits. There is just no way I shouldn't have seen them on the radar. Only last week I was sprinting and cloaked passing the side of a building. I rounded the corner, no one in front of me and kept sprinting, still cloaked. All of a sudden I get shot from behind and die. So I check who got me and someone in a Medic suit just SMG'd me from 10meters. Like, how? I just ran from there, I never saw him on the radar or with my eyes for that matter. If he came from the building I should have heard the dropping sound as it was a tall building. Even so, the time it takes for him to get up from that freefall should be more than enough for me to clear 10meters while sprinting and that doesn't even account for the time of shooting. So weird. I've had many other bizarre scan experiences as well, where technically I should be seeing people but just miss them. |
TYCHUS MAXWELL
The Fun Police
498
|
Posted - 2014.08.22 15:09:00 -
[23] - Quote
bamboo x wrote:First of all, sentinels and commandos have the same EWAR stats. The same goes for logis and assaults. All unskilled scouts also have identical stats.According to protofits.com:
- Dampening lv5 makes heavies invisible to other heavies with level zero precision
- Precision lv5 allows heavies to scan mediums with level zero dampening
- Range lv5 increases from 10 to 15 meters
It's a bit different for mediums:
- For mediums with no modules, dampening and precision skills are directly proportional to each other; ie. lv1 precision will scan lv1 dampening but not lv2, and lv5 dampening can be scanned by lv5 precision but not lv4
- Dampening lv5 with no modules still can't get under a scout's default precision
- Precision lv5 with no modules still can't scan a scout's default scan profile
- Mediums will always scan heavies with no modules regardless of skill level
- Dampening lv1 and higher cannot be scanned by heavies with precision lv5 and no modules
- For some reason a medium's range is just as bad as a heavy's... 10 meters
So I've noticed something weird. Scouts are the kings of EWAR... but their range (20 m) really isn't that great compared to a heavy, unless it's a Cal Scout. Would YOU throw on a range amp and precision enhancer for your heavy fit, so you could pick up any heavy or undampened medium suit? Sounds nice to me for pub matches at least. To be honest though... it sounds to me like skilling into EWAR for the bonus to ALL your frames not just scouts... Is pretty pointless. Without the MODULES, all you'll be able to do is scan out skilless scrubs.
I will say with having recently gotten all 3 to level 3 the passive increase is nice on assault suits. I can generally see anything but scouts. And on my scouts even without any dampeners fitted I can dodge the crappy vehicle scanners everyone runs around with. I can also see equal tier or greater pretty much always and at times I'll get a blip on a scout. There seems to be more to scanning then is let on. This was while I wasn't squadded either and I was wearing an assault suit. I saw an adv scout blip behind a building for a brief moment before disappearing again and I wasn't looking right at them. I'll also get those little arrow pings from time to time on my mini map from behind or to the side of me which is great in warning me of an incoming scout. This is on my medium fits with no precision modules. I do agree though that if you are dedicated heavy it's pretty useless. And of course commandos get no real early warning.
Before I skilled into the precision enhancer I didn't get little brief ping warnings on my mini map. I also notice the range gives me a better look around myself and the dampeners of course will make me harder to detect by other assaults without the skills.
I think why also sometimes heavies will sneak up on you is because I don't think the passive scan check is very frequent. If it's like a 10 second interval that would be plenty of time for even fatties to sneak up to you given how low the range is. |
castba
Merc-0107
584
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Posted - 2014.08.22 23:21:00 -
[24] - Quote
I-Shayz-I wrote:I use profile dampeners on my sentinels with a burst HMG. I am completely invisible to other sentinels and medium frames.
I also use profiles damps on my flanking assaults and solo logistics. Precision mods go well on heavily armored assaults as well to at least detect some scouts.
I don't think range amps are useful enough except on scouts. Logistics have an increased scan range, but it's still not enough for me to sacrifice tank for. Logistics naturally hide from and can detect assaults though.
Precision mods are worthless on sentinels. Spot on. I love creeping up on heavy and medium suits with my double dampened burst heavy... or wait for them to turn the corner that they thought was safe. It can surprise some unskilled scouts too which is a nice bonus. |
bamboo x
Eternal Beings Proficiency V.
1019
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Posted - 2014.08.23 00:34:00 -
[25] - Quote
Thor Odinson42 wrote:It makes me want to flip my coffee table when a heavy sneaks up on me while I'm in a logi suit. Sometimes I think those skills have narcolepsy and just pass out from time to time.
I'm thinking EWAR will be worth it on my logi for this purpose. With a precision mod or two on I could even scan lightly dampened Min/Amarr scouts who try to sneak up on me.
Quote:I think why also sometimes heavies will sneak up on you is because I don't think the passive scan check is very frequent. If it's like a 10 second interval that would be plenty of time for even fatties to sneak up to you given how low the range is.
No, I swear this is a lag related issue. Someone was complaining about this in my squad the other day and I never get lag, likewise I never have a problem scanning on my scout characters. Especially my Gal Scout alt.
Maybe I'm just not noticing it but I doubt it. I defended a single point in a city map while my entire team was losing with just me and a blueberry heavy. I could see EVERYTHING that came in the room to try and get our objective.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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J4yne C0bb
Molon Labe. General Tso's Alliance
715
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Posted - 2014.08.23 00:56:00 -
[26] - Quote
Introducing my new lulz fitting:
Beverly Hills Ninja
You people are f'ckin dead. Dead, you hear me?
Min Logi | aka Punch R0ckgroin, fatman
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bamboo x
Eternal Beings Proficiency V.
1020
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Posted - 2014.08.23 01:02:00 -
[27] - Quote
J4yne C0bb wrote:Introducing my new lulz fitting: Beverly Hills NinjaYou people are f'ckin dead. Dead, you hear me?
lolz 26 dB thats op as ****
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Cody Sietz
Evzones Public.Disorder.
3896
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Posted - 2014.08.23 01:11:00 -
[28] - Quote
I mean, that is kind of the point though.
Throwing a precision mod and a range will get around 36db and a range of 22 ish meters.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1114
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Posted - 2014.08.23 17:51:00 -
[29] - Quote
Lloyd Orfay wrote:There are multiple technologies out there that can scan foot soldiers at greater distances than ten meters compared to scanners here. Worst thing is the best way for a classes in a teamwork based game is make sure all classes have to rely on one another, yet scouts don't need teams at all, or have an actual team based purpose. Basically very benefited rogues just walking around and exploiting their unbound suit while other players need to rely on each other in one case or another... Not fair. ^^^^ Now this is so true but why aren't anyone else mentioning that ???
Because they use scouts ???
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Nirwanda Vaughns
426th Infantry
684
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Posted - 2014.08.23 18:29:00 -
[30] - Quote
I just think that if a vehicle the size of a bus, weighing in probably 5x the weight and shooting a railgun the size of a Volvo you should be able to hear it from about 50m away no matter what your scan range. unless of course HAVs are just a Prius with a beast of a bodykit on it
Rolling with the punches
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